Actions Rework (#6791)

* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)
This commit is contained in:
Leon Friedrich
2022-02-25 17:12:29 +13:00
committed by GitHub
parent b99b1f4008
commit 5ac5dd6a64
135 changed files with 3122 additions and 5168 deletions

View File

@@ -1,7 +1,5 @@
using Content.Shared.Actions.ActionTypes;
using Content.Shared.Sound;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Light.Components
{
@@ -16,5 +14,8 @@ namespace Content.Server.Light.Components
public SoundSpecifier ToggleSound = new SoundPathSpecifier("/Audio/Items/flashlight_pda.ogg");
[ViewVariables] public bool LightOn = false;
[DataField("toggleAction", required: true)]
public InstantAction ToggleAction = default!;
}
}