do_after (#1616)
* do_after Ports (most of) do_after from SS13. Callers are expected to await the DoAfter task from the DoAfterSystem. I had a dummy component for in-game testing which I removed for the PR so nothing in game uses do_after at the moment. Currently only the movement cancellation is predicted client-side. * Minor do_after doc cleanup * do_the_shuffle Fix nullable build errors. * The last nullable * Implement NeedHand Thanks zum. * nullable dereference * Adjust the system query Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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Content.IntegrationTests/Tests/DoAfter/DoAfterServerTest.cs
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60
Content.IntegrationTests/Tests/DoAfter/DoAfterServerTest.cs
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components;
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using Content.Server.GameObjects.EntitySystems;
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using NUnit.Framework;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.IntegrationTests.Tests.DoAfter
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{
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[TestFixture]
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[TestOf(typeof(DoAfterComponent))]
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public class DoAfterServerTest : ContentIntegrationTest
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{
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[Test]
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public async Task Test()
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{
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Task<DoAfterStatus> task = null;
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var server = StartServerDummyTicker();
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float tickTime = 0.0f;
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// That it finishes successfully
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server.Post(() =>
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{
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tickTime = 1.0f / IoCManager.Resolve<IGameTiming>().TickRate;
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var mapManager = IoCManager.Resolve<IMapManager>();
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var mob = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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var cancelToken = new CancellationTokenSource();
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var args = new DoAfterEventArgs(mob, tickTime / 2, cancelToken.Token);
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task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
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});
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await server.WaitRunTicks(1);
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Assert.That(task.Result == DoAfterStatus.Finished);
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// That cancel works on mob move
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server.Post(() =>
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{
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var mapManager = IoCManager.Resolve<IMapManager>();
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mapManager.CreateNewMapEntity(MapId.Nullspace);
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var mob = entityManager.SpawnEntity("HumanMob_Content", MapCoordinates.Nullspace);
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var cancelToken = new CancellationTokenSource();
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var args = new DoAfterEventArgs(mob, tickTime * 2, cancelToken.Token);
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task = EntitySystem.Get<DoAfterSystem>().DoAfter(args);
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mob.Transform.GridPosition = mob.Transform.GridPosition.Translated(new Vector2(0.1f, 0.1f));
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});
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await server.WaitRunTicks(1);
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Assert.That(task.Result == DoAfterStatus.Cancelled);
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}
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}
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}
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