Actions Rework (#6791)

* Rejig Actions

* fix merge errors

* lambda-b-gon

* fix PAI, add innate actions

* Revert "fix PAI, add innate actions"

This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b.

* Just fix by making nullable.

if only require: true actually did something somehow.

* Make AddActions() ensure an actions component

and misc comments

* misc cleanup

* Limit range even when not checking for obstructions

* remove old guardian code

* rename function and make EntityUid nullable

* fix magboot bug

* fix action search menu

* make targeting toggle all equivalent actions

* fix combat popups (enabling <-> disabling)
This commit is contained in:
Leon Friedrich
2022-02-25 17:12:29 +13:00
committed by GitHub
parent b99b1f4008
commit 5ac5dd6a64
135 changed files with 3122 additions and 5168 deletions

View File

@@ -1,64 +0,0 @@
using System;
using Content.Server.Administration;
using Content.Server.Commands;
using Content.Shared.Actions;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
namespace Content.Server.Actions.Commands
{
[AdminCommand(AdminFlags.Debug)]
public sealed class CooldownAction : IConsoleCommand
{
public string Command => "coolaction";
public string Description => "Sets a cooldown on an action for a player, defaulting to current player";
public string Help => "coolaction <actionType> <seconds> <name or userID, omit for current player>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.AttachedEntity is not {} attachedEntity) return;
if (args.Length > 2)
{
var target = args[2];
if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
}
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(attachedEntity, out ServerActionsComponent? actionsComponent))
{
shell.WriteError("user has no actions component");
return;
}
var actionTypeRaw = args[0];
if (!Enum.TryParse<ActionType>(actionTypeRaw, out var actionType))
{
shell.WriteLine("unrecognized ActionType enum value, please" +
" ensure you used correct casing: " + actionTypeRaw);
return;
}
var actionMgr = IoCManager.Resolve<ActionManager>();
if (!actionMgr.TryGet(actionType, out var action))
{
shell.WriteLine("unrecognized actionType " + actionType);
return;
}
var cooldownStart = IoCManager.Resolve<IGameTiming>().CurTime;
if (!uint.TryParse(args[1], out var seconds))
{
shell.WriteLine("cannot parse seconds: " + args[1]);
return;
}
var cooldownEnd = cooldownStart.Add(TimeSpan.FromSeconds(seconds));
actionsComponent.Cooldown(action.ActionType, (cooldownStart, cooldownEnd));
}
}
}