Remove some obsolete AppearanceComponent method usages (#13726)
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@@ -178,7 +178,7 @@ namespace Content.Server.Explosion.EntitySystems
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active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value;
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Primed);
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_appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Primed, appearance);
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}
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public override void Update(float frameTime)
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@@ -219,7 +219,7 @@ namespace Content.Server.Explosion.EntitySystems
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// In case this is a re-usable grenade, un-prime it.
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if (TryComp<AppearanceComponent>(uid, out var appearance))
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appearance.SetData(TriggerVisuals.VisualState, TriggerVisualState.Unprimed);
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_appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Unprimed, appearance);
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}
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}
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}
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