Remove some obsolete AppearanceComponent method usages (#13726)

This commit is contained in:
Visne
2023-02-02 17:34:53 +01:00
committed by GitHub
parent 23b90de34d
commit 5a5a3afbb1
111 changed files with 428 additions and 349 deletions

View File

@@ -15,7 +15,7 @@ public sealed class AMEControllerVisualizerSystem : VisualizerSystem<AMEControll
private void OnComponentInit(EntityUid uid, AMEControllerVisualsComponent component, ComponentInit args)
{
if(TryComp<SpriteComponent>(uid, out var sprite))
if (TryComp<SpriteComponent>(uid, out var sprite))
{
sprite.LayerMapSet(AMEControllerVisualLayers.Display, sprite.AddLayerState("control_on"));
sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
@@ -26,30 +26,32 @@ public sealed class AMEControllerVisualizerSystem : VisualizerSystem<AMEControll
{
base.OnAppearanceChange(uid, component, ref args);
if(args.Sprite != null
&& args.Component.TryGetData<string>(AMEControllerVisuals.DisplayState, out var state))
if (args.Sprite == null
|| !AppearanceSystem.TryGetData<string>(uid, AMEControllerVisuals.DisplayState, out var state, args.Component))
{
switch(state)
{
case "on":
args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_on");
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
break;
case "critical":
args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_critical");
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
break;
case "fuck":
args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_fuck");
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
break;
case "off":
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
break;
default:
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
break;
}
return;
}
switch (state)
{
case "on":
args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_on");
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
break;
case "critical":
args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_critical");
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
break;
case "fuck":
args.Sprite.LayerSetState(AMEControllerVisualLayers.Display, "control_fuck");
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, true);
break;
case "off":
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
break;
default:
args.Sprite.LayerSetVisible(AMEControllerVisualLayers.Display, false);
break;
}
}
}