Actions Rework (#6791)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling)
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@@ -1,70 +0,0 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.Actions.Prototypes;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Actions
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{
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/// <summary>
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/// Provides access to all configured actions by action type.
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/// </summary>
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public sealed class ActionManager
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{
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[Dependency]
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private readonly IPrototypeManager _prototypeManager = default!;
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private readonly Dictionary<ActionType, ActionPrototype> _typeToAction = new();
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private readonly Dictionary<ItemActionType, ItemActionPrototype> _typeToItemAction = new();
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public void Initialize()
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{
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foreach (var action in _prototypeManager.EnumeratePrototypes<ActionPrototype>())
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{
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if (!_typeToAction.TryAdd(action.ActionType, action))
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{
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Logger.ErrorS("action",
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"Found action with duplicate actionType {0} - all actions must have" +
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" a unique actionType, this one will be skipped", action.ActionType);
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}
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}
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foreach (var action in _prototypeManager.EnumeratePrototypes<ItemActionPrototype>())
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{
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if (!_typeToItemAction.TryAdd(action.ActionType, action))
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{
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Logger.ErrorS("action",
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"Found itemAction with duplicate actionType {0} - all actions must have" +
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" a unique actionType, this one will be skipped", action.ActionType);
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}
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}
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}
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/// <returns>all action prototypes of all types</returns>
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public IEnumerable<BaseActionPrototype> EnumerateActions()
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{
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return _typeToAction.Values.Concat<BaseActionPrototype>(_typeToItemAction.Values);
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}
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/// <summary>
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/// Tries to get the action of the indicated type
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/// </summary>
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/// <returns>true if found</returns>
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public bool TryGet(ActionType actionType, [NotNullWhen(true)] out ActionPrototype? action)
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{
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return _typeToAction.TryGetValue(actionType, out action);
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}
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/// <summary>
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/// Tries to get the item action of the indicated type
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/// </summary>
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/// <returns>true if found</returns>
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public bool TryGet(ItemActionType actionType, [NotNullWhen(true)] out ItemActionPrototype? action)
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{
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return _typeToItemAction.TryGetValue(actionType, out action);
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}
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}
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}
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