Fixes for the recycler and related things (#12703)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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@@ -286,7 +286,7 @@ namespace Content.Server.Cuffs.Components
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sprite.LayerSetState(0, cuff.BrokenState); // TODO: safety check to see if RSI contains the state?
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}
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_entMan.AddComponent<RecyclableComponent>(cuffsToRemove);
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_entMan.EnsureComponent<RecyclableComponent>(cuffsToRemove);
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}
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CanStillInteract = _entMan.TryGetComponent(Owner, out HandsComponent? handsComponent) && handsComponent.SortedHands.Count() > CuffedHandCount;
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