Update SharedBiomeSystem methods to use Entity<T> (#37698)

* Fix warning in TryGetBiomeTile

* Overload TryGetBiomeTile

* Overload more methods, fix internal warnings

* Update TryGetEntity uses

* Update TryGetTile uses

* Cleanup TryGetDecals use

* Formatting

* Two more warnings while we're here
This commit is contained in:
Tayrtahn
2025-05-21 22:10:52 -04:00
committed by GitHub
parent db0fb6118f
commit 5a93099509
4 changed files with 77 additions and 32 deletions

View File

@@ -17,6 +17,7 @@ public abstract class SharedBiomeSystem : EntitySystem
[Dependency] private readonly ISerializationManager _serManager = default!;
[Dependency] protected readonly ITileDefinitionManager TileDefManager = default!;
[Dependency] private readonly TileSystem _tile = default!;
[Dependency] private readonly SharedMapSystem _map = default!;
protected const byte ChunkSize = 8;
@@ -69,7 +70,7 @@ public abstract class SharedBiomeSystem : EntitySystem
public bool TryGetBiomeTile(EntityUid uid, MapGridComponent grid, Vector2i indices, [NotNullWhen(true)] out Tile? tile)
{
if (grid.TryGetTileRef(indices, out var tileRef) && !tileRef.Tile.IsEmpty)
if (_map.TryGetTileRef(uid, grid, indices, out var tileRef) && !tileRef.Tile.IsEmpty)
{
tile = tileRef.Tile;
return true;
@@ -81,15 +82,15 @@ public abstract class SharedBiomeSystem : EntitySystem
return false;
}
return TryGetBiomeTile(indices, biome.Layers, biome.Seed, grid, out tile);
return TryGetBiomeTile(indices, biome.Layers, biome.Seed, (uid, grid), out tile);
}
/// <summary>
/// Tries to get the tile, real or otherwise, for the specified indices.
/// </summary>
public bool TryGetBiomeTile(Vector2i indices, List<IBiomeLayer> layers, int seed, MapGridComponent? grid, [NotNullWhen(true)] out Tile? tile)
public bool TryGetBiomeTile(Vector2i indices, List<IBiomeLayer> layers, int seed, Entity<MapGridComponent>? grid, [NotNullWhen(true)] out Tile? tile)
{
if (grid?.TryGetTileRef(indices, out var tileRef) == true && !tileRef.Tile.IsEmpty)
if (grid is { } gridEnt && _map.TryGetTileRef(gridEnt, gridEnt.Comp, indices, out var tileRef) && !tileRef.Tile.IsEmpty)
{
tile = tileRef.Tile;
return true;
@@ -98,10 +99,19 @@ public abstract class SharedBiomeSystem : EntitySystem
return TryGetTile(indices, layers, seed, grid, out tile);
}
/// <summary>
/// Tries to get the tile, real or otherwise, for the specified indices.
/// </summary>
[Obsolete("Use the Entity<MapGridComponent>? overload")]
public bool TryGetBiomeTile(Vector2i indices, List<IBiomeLayer> layers, int seed, MapGridComponent? grid, [NotNullWhen(true)] out Tile? tile)
{
return TryGetBiomeTile(indices, layers, seed, grid == null ? null : (grid.Owner, grid), out tile);
}
/// <summary>
/// Gets the underlying biome tile, ignoring any existing tile that may be there.
/// </summary>
public bool TryGetTile(Vector2i indices, List<IBiomeLayer> layers, int seed, MapGridComponent? grid, [NotNullWhen(true)] out Tile? tile)
public bool TryGetTile(Vector2i indices, List<IBiomeLayer> layers, int seed, Entity<MapGridComponent>? grid, [NotNullWhen(true)] out Tile? tile)
{
for (var i = layers.Count - 1; i >= 0; i--)
{
@@ -139,6 +149,15 @@ public abstract class SharedBiomeSystem : EntitySystem
return false;
}
/// <summary>
/// Gets the underlying biome tile, ignoring any existing tile that may be there.
/// </summary>
[Obsolete("Use the Entity<MapGridComponent>? overload")]
public bool TryGetTile(Vector2i indices, List<IBiomeLayer> layers, int seed, MapGridComponent? grid, [NotNullWhen(true)] out Tile? tile)
{
return TryGetTile(indices, layers, seed, grid == null ? null : (grid.Owner, grid), out tile);
}
/// <summary>
/// Gets the underlying biome tile, ignoring any existing tile that may be there.
/// </summary>
@@ -160,7 +179,7 @@ public abstract class SharedBiomeSystem : EntitySystem
if (variantCount > 1)
{
var variantValue = (noise.GetNoise(indices.X * 8, indices.Y * 8, variantCount) + 1f) * 100;
variant = _tile.PickVariant(tileDef, (int) variantValue);
variant = _tile.PickVariant(tileDef, (int)variantValue);
}
tile = new Tile(tileDef.TileId, variant);
@@ -170,7 +189,7 @@ public abstract class SharedBiomeSystem : EntitySystem
/// <summary>
/// Tries to get the relevant entity for this tile.
/// </summary>
public bool TryGetEntity(Vector2i indices, BiomeComponent component, MapGridComponent grid,
public bool TryGetEntity(Vector2i indices, BiomeComponent component, Entity<MapGridComponent>? grid,
[NotNullWhen(true)] out string? entity)
{
if (!TryGetBiomeTile(indices, component.Layers, component.Seed, grid, out var tile))
@@ -182,8 +201,17 @@ public abstract class SharedBiomeSystem : EntitySystem
return TryGetEntity(indices, component.Layers, tile.Value, component.Seed, grid, out entity);
}
/// <summary>
/// Tries to get the relevant entity for this tile.
/// </summary>
[Obsolete("Use the Entity<MapGridComponent>? overload")]
public bool TryGetEntity(Vector2i indices, BiomeComponent component, MapGridComponent grid,
[NotNullWhen(true)] out string? entity)
{
return TryGetEntity(indices, component, grid == null ? null : (grid.Owner, grid), out entity);
}
public bool TryGetEntity(Vector2i indices, List<IBiomeLayer> layers, Tile tileRef, int seed, MapGridComponent grid,
public bool TryGetEntity(Vector2i indices, List<IBiomeLayer> layers, Tile tileRef, int seed, Entity<MapGridComponent>? grid,
[NotNullWhen(true)] out string? entity)
{
var tileId = TileDefManager[tileRef.TypeId].ID;
@@ -242,10 +270,17 @@ public abstract class SharedBiomeSystem : EntitySystem
return false;
}
[Obsolete("Use the Entity<MapGridComponent>? overload")]
public bool TryGetEntity(Vector2i indices, List<IBiomeLayer> layers, Tile tileRef, int seed, MapGridComponent grid,
[NotNullWhen(true)] out string? entity)
{
return TryGetEntity(indices, layers, tileRef, seed, grid == null ? null : (grid.Owner, grid), out entity);
}
/// <summary>
/// Tries to get the relevant decals for this tile.
/// </summary>
public bool TryGetDecals(Vector2i indices, List<IBiomeLayer> layers, int seed, MapGridComponent grid,
public bool TryGetDecals(Vector2i indices, List<IBiomeLayer> layers, int seed, Entity<MapGridComponent>? grid,
[NotNullWhen(true)] out List<(string ID, Vector2 Position)>? decals)
{
if (!TryGetBiomeTile(indices, layers, seed, grid, out var tileRef))
@@ -329,6 +364,16 @@ public abstract class SharedBiomeSystem : EntitySystem
return false;
}
/// <summary>
/// Tries to get the relevant decals for this tile.
/// </summary>
[Obsolete("Use the Entity<MapGridComponent>? overload")]
public bool TryGetDecals(Vector2i indices, List<IBiomeLayer> layers, int seed, MapGridComponent grid,
[NotNullWhen(true)] out List<(string ID, Vector2 Position)>? decals)
{
return TryGetDecals(indices, layers, seed, grid == null ? null : (grid.Owner, grid), out decals);
}
private FastNoiseLite GetNoise(FastNoiseLite seedNoise, int seed)
{
var noiseCopy = new FastNoiseLite();