Remove some obsolete AppearanceComponent method usages (#13726)
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@@ -345,7 +345,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
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// If this was passed into the component, we update
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// the data to ensure that the current disabled
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// bool matches.
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if (args.Component.TryGetData<bool>(DamageVisualizerKeys.Disabled, out var disabledStatus))
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if (AppearanceSystem.TryGetData<bool>(uid, DamageVisualizerKeys.Disabled, out var disabledStatus, args.Component))
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damageVisComp.Disabled = disabledStatus;
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if (damageVisComp.Disabled)
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@@ -366,7 +366,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
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if (damageVisComp.Overlay && damageVisComp.DamageOverlayGroups != null && damageVisComp.TargetLayers == null)
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CheckOverlayOrdering(spriteComponent, damageVisComp);
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if (component.TryGetData<bool>(DamageVisualizerKeys.ForceUpdate, out var update)
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if (AppearanceSystem.TryGetData<bool>(component.Owner, DamageVisualizerKeys.ForceUpdate, out var update, component)
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&& update)
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{
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ForceUpdateLayers(damageComponent, spriteComponent, damageVisComp);
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@@ -377,7 +377,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
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{
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UpdateDamageVisuals(damageComponent, spriteComponent, damageVisComp);
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}
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else if (component.TryGetData(DamageVisualizerKeys.DamageUpdateGroups, out DamageVisualizerGroupData data))
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else if (AppearanceSystem.TryGetData<DamageVisualizerGroupData>(component.Owner, DamageVisualizerKeys.DamageUpdateGroups, out var data, component))
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{
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UpdateDamageVisuals(data.GroupList, damageComponent, spriteComponent, damageVisComp);
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}
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@@ -394,7 +394,7 @@ public sealed class DamageVisualsSystem : VisualizerSystem<DamageVisualsComponen
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foreach (var layer in damageVisComp.TargetLayerMapKeys)
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{
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bool? layerStatus = null;
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if (component.TryGetData<bool>(layer, out var layerStateEnum))
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if (AppearanceSystem.TryGetData<bool>(component.Owner, layer, out var layerStateEnum, component))
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layerStatus = layerStateEnum;
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if (layerStatus == null)
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