diff --git a/Content.Client/PowerCell/PowerChargerVisualizerSystem.cs b/Content.Client/PowerCell/PowerChargerVisualizerSystem.cs index 236a7f287d..852cd61905 100644 --- a/Content.Client/PowerCell/PowerChargerVisualizerSystem.cs +++ b/Content.Client/PowerCell/PowerChargerVisualizerSystem.cs @@ -5,6 +5,8 @@ namespace Content.Client.PowerCell; public sealed class PowerChargerVisualizerSystem : VisualizerSystem { + [Dependency] private readonly SpriteSystem _sprite = default!; + protected override void OnAppearanceChange(EntityUid uid, PowerChargerVisualsComponent comp, ref AppearanceChangeEvent args) { if (args.Sprite == null) @@ -14,27 +16,26 @@ public sealed class PowerChargerVisualizerSystem : VisualizerSystem(uid, CellVisual.Occupied, out var occupied, args.Component) && occupied) { // TODO: don't throw if it doesn't have a full state - args.Sprite.LayerSetState(PowerChargerVisualLayers.Base, comp.OccupiedState); + _sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.OccupiedState); } else { - args.Sprite.LayerSetState(PowerChargerVisualLayers.Base, comp.EmptyState); + _sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Base, comp.EmptyState); } // Update lighting if (AppearanceSystem.TryGetData(uid, CellVisual.Light, out var status, args.Component) - && comp.LightStates.TryGetValue(status, out var lightState)) + && comp.LightStates.TryGetValue(status, out var lightState)) { - args.Sprite.LayerSetState(PowerChargerVisualLayers.Light, lightState); - args.Sprite.LayerSetVisible(PowerChargerVisualLayers.Light, true); + _sprite.LayerSetRsiState((uid, args.Sprite), PowerChargerVisualLayers.Light, lightState); + _sprite.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, true); } else - // - args.Sprite.LayerSetVisible(PowerChargerVisualLayers.Light, false); + _sprite.LayerSetVisible((uid, args.Sprite), PowerChargerVisualLayers.Light, false); } } -enum PowerChargerVisualLayers : byte +public enum PowerChargerVisualLayers : byte { Base, Light,