Sweeping changes/improvements to the microwave. (#997)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
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@@ -13,7 +13,6 @@ namespace Content.Client.GameObjects.Components.Kitchen
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public sealed class MicrowaveVisualizer : AppearanceVisualizer
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{
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private SoundComponent _soundComponent;
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private const string MicrowaveSoundLoop = "/Audio/machines/microwave_loop.ogg";
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public override void OnChangeData(AppearanceComponent component)
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{
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@@ -38,8 +37,9 @@ namespace Content.Client.GameObjects.Components.Kitchen
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var audioParams = AudioParams.Default;
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audioParams.Loop = true;
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var schedSound = new ScheduledSound();
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schedSound.Filename = MicrowaveSoundLoop;
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schedSound.Filename = "/Audio/machines/microwave_loop.ogg";
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schedSound.AudioParams = audioParams;
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_soundComponent.StopAllSounds();
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_soundComponent.AddScheduledSound(schedSound);
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break;
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@@ -51,11 +51,8 @@ namespace Content.Client.GameObjects.Components.Kitchen
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var glowingPartsVisible = !(component.TryGetData(PowerDeviceVisuals.Powered, out bool powered) && !powered);
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sprite.LayerSetVisible(MicrowaveVisualizerLayers.BaseUnlit, glowingPartsVisible);
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}
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private enum MicrowaveVisualizerLayers
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{
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Base,
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