Smooth docking traversal (#10822)
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@@ -28,10 +28,23 @@ namespace Content.Server.Physics.Controllers
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var bodyQuery = GetEntityQuery<PhysicsComponent>();
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var relayQuery = GetEntityQuery<RelayInputMoverComponent>();
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var xformQuery = GetEntityQuery<TransformComponent>();
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var moverQuery = GetEntityQuery<InputMoverComponent>();
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foreach (var (mover, xform) in EntityQuery<InputMoverComponent, TransformComponent>(true))
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foreach (var mover in EntityQuery<InputMoverComponent>(true))
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{
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if (relayQuery.TryGetComponent(mover.Owner, out var relayed) && relayed.RelayEntity != null)
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{
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if (moverQuery.TryGetComponent(relayed.RelayEntity, out var relayMover))
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{
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relayMover.RelativeEntity = mover.RelativeEntity;
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relayMover.RelativeRotation = mover.RelativeRotation;
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relayMover.TargetRelativeRotation = mover.TargetRelativeRotation;
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continue;
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}
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}
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if (!xformQuery.TryGetComponent(mover.Owner, out var xform))
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{
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continue;
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}
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@@ -46,18 +59,13 @@ namespace Content.Server.Physics.Controllers
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{
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continue;
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}
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if (TryComp<InputMoverComponent>(xform.ParentUid, out var parentMover))
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{
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mover.LastGridAngle = parentMover.LastGridAngle;
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}
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}
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else if (!bodyQuery.TryGetComponent(mover.Owner, out body))
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{
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continue;
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}
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HandleMobMovement(mover, body, xformMover, frameTime);
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HandleMobMovement(mover, body, xformMover, frameTime, xformQuery);
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}
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HandleShuttleMovement(frameTime);
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