Move "players don't collide with mobs" to shared to fix mispredicts on it.
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using Content.Shared.GameObjects.Components.Mobs;
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using Robust.Shared.GameObjects;
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namespace Content.Client.GameObjects.Components.Mobs
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedSpeciesComponent))]
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public class SpeciesComponent : SharedSpeciesComponent
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{
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}
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}
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