Remove some obsolete AppearanceComponent method usages (#13726)

This commit is contained in:
Visne
2023-02-02 17:34:53 +01:00
committed by GitHub
parent 23b90de34d
commit 5a5a3afbb1
111 changed files with 428 additions and 349 deletions

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@@ -345,7 +345,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
// If this was passed into the component, we update
// the data to ensure that the current disabled
// bool matches.
if (args.Component.TryGetData<bool>(DamageVisualizerKeys.Disabled, out var disabledStatus))
if (AppearanceSystem.TryGetData<bool>(uid, DamageVisualizerKeys.Disabled, out var disabledStatus, args.Component))
damageVisComp.Disabled = disabledStatus;
if (damageVisComp.Disabled)
@@ -366,7 +366,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
if (damageVisComp.Overlay && damageVisComp.DamageOverlayGroups != null && damageVisComp.TargetLayers == null)
CheckOverlayOrdering(spriteComponent, damageVisComp);
if (component.TryGetData<bool>(DamageVisualizerKeys.ForceUpdate, out var update)
if (AppearanceSystem.TryGetData<bool>(component.Owner, DamageVisualizerKeys.ForceUpdate, out var update, component)
&& update)
{
ForceUpdateLayers(damageComponent, spriteComponent, damageVisComp);
@@ -377,7 +377,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
{
UpdateDamageVisuals(damageComponent, spriteComponent, damageVisComp);
}
else if (component.TryGetData(DamageVisualizerKeys.DamageUpdateGroups, out DamageVisualizerGroupData data))
else if (AppearanceSystem.TryGetData<DamageVisualizerGroupData>(component.Owner, DamageVisualizerKeys.DamageUpdateGroups, out var data, component))
{
UpdateDamageVisuals(data.GroupList, damageComponent, spriteComponent, damageVisComp);
}
@@ -394,7 +394,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
foreach (var layer in damageVisComp.TargetLayerMapKeys)
{
bool? layerStatus = null;
if (component.TryGetData<bool>(layer, out var layerStateEnum))
if (AppearanceSystem.TryGetData<bool>(component.Owner, layer, out var layerStateEnum, component))
layerStatus = layerStateEnum;
if (layerStatus == null)