Actions Rework (#6791)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling)
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@@ -1,215 +0,0 @@
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using System;
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using Content.Shared.Actions;
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using Content.Shared.Actions.Components;
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using Content.Shared.Actions.Prototypes;
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using Content.Shared.Interaction;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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namespace Content.Server.Actions
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedActionsComponent))]
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public sealed class ServerActionsComponent : SharedActionsComponent
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{
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[Dependency] private readonly IConfigurationManager _configManager = default!;
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[Dependency] private readonly IEntityManager _entities = default!;
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private float MaxUpdateRange;
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protected override void Initialize()
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{
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base.Initialize();
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_configManager.OnValueChanged(CVars.NetMaxUpdateRange, OnRangeChanged, true);
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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_configManager.UnsubValueChanged(CVars.NetMaxUpdateRange, OnRangeChanged);
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}
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private void OnRangeChanged(float obj)
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{
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MaxUpdateRange = obj;
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}
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[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, netChannel, session);
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if (message is not BasePerformActionMessage performActionMessage) return;
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if (session == null)
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{
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throw new ArgumentNullException(nameof(session));
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}
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if (session.AttachedEntity is not {Valid: true} player || player != Owner) return;
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var attempt = ActionAttempt(performActionMessage, session);
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if (attempt == null) return;
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if (!attempt.TryGetActionState(this, out var actionState) || !actionState.Enabled)
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{
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Logger.DebugS("action", "user {0} attempted to use" +
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" action {1} which is not granted to them", _entities.GetComponent<MetaDataComponent>(player).EntityName,
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attempt);
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return;
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}
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if (actionState.IsOnCooldown(GameTiming))
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{
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Logger.DebugS("action", "user {0} attempted to use" +
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" action {1} which is on cooldown", _entities.GetComponent<MetaDataComponent>(player).EntityName,
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attempt);
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return;
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}
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switch (performActionMessage.BehaviorType)
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{
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case BehaviorType.Instant:
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attempt.DoInstantAction(player);
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break;
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case BehaviorType.Toggle:
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if (performActionMessage is not IToggleActionMessage toggleMsg) return;
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if (toggleMsg.ToggleOn == actionState.ToggledOn)
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" toggle action {1} to {2}, but it is already toggled {2}", _entities.GetComponent<MetaDataComponent>(player).EntityName,
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attempt.Action.Name, toggleMsg.ToggleOn);
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return;
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}
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if (attempt.DoToggleAction(player, toggleMsg.ToggleOn))
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{
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attempt.ToggleAction(this, toggleMsg.ToggleOn);
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}
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else
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{
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// if client predicted the toggle will work, need to reset
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// that prediction
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Dirty();
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}
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break;
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case BehaviorType.TargetPoint:
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if (performActionMessage is not ITargetPointActionMessage targetPointMsg) return;
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if (!CheckRangeAndSetFacing(targetPointMsg.Target, player)) return;
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attempt.DoTargetPointAction(player, targetPointMsg.Target);
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break;
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case BehaviorType.TargetEntity:
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if (performActionMessage is not ITargetEntityActionMessage targetEntityMsg) return;
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if (!EntityManager.EntityExists(targetEntityMsg.Target))
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" perform target entity action {1} but could not find entity with " +
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"provided uid {2}", _entities.GetComponent<MetaDataComponent>(player).EntityName, attempt.Action.Name,
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targetEntityMsg.Target);
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return;
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}
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if (!CheckRangeAndSetFacing(_entities.GetComponent<TransformComponent>(targetEntityMsg.Target).Coordinates, player)) return;
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attempt.DoTargetEntityAction(player, targetEntityMsg.Target);
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break;
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case BehaviorType.None:
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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private IActionAttempt? ActionAttempt(BasePerformActionMessage message, ICommonSession session)
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{
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IActionAttempt? attempt;
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var player = session.AttachedEntity;
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switch (message)
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{
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case PerformActionMessage performActionMessage:
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if (!ActionManager.TryGet(performActionMessage.ActionType, out var action))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" unrecognized action {1}", player,
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performActionMessage.ActionType);
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return null;
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}
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attempt = new ActionAttempt(action);
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break;
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case PerformItemActionMessage performItemActionMessage:
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var type = performItemActionMessage.ActionType;
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if (!ActionManager.TryGet(type, out var itemAction))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" unrecognized item action {1}",
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player, type);
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return null;
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}
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var item = performItemActionMessage.Item;
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if (!EntityManager.EntityExists(item))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" item action {1} for unknown item {2}",
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player, type, item);
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return null;
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}
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if (!_entities.TryGetComponent<ItemActionsComponent?>(item, out var actionsComponent))
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" item action {1} for item {2} which has no ItemActionsComponent",
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player, type, item);
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return null;
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}
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if (actionsComponent.Holder != player)
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{
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Logger.DebugS("action", "user {0} attempted to perform" +
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" item action {1} for item {2} which they are not holding",
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player, type, item);
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return null;
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}
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attempt = new ItemActionAttempt(itemAction, item, actionsComponent);
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break;
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default:
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return null;
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}
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if (message.BehaviorType != attempt.Action.BehaviorType)
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" perform action {1} as a {2} behavior, but this action is actually a" +
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" {3} behavior", player, attempt, message.BehaviorType,
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attempt.Action.BehaviorType);
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return null;
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}
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return attempt;
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}
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private bool CheckRangeAndSetFacing(EntityCoordinates target, EntityUid player)
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{
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// ensure it's within their clickable range
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var targetWorldPos = target.ToMapPos(EntityManager);
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var rangeBox = new Box2(_entities.GetComponent<TransformComponent>(player).WorldPosition, _entities.GetComponent<TransformComponent>(player).WorldPosition)
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.Enlarged(MaxUpdateRange);
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if (!rangeBox.Contains(targetWorldPos))
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{
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Logger.DebugS("action", "user {0} attempted to" +
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" perform target action further than allowed range",
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_entities.GetComponent<MetaDataComponent>(player).EntityName);
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return false;
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}
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EntitySystem.Get<RotateToFaceSystem>().TryFaceCoordinates(player, targetWorldPos);
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return true;
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}
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}
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}
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