Refactor AI considerations (#1278)
Considerations are now instantiated under a manager and re-used between entities where they pass in their blackboard to get a score back. Also makes the API a bit nicer to use. Also some random cleanup. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
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@@ -1,16 +1,12 @@
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using Content.Server.AI.Utility.Curves;
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using Content.Server.AI.WorldState;
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using Content.Server.AI.WorldState.States;
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using Content.Server.GameObjects;
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using Content.Shared.GameObjects;
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namespace Content.Server.AI.Utility.Considerations.Combat
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{
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public sealed class TargetIsCritCon : Consideration
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{
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public TargetIsCritCon(IResponseCurve curve) : base(curve) {}
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public override float GetScore(Blackboard context)
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protected override float GetScore(Blackboard context)
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{
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var target = context.GetState<TargetEntityState>().GetValue();
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