Remove some obsolete AppearanceComponent method usages (#13726)
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@@ -15,7 +15,7 @@ namespace Content.Client.Pinpointer
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return;
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// check if pinpointer screen is active
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if (!args.Component.TryGetData(PinpointerVisuals.IsActive, out bool isActive) || !isActive)
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if (!AppearanceSystem.TryGetData<bool>(uid, PinpointerVisuals.IsActive, out var isActive, args.Component) || !isActive)
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{
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sprite.LayerSetVisible(PinpointerLayers.Screen, false);
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return;
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@@ -24,8 +24,8 @@ namespace Content.Client.Pinpointer
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sprite.LayerSetVisible(PinpointerLayers.Screen, true);
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// check distance and direction to target
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if (!args.Component.TryGetData(PinpointerVisuals.TargetDistance, out Distance dis) ||
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!args.Component.TryGetData(PinpointerVisuals.ArrowAngle, out Angle angle))
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if (!AppearanceSystem.TryGetData<Distance>(uid, PinpointerVisuals.TargetDistance, out var dis, args.Component) ||
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!AppearanceSystem.TryGetData<Angle>(uid, PinpointerVisuals.ArrowAngle, out var angle, args.Component))
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{
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sprite.LayerSetState(PinpointerLayers.Screen, "pinonnull");
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sprite.LayerSetRotation(PinpointerLayers.Screen, Angle.Zero);
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