Actions Rework (#6791)
* Rejig Actions * fix merge errors * lambda-b-gon * fix PAI, add innate actions * Revert "fix PAI, add innate actions" This reverts commit 4b501ac083e979e31ebd98d7b98077e0dbdd344b. * Just fix by making nullable. if only require: true actually did something somehow. * Make AddActions() ensure an actions component and misc comments * misc cleanup * Limit range even when not checking for obstructions * remove old guardian code * rename function and make EntityUid nullable * fix magboot bug * fix action search menu * make targeting toggle all equivalent actions * fix combat popups (enabling <-> disabling)
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@@ -1,64 +0,0 @@
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using System;
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using Content.Server.Administration;
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using Content.Server.Commands;
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using Content.Shared.Actions;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Timing;
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namespace Content.Server.Actions.Commands
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{
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[AdminCommand(AdminFlags.Debug)]
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public sealed class CooldownAction : IConsoleCommand
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{
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public string Command => "coolaction";
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public string Description => "Sets a cooldown on an action for a player, defaulting to current player";
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public string Help => "coolaction <actionType> <seconds> <name or userID, omit for current player>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player?.AttachedEntity is not {} attachedEntity) return;
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if (args.Length > 2)
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{
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var target = args[2];
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if (!CommandUtils.TryGetAttachedEntityByUsernameOrId(shell, target, player, out attachedEntity)) return;
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}
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(attachedEntity, out ServerActionsComponent? actionsComponent))
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{
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shell.WriteError("user has no actions component");
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return;
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}
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var actionTypeRaw = args[0];
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if (!Enum.TryParse<ActionType>(actionTypeRaw, out var actionType))
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{
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shell.WriteLine("unrecognized ActionType enum value, please" +
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" ensure you used correct casing: " + actionTypeRaw);
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return;
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}
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var actionMgr = IoCManager.Resolve<ActionManager>();
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if (!actionMgr.TryGet(actionType, out var action))
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{
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shell.WriteLine("unrecognized actionType " + actionType);
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return;
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}
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var cooldownStart = IoCManager.Resolve<IGameTiming>().CurTime;
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if (!uint.TryParse(args[1], out var seconds))
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{
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shell.WriteLine("cannot parse seconds: " + args[1]);
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return;
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}
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var cooldownEnd = cooldownStart.Add(TimeSpan.FromSeconds(seconds));
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actionsComponent.Cooldown(action.ActionType, (cooldownStart, cooldownEnd));
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}
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}
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}
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