Sweeping changes/improvements to the microwave. (#997)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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25
Content.Server/GameObjects/EntitySystems/MicrowaveSystem.cs
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25
Content.Server/GameObjects/EntitySystems/MicrowaveSystem.cs
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using Content.Server.GameObjects.Components.Kitchen;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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public class MicrowaveSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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EntityQuery = new TypeEntityQuery(typeof(MicrowaveComponent));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var entity in RelevantEntities)
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{
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var comp = entity.GetComponent<MicrowaveComponent>();
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comp.OnUpdate();
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}
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}
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}
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}
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