Fix for items dropped being rotated to world north (#26662)
* Fix rotation of dropped items * combined world position rotation function for dumpable * scuffed implementation? * less scuffed? * even less scuffed... I guess * capital D --------- Co-authored-by: Plykiya <plykiya@protonmail.com>
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@@ -159,11 +159,11 @@ public sealed class DumpableSystem : EntitySystem
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{
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dumped = true;
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var targetPos = _transformSystem.GetWorldPosition(args.Args.Target.Value);
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var (targetPos, targetRot) = _transformSystem.GetWorldPositionRotation(args.Args.Target.Value);
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foreach (var entity in dumpQueue)
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{
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_transformSystem.SetWorldPosition(entity, targetPos + _random.NextVector2Box() / 4);
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_transformSystem.SetWorldPositionRotation(entity, targetPos + _random.NextVector2Box() / 4, targetRot);
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}
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}
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else
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