HOTFIX Fix pickup effects occurring with verb creation (#38705)

* fix: don't run pickup effects on verb creation

* review

* redundant

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
This commit is contained in:
Perry Fraser
2025-10-11 15:42:10 -04:00
committed by GitHub
parent e89651c774
commit 5ade6688e7
9 changed files with 141 additions and 34 deletions

View File

@@ -37,12 +37,17 @@ public sealed class MultiHandedItemSystem : EntitySystem
private void OnAttemptPickup(Entity<MultiHandedItemComponent> ent, ref GettingPickedUpAttemptEvent args)
{
if (_hands.CountFreeHands(args.User) >= ent.Comp.HandsNeeded)
if (args.Cancelled || _hands.CountFreeHands(args.User) >= ent.Comp.HandsNeeded)
return;
args.Cancel();
_popup.PopupPredictedCursor(Loc.GetString("multi-handed-item-pick-up-fail",
("number", ent.Comp.HandsNeeded - 1), ("item", ent.Owner)), args.User);
if (args.ShowPopup)
_popup.PopupPredictedCursor(
Loc.GetString("multi-handed-item-pick-up-fail",
("number", ent.Comp.HandsNeeded - 1),
("item", ent.Owner)),
args.User);
}
private void OnVirtualItemDeleted(Entity<MultiHandedItemComponent> ent, ref VirtualItemDeletedEvent args)

View File

@@ -1,30 +1,47 @@
namespace Content.Shared.Item;
/// <summary>
/// Raised on a *mob* when it tries to pickup something
/// Raised on a *mob* when it tries to pickup something.
/// IMPORTANT: Attempt event subscriptions should not be doing any state changes like throwing items, opening UIs, playing sounds etc!
/// </summary>
public sealed class PickupAttemptEvent : BasePickupAttemptEvent
{
public PickupAttemptEvent(EntityUid user, EntityUid item) : base(user, item) { }
public PickupAttemptEvent(EntityUid user, EntityUid item, bool showPopup) : base(user, item, showPopup) { }
}
/// <summary>
/// Raised directed at entity being picked up when someone tries to pick it up
/// Raised directed at entity being picked up when someone tries to pick it up.
/// IMPORTANT: Attempt event subscriptions should not be doing any state changes like throwing items, opening UIs, playing sounds etc!
/// </summary>
public sealed class GettingPickedUpAttemptEvent : BasePickupAttemptEvent
{
public GettingPickedUpAttemptEvent(EntityUid user, EntityUid item) : base(user, item) { }
public GettingPickedUpAttemptEvent(EntityUid user, EntityUid item, bool showPopup) : base(user, item, showPopup) { }
}
[Virtual]
public class BasePickupAttemptEvent : CancellableEntityEventArgs
{
/// <summary>
/// The mob that is picking up the item.
/// </summary>
public readonly EntityUid User;
/// <summary>
/// The item being picked up.
/// </summary>
public readonly EntityUid Item;
public BasePickupAttemptEvent(EntityUid user, EntityUid item)
/// <summary>
/// Whether or not to show a popup message to the player telling them why the attempt was cancelled.
/// This should be true when this event is raised during interactions, and false when it is raised
/// for disabling verbs or similar that do not do the actual pickup.
/// </summary>
public bool ShowPopup;
public BasePickupAttemptEvent(EntityUid user, EntityUid item, bool showPopup)
{
User = user;
Item = item;
ShowPopup = showPopup;
}
}