Fix taser visuals not updating after charging. (#6065)
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@@ -7,6 +7,7 @@ using Content.Shared.Examine;
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using Content.Shared.PowerCell;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Rounding;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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@@ -20,6 +21,7 @@ public class PowerCellSystem : SharedPowerCellSystem
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[Dependency] private readonly SolutionContainerSystem _solutionsSystem = default!;
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[Dependency] private readonly ExplosionSystem _explosionSystem = default!;
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[Dependency] private readonly AdminLogSystem _logSystem = default!;
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[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
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public override void Initialize()
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{
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@@ -48,6 +50,14 @@ public class PowerCellSystem : SharedPowerCellSystem
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var frac = battery.CurrentCharge / battery.MaxCharge;
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var level = (byte) ContentHelpers.RoundToNearestLevels(frac, 1, PowerCellComponent.PowerCellVisualsLevels);
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appearance.SetData(PowerCellVisuals.ChargeLevel, level);
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// If this power cell is inside a cell-slot, inform that entity that the power has changed (for updating visuals n such).
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if (_containerSystem.TryGetContainingContainer(uid, out var container)
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&& TryComp(container.Owner, out PowerCellSlotComponent? slot)
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&& slot.CellSlot.Item == uid)
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{
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RaiseLocalEvent(container.Owner, new PowerCellChangedEvent(false), false);
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}
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}
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private void Explode(EntityUid uid, BatteryComponent? battery = null)
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@@ -99,7 +99,12 @@ namespace Content.Server.Stunnable
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private void OnPowerCellChanged(EntityUid uid, StunbatonComponent comp, PowerCellChangedEvent args)
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{
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if (args.Ejected)
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if (!comp.Activated)
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return;
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if (args.Ejected
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|| !_cellSystem.TryGetBatteryFromSlot(comp.Owner, out var battery)
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|| battery.CurrentCharge < comp.EnergyPerUse)
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{
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TurnOff(comp);
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}
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@@ -175,9 +180,6 @@ namespace Content.Server.Stunnable
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return;
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var playerFilter = Filter.Pvs(comp.Owner);
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if (!EntityManager.TryGetComponent<PowerCellSlotComponent?>(comp.Owner, out var slot))
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return;
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if (!_cellSystem.TryGetBatteryFromSlot(comp.Owner, out var battery))
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{
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SoundSystem.Play(playerFilter, comp.TurnOnFailSound.GetSound(), comp.Owner, AudioHelpers.WithVariation(0.25f));
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@@ -163,8 +163,8 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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throw new InvalidOperationException("Ammo doesn't have hitscan or projectile?");
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}
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Dirty();
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UpdateAppearance();
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// capacitor.UseCharge() triggers a PowerCellChangedEvent which will cause appearance to be updated.
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// So let's not double-call UpdateAppearance() here.
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return entity.Value;
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}
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}
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@@ -64,6 +64,9 @@ public sealed class PowerCellSlotComponent : Component
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public bool FitsInCharger = true;
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}
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/// <summary>
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/// Raised directed at an entity with a power cell slot when the power cell inside has its charge updated or is ejected/inserted.
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/// </summary>
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public class PowerCellChangedEvent : EntityEventArgs
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{
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public readonly bool Ejected;
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