Remove some obsolete AppearanceComponent method usages (#13726)

This commit is contained in:
Visne
2023-02-02 17:34:53 +01:00
committed by GitHub
parent 23b90de34d
commit 5a5a3afbb1
111 changed files with 428 additions and 349 deletions

View File

@@ -21,6 +21,7 @@ namespace Content.Server.Light.EntitySystems
[Dependency] private readonly ClothingSystem _clothing = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
@@ -107,20 +108,20 @@ namespace Content.Server.Light.EntitySystems
{
if (!Resolve(component.Owner, ref appearance, false)) return;
appearance.SetData(ExpendableLightVisuals.State, component.CurrentState);
_appearance.SetData(appearance.Owner, ExpendableLightVisuals.State, component.CurrentState, appearance);
switch (component.CurrentState)
{
case ExpendableLightState.Lit:
appearance.SetData(ExpendableLightVisuals.Behavior, component.TurnOnBehaviourID);
_appearance.SetData(appearance.Owner, ExpendableLightVisuals.Behavior, component.TurnOnBehaviourID, appearance);
break;
case ExpendableLightState.Fading:
appearance.SetData(ExpendableLightVisuals.Behavior, component.FadeOutBehaviourID);
_appearance.SetData(appearance.Owner, ExpendableLightVisuals.Behavior, component.FadeOutBehaviourID, appearance);
break;
case ExpendableLightState.Dead:
appearance.SetData(ExpendableLightVisuals.Behavior, string.Empty);
_appearance.SetData(appearance.Owner, ExpendableLightVisuals.Behavior, string.Empty, appearance);
var isHotEvent = new IsHotEvent() {IsHot = true};
RaiseLocalEvent(component.Owner, isHotEvent);
break;