Remove some obsolete AppearanceComponent method usages (#13726)
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@@ -14,6 +14,7 @@ namespace Content.Server.Light.EntitySystems
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public sealed class UnpoweredFlashlightSystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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@@ -30,7 +31,7 @@ namespace Content.Server.Light.EntitySystems
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if (args.Handled)
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return;
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ToggleLight(component);
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ToggleLight(uid, component);
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args.Handled = true;
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}
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@@ -48,7 +49,7 @@ namespace Content.Server.Light.EntitySystems
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ActivationVerb verb = new();
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verb.Text = Loc.GetString("toggle-flashlight-verb-get-data-text");
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verb.IconTexture = "/Textures/Interface/VerbIcons/light.svg.192dpi.png";
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verb.Act = () => ToggleLight(component);
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verb.Act = () => ToggleLight(uid, component);
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verb.Priority = -1; // For things like PDA's, Open-UI and other verbs that should be higher priority.
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args.Verbs.Add(verb);
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@@ -58,7 +59,7 @@ namespace Content.Server.Light.EntitySystems
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{
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_actionsSystem.AddAction(uid, component.ToggleAction, null);
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}
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public void ToggleLight(UnpoweredFlashlightComponent flashlight)
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public void ToggleLight(EntityUid uid, UnpoweredFlashlightComponent flashlight)
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{
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if (!EntityManager.TryGetComponent(flashlight.Owner, out PointLightComponent? light))
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return;
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@@ -67,7 +68,7 @@ namespace Content.Server.Light.EntitySystems
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light.Enabled = flashlight.LightOn;
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if (EntityManager.TryGetComponent(flashlight.Owner, out AppearanceComponent? appearance))
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appearance.SetData(UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn);
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_appearance.SetData(uid, UnpoweredFlashlightVisuals.LightOn, flashlight.LightOn, appearance);
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SoundSystem.Play(flashlight.ToggleSound.GetSound(), Filter.Pvs(light.Owner), flashlight.Owner);
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