ECSatize AlertsSystem (#5559)
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using Content.Server.Administration.Logs;
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using Content.Server.Alert;
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using Content.Server.Atmos.Components;
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using Content.Server.Stunnable;
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using Content.Server.Temperature.Systems;
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@@ -28,6 +27,7 @@ namespace Content.Server.Atmos.EntitySystems
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[Dependency] private readonly StunSystem _stunSystem = default!;
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[Dependency] private readonly TemperatureSystem _temperatureSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AlertsSystem _alertsSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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private const float MinimumFireStacks = -10f;
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@@ -167,10 +167,9 @@ namespace Content.Server.Atmos.EntitySystems
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}
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public void Resist(EntityUid uid,
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FlammableComponent? flammable = null,
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ServerAlertsComponent? alerts = null)
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FlammableComponent? flammable = null)
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{
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if (!Resolve(uid, ref flammable, ref alerts))
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if (!Resolve(uid, ref flammable))
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return;
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if (!flammable.OnFire || !_actionBlockerSystem.CanInteract(flammable.Owner) || flammable.Resisting)
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@@ -179,7 +178,7 @@ namespace Content.Server.Atmos.EntitySystems
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flammable.Resisting = true;
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flammable.Owner.PopupMessage(Loc.GetString("flammable-component-resist-message"));
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_stunSystem.TryParalyze(uid, TimeSpan.FromSeconds(2f), true, alerts: alerts);
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_stunSystem.TryParalyze(uid, TimeSpan.FromSeconds(2f), true);
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// TODO FLAMMABLE: Make this not use TimerComponent...
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flammable.Owner.SpawnTimer(2000, () =>
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@@ -224,15 +223,13 @@ namespace Content.Server.Atmos.EntitySystems
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flammable.FireStacks = MathF.Min(0, flammable.FireStacks + 1);
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}
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EntityManager.TryGetComponent(flammable.Owner, out ServerAlertsComponent? status);
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if (!flammable.OnFire)
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{
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status?.ClearAlert(AlertType.Fire);
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_alertsSystem.ClearAlert(uid, AlertType.Fire);
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continue;
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}
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status?.ShowAlert(AlertType.Fire);
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_alertsSystem.ShowAlert(uid, AlertType.Fire, null, null);
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if (flammable.FireStacks > 0)
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{
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