ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)
This commit is contained in:
committed by
GitHub
parent
5be8271907
commit
5a5006e4cf
@@ -30,6 +30,7 @@ namespace Content.Client.Construction
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
private readonly Dictionary<int, ConstructionGhostComponent> _ghosts = new();
|
||||
private readonly Dictionary<string, ConstructionGuide> _guideCache = new();
|
||||
|
||||
private int _nextId;
|
||||
|
||||
@@ -42,6 +43,7 @@ namespace Content.Client.Construction
|
||||
|
||||
SubscribeLocalEvent<PlayerAttachSysMessage>(HandlePlayerAttached);
|
||||
SubscribeNetworkEvent<AckStructureConstructionMessage>(HandleAckStructure);
|
||||
SubscribeNetworkEvent<ResponseConstructionGuide>(OnConstructionGuideReceived);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.OpenCraftingMenu,
|
||||
@@ -53,6 +55,12 @@ namespace Content.Client.Construction
|
||||
SubscribeLocalEvent<ConstructionGhostComponent, ExaminedEvent>(HandleConstructionGhostExamined);
|
||||
}
|
||||
|
||||
private void OnConstructionGuideReceived(ResponseConstructionGuide ev)
|
||||
{
|
||||
_guideCache[ev.ConstructionId] = ev.Guide;
|
||||
ConstructionGuideAvailable?.Invoke(this, ev.ConstructionId);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Shutdown()
|
||||
{
|
||||
@@ -61,6 +69,15 @@ namespace Content.Client.Construction
|
||||
CommandBinds.Unregister<ConstructionSystem>();
|
||||
}
|
||||
|
||||
public ConstructionGuide? GetGuide(ConstructionPrototype prototype)
|
||||
{
|
||||
if (_guideCache.TryGetValue(prototype.ID, out var guide))
|
||||
return guide;
|
||||
|
||||
RaiseNetworkEvent(new RequestConstructionGuide(prototype.ID));
|
||||
return null;
|
||||
}
|
||||
|
||||
private void HandleConstructionGhostExamined(EntityUid uid, ConstructionGhostComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (component.Prototype == null) return;
|
||||
@@ -84,6 +101,7 @@ namespace Content.Client.Construction
|
||||
}
|
||||
|
||||
public event EventHandler<CraftingAvailabilityChangedArgs>? CraftingAvailabilityChanged;
|
||||
public event EventHandler<string>? ConstructionGuideAvailable;
|
||||
public event EventHandler? ToggleCraftingWindow;
|
||||
|
||||
private void HandleAckStructure(AckStructureConstructionMessage msg)
|
||||
|
||||
@@ -65,6 +65,9 @@ namespace Content.Client.Construction.UI
|
||||
_constructionView.MoveToFront();
|
||||
else
|
||||
_constructionView.OpenCentered();
|
||||
|
||||
if(_selected != null)
|
||||
PopulateInfo(_selected);
|
||||
}
|
||||
else
|
||||
_constructionView.Close();
|
||||
@@ -224,95 +227,23 @@ namespace Content.Client.Construction.UI
|
||||
|
||||
private void GenerateStepList(ConstructionPrototype prototype, ItemList stepList)
|
||||
{
|
||||
if (!_prototypeManager.TryIndex(prototype.Graph, out ConstructionGraphPrototype? graph))
|
||||
if (_constructionSystem?.GetGuide(prototype) is not { } guide)
|
||||
return;
|
||||
|
||||
var startNode = graph.Nodes[prototype.StartNode];
|
||||
var targetNode = graph.Nodes[prototype.TargetNode];
|
||||
|
||||
if (!graph.TryPath(startNode.Name, targetNode.Name, out var path))
|
||||
foreach (var entry in guide.Entries)
|
||||
{
|
||||
return;
|
||||
var text = entry.Arguments != null
|
||||
? Loc.GetString(entry.Localization, entry.Arguments) : Loc.GetString(entry.Localization);
|
||||
|
||||
if (entry.EntryNumber is {} number)
|
||||
text = Loc.GetString("construction-presenter-step-wrapper",
|
||||
("step-number", number), ("text", text));
|
||||
|
||||
// The padding needs to be applied regardless of text length... (See PadLeft documentation)
|
||||
text = text.PadLeft(text.Length + entry.Padding);
|
||||
|
||||
stepList.AddItem(text, entry.Icon?.Frame0(), false);
|
||||
}
|
||||
|
||||
var current = startNode;
|
||||
var stepNumber = 1;
|
||||
|
||||
foreach (var node in path)
|
||||
{
|
||||
if (!current.TryGetEdge(node.Name, out var edge))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var firstNode = current == startNode;
|
||||
|
||||
if (firstNode)
|
||||
{
|
||||
stepList.AddItem(prototype.Type == ConstructionType.Item
|
||||
? Loc.GetString($"construction-presenter-to-craft", ("step-number", stepNumber++))
|
||||
: Loc.GetString($"construction-presenter-to-build", ("step-number", stepNumber++)));
|
||||
}
|
||||
|
||||
foreach (var step in edge.Steps)
|
||||
{
|
||||
var icon = GetTextureForStep(_resourceCache, step);
|
||||
|
||||
switch (step)
|
||||
{
|
||||
case MaterialConstructionGraphStep materialStep:
|
||||
stepList.AddItem(
|
||||
!firstNode
|
||||
? Loc.GetString(
|
||||
"construction-presenter-material-step",
|
||||
("step-number", stepNumber++),
|
||||
("amount", materialStep.Amount),
|
||||
("material", materialStep.MaterialPrototype.Name))
|
||||
: Loc.GetString(
|
||||
"construction-presenter-material-first-step",
|
||||
("amount", materialStep.Amount),
|
||||
("material", materialStep.MaterialPrototype.Name)),
|
||||
icon);
|
||||
|
||||
break;
|
||||
|
||||
case ToolConstructionGraphStep toolStep:
|
||||
stepList.AddItem(Loc.GetString(
|
||||
"construction-presenter-tool-step",
|
||||
("step-number", stepNumber++),
|
||||
("tool", Loc.GetString(_prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).ToolName))),
|
||||
icon);
|
||||
break;
|
||||
|
||||
case ArbitraryInsertConstructionGraphStep arbitraryStep:
|
||||
stepList.AddItem(Loc.GetString(
|
||||
"construction-presenter-arbitrary-step",
|
||||
("step-number", stepNumber++),
|
||||
("name", arbitraryStep.Name)),
|
||||
icon);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
current = node;
|
||||
}
|
||||
}
|
||||
|
||||
private Texture? GetTextureForStep(IResourceCache resourceCache, ConstructionGraphStep step)
|
||||
{
|
||||
switch (step)
|
||||
{
|
||||
case MaterialConstructionGraphStep materialStep:
|
||||
return materialStep.MaterialPrototype.Icon?.Frame0();
|
||||
|
||||
case ToolConstructionGraphStep toolStep:
|
||||
return _prototypeManager.Index<ToolQualityPrototype>(toolStep.Tool).Icon?.Frame0();
|
||||
|
||||
case ArbitraryInsertConstructionGraphStep arbitraryStep:
|
||||
return arbitraryStep.Icon?.Frame0();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static ItemList.Item GetItem(ConstructionPrototype recipe, ItemList itemList)
|
||||
@@ -413,6 +344,7 @@ namespace Content.Client.Construction.UI
|
||||
_constructionSystem = system;
|
||||
system.ToggleCraftingWindow += SystemOnToggleMenu;
|
||||
system.CraftingAvailabilityChanged += SystemCraftingAvailabilityChanged;
|
||||
system.ConstructionGuideAvailable += SystemGuideAvailable;
|
||||
CraftingAvailable = system.CraftingEnabled;
|
||||
}
|
||||
|
||||
@@ -425,6 +357,7 @@ namespace Content.Client.Construction.UI
|
||||
|
||||
system.ToggleCraftingWindow -= SystemOnToggleMenu;
|
||||
system.CraftingAvailabilityChanged -= SystemCraftingAvailabilityChanged;
|
||||
system.ConstructionGuideAvailable -= SystemGuideAvailable;
|
||||
_constructionSystem = null;
|
||||
}
|
||||
|
||||
@@ -454,5 +387,19 @@ namespace Content.Client.Construction.UI
|
||||
_gameHud.CraftingButtonDown = true; // This does not call CraftingButtonToggled
|
||||
}
|
||||
}
|
||||
|
||||
private void SystemGuideAvailable(object? sender, string e)
|
||||
{
|
||||
if (!CraftingAvailable)
|
||||
return;
|
||||
|
||||
if (!WindowOpen)
|
||||
return;
|
||||
|
||||
if (_selected == null)
|
||||
return;
|
||||
|
||||
PopulateInfo(_selected);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Construction;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -34,13 +35,21 @@ namespace Content.Server.Construction.Conditions
|
||||
if (airlock.BoltsDown != Value)
|
||||
{
|
||||
if (Value == true)
|
||||
args.PushMarkup(Loc.GetString("construction-condition-airlock-bolt", ("entityName", entity.Name)) + "\n");
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-airlock-bolt", ("entityName", entity.Name)) + "\n");
|
||||
else
|
||||
args.PushMarkup(Loc.GetString("construction-condition-airlock-unbolt", ("entityName", entity.Name)) + "\n");
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-airlock-unbolt", ("entityName", entity.Name)) + "\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = Value ? "construction-step-condition-airlock-bolt" : "construction-step-condition-airlock-unbolt"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
@@ -37,5 +38,16 @@ namespace Content.Server.Construction.Conditions
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
foreach (var condition in Conditions)
|
||||
{
|
||||
foreach (var entry in condition.GenerateGuideEntry())
|
||||
{
|
||||
yield return entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.WireHacking;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Construction.Conditions
|
||||
@@ -37,6 +37,21 @@ namespace Content.Server.Construction.Conditions
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO CONSTRUCTION: Examine for this condition.
|
||||
public bool DoExamine(ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString(Value
|
||||
? "construction-examine-condition-all-wires-cut"
|
||||
: "construction-examine-condition-all-wires-intact"));
|
||||
return true;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = Value ? "construction-guide-condition-all-wires-cut"
|
||||
: "construction-guide-condition-all-wires-intact"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Construction.Conditions
|
||||
@@ -24,6 +27,33 @@ namespace Content.Server.Construction.Conditions
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO CONSTRUCTION: Examine for this condition.
|
||||
public bool DoExamine(ExaminedEvent args)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-any-conditions"));
|
||||
|
||||
foreach (var condition in Conditions)
|
||||
{
|
||||
condition.DoExamine(args);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-guide-condition-any-conditions",
|
||||
};
|
||||
|
||||
foreach (var condition in Conditions)
|
||||
{
|
||||
foreach (var entry in condition.GenerateGuideEntry())
|
||||
{
|
||||
entry.Padding += 4;
|
||||
yield return entry;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
using System.Threading.Tasks;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Maps;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Construction.Conditions
|
||||
{
|
||||
@@ -24,6 +29,15 @@ namespace Content.Server.Construction.Conditions
|
||||
[DataField("hasEntity")]
|
||||
public bool HasEntity { get; private set; }
|
||||
|
||||
[DataField("examineText")]
|
||||
public string? ExamineText { get; }
|
||||
|
||||
[DataField("guideText")]
|
||||
public string? GuideText { get; }
|
||||
|
||||
[DataField("guideIcon")]
|
||||
public SpriteSpecifier? GuideIcon { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The component name in question.
|
||||
/// </summary>
|
||||
@@ -49,6 +63,25 @@ namespace Content.Server.Construction.Conditions
|
||||
return !HasEntity;
|
||||
}
|
||||
|
||||
// TODO CONSTRUCTION: Custom examine for this condition.
|
||||
public bool DoExamine(ExaminedEvent args)
|
||||
{
|
||||
if (string.IsNullOrEmpty(ExamineText))
|
||||
return false;
|
||||
|
||||
args.PushMarkup(Loc.GetString(ExamineText));
|
||||
return true;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
if (string.IsNullOrEmpty(GuideText))
|
||||
yield break;
|
||||
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = GuideText,
|
||||
Icon = GuideIcon,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.Containers;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -14,8 +16,17 @@ namespace Content.Server.Construction.Conditions
|
||||
[DataDefinition]
|
||||
public class ContainerEmpty : IGraphCondition
|
||||
{
|
||||
[DataField("container")] public string Container { get; private set; } = string.Empty;
|
||||
[DataField("text")] public string Text { get; private set; } = string.Empty;
|
||||
[DataField("container")]
|
||||
public string Container { get; } = string.Empty;
|
||||
|
||||
[DataField("examineText")]
|
||||
public string? ExamineText { get; }
|
||||
|
||||
[DataField("guideStep")]
|
||||
public string? GuideText { get; }
|
||||
|
||||
[DataField("guideIcon")]
|
||||
public SpriteSpecifier? GuideIcon { get; }
|
||||
|
||||
public bool Condition(EntityUid uid, IEntityManager entityManager)
|
||||
{
|
||||
@@ -28,6 +39,9 @@ namespace Content.Server.Construction.Conditions
|
||||
|
||||
public bool DoExamine(ExaminedEvent args)
|
||||
{
|
||||
if (string.IsNullOrEmpty(ExamineText))
|
||||
return false;
|
||||
|
||||
var entity = args.Examined;
|
||||
|
||||
if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) ||
|
||||
@@ -36,9 +50,19 @@ namespace Content.Server.Construction.Conditions
|
||||
if (container.ContainedEntities.Count == 0)
|
||||
return false;
|
||||
|
||||
args.PushMarkup(Text);
|
||||
args.PushMarkup(Loc.GetString(ExamineText));
|
||||
return true;
|
||||
}
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
if (string.IsNullOrEmpty(GuideText))
|
||||
yield break;
|
||||
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = GuideText,
|
||||
Icon = GuideIcon,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
@@ -5,6 +6,7 @@ using JetBrains.Annotations;
|
||||
using Robust.Server.Containers;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
@@ -15,7 +17,9 @@ namespace Content.Server.Construction.Conditions
|
||||
public class ContainerNotEmpty : IGraphCondition
|
||||
{
|
||||
[DataField("container")] public string Container { get; private set; } = string.Empty;
|
||||
[DataField("text")] public string Text { get; private set; } = string.Empty;
|
||||
[DataField("examineText")] public string? ExamineText { get; }
|
||||
[DataField("guideText")] public string? GuideText { get; }
|
||||
[DataField("guideIcon")] public SpriteSpecifier? GuideIcon { get; }
|
||||
|
||||
public bool Condition(EntityUid uid, IEntityManager entityManager)
|
||||
{
|
||||
@@ -28,6 +32,9 @@ namespace Content.Server.Construction.Conditions
|
||||
|
||||
public bool DoExamine(ExaminedEvent args)
|
||||
{
|
||||
if (ExamineText == null)
|
||||
return false;
|
||||
|
||||
var entity = args.Examined;
|
||||
|
||||
if (!entity.TryGetComponent(out ContainerManagerComponent? containerManager) ||
|
||||
@@ -36,9 +43,20 @@ namespace Content.Server.Construction.Conditions
|
||||
if (container.ContainedEntities.Count != 0)
|
||||
return false;
|
||||
|
||||
args.PushMarkup(Text);
|
||||
args.PushMarkup(Loc.GetString(ExamineText));
|
||||
return true;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
if (GuideText == null)
|
||||
yield break;
|
||||
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = GuideText,
|
||||
Icon = GuideIcon,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
@@ -32,13 +33,23 @@ namespace Content.Server.Construction.Conditions
|
||||
if (door.IsWeldedShut != Welded)
|
||||
{
|
||||
if (Welded == true)
|
||||
args.PushMarkup(Loc.GetString("construction-condition-door-weld", ("entityName", entity.Name)) + "\n");
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-door-weld", ("entityName", entity.Name)) + "\n");
|
||||
else
|
||||
args.PushMarkup(Loc.GetString("construction-condition-door-unweld", ("entityName", entity.Name)) + "\n");
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-door-unweld", ("entityName", entity.Name)) + "\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = Welded
|
||||
? "construction-guide-condition-door-weld"
|
||||
: "construction-guide-condition-door-unweld",
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Construction.Conditions
|
||||
{
|
||||
@@ -27,14 +30,25 @@ namespace Content.Server.Construction.Conditions
|
||||
switch (Anchored)
|
||||
{
|
||||
case true when !entity.Transform.Anchored:
|
||||
args.PushMarkup("First, anchor it.");
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-entity-anchored"));
|
||||
return true;
|
||||
case false when entity.Transform.Anchored:
|
||||
args.PushMarkup("First, unanchor it.");
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-entity-unanchored"));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = Anchored
|
||||
? "construction-step-condition-entity-anchored"
|
||||
: "construction-step-condition-entity-unanchored",
|
||||
Icon = new SpriteSpecifier.Rsi(new ResourcePath("Objects/Tools/wrench.rsi"), "icon"),
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Shared.Construction;
|
||||
@@ -17,6 +18,13 @@ namespace Content.Server.Construction.Conditions
|
||||
[DataDefinition]
|
||||
public class MachineFrameComplete : IGraphCondition
|
||||
{
|
||||
[DataField("guideIconBoard")]
|
||||
public SpriteSpecifier? GuideIconBoard { get; }
|
||||
|
||||
[DataField("guideIconParts")]
|
||||
public SpriteSpecifier? GuideIconPart { get; }
|
||||
|
||||
|
||||
public bool Condition(EntityUid uid, IEntityManager entityManager)
|
||||
{
|
||||
if (!entityManager.TryGetComponent(uid, out MachineFrameComponent? machineFrame))
|
||||
@@ -91,5 +99,22 @@ namespace Content.Server.Construction.Conditions
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-step-condition-machine-frame-board",
|
||||
Icon = GuideIconBoard,
|
||||
EntryNumber = 0, // Set this to anything so the guide generation takes this as a numbered step.
|
||||
};
|
||||
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-step-condition-machine-frame-parts",
|
||||
Icon = GuideIconPart,
|
||||
EntryNumber = 0, // Set this to anything so the guide generation takes this as a numbered step.
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Toilet;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Examine;
|
||||
@@ -27,8 +28,16 @@ namespace Content.Server.Construction.Conditions
|
||||
if (!entity.TryGetComponent(out ToiletComponent? toilet)) return false;
|
||||
if (!toilet.LidOpen) return false;
|
||||
|
||||
args.PushMarkup(Loc.GetString("construction-condition-toilet-lid-closed") + "\n");
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-toilet-lid-closed") + "\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-step-condition-toilet-lid-closed"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.GameObjects.Components;
|
||||
using Content.Server.WireHacking;
|
||||
@@ -34,14 +35,24 @@ namespace Content.Server.Construction.Conditions
|
||||
switch (Open)
|
||||
{
|
||||
case true when !wires.IsPanelOpen:
|
||||
args.PushMarkup(Loc.GetString("construction-condition-wire-panel-open"));
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-wire-panel-open"));
|
||||
return true;
|
||||
case false when wires.IsPanelOpen:
|
||||
args.PushMarkup(Loc.GetString("construction-condition-wire-panel-close"));
|
||||
args.PushMarkup(Loc.GetString("construction-examine-condition-wire-panel-close"));
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public IEnumerable<ConstructionGuideEntry> GenerateGuideEntry()
|
||||
{
|
||||
yield return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = Open
|
||||
? "construction-step-condition-wire-panel-open"
|
||||
: "construction-step-condition-wire-panel-close"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
228
Content.Server/Construction/ConstructionSystem.Guided.cs
Normal file
228
Content.Server/Construction/ConstructionSystem.Guided.cs
Normal file
@@ -0,0 +1,228 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Server.Construction.Components;
|
||||
using Content.Shared.Construction;
|
||||
using Content.Shared.Construction.Prototypes;
|
||||
using Content.Shared.Construction.Steps;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Verbs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
|
||||
namespace Content.Server.Construction
|
||||
{
|
||||
public partial class ConstructionSystem
|
||||
{
|
||||
private readonly Dictionary<ConstructionPrototype, ConstructionGuide> _guideCache = new();
|
||||
|
||||
private void InitializeGuided()
|
||||
{
|
||||
SubscribeNetworkEvent<RequestConstructionGuide>(OnGuideRequested);
|
||||
SubscribeLocalEvent<ConstructionComponent, GetOtherVerbsEvent>(AddDeconstructVerb);
|
||||
SubscribeLocalEvent<ConstructionComponent, ExaminedEvent>(HandleConstructionExamined);
|
||||
}
|
||||
|
||||
private void OnGuideRequested(RequestConstructionGuide msg, EntitySessionEventArgs args)
|
||||
{
|
||||
if (!_prototypeManager.TryIndex(msg.ConstructionId, out ConstructionPrototype? prototype))
|
||||
return;
|
||||
|
||||
if(GetGuide(prototype) is {} guide)
|
||||
RaiseNetworkEvent(new ResponseConstructionGuide(msg.ConstructionId, guide), args.SenderSession.ConnectedClient);
|
||||
}
|
||||
|
||||
private void AddDeconstructVerb(EntityUid uid, ConstructionComponent component, GetOtherVerbsEvent args)
|
||||
{
|
||||
if (!args.CanAccess)
|
||||
return;
|
||||
|
||||
if (component.TargetNode == component.DeconstructionNode ||
|
||||
component.Node == component.DeconstructionNode)
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
//verb.Category = VerbCategories.Construction;
|
||||
//TODO VERBS add more construction verbs? Until then, removing construction category
|
||||
verb.Text = Loc.GetString("deconstructible-verb-begin-deconstruct");
|
||||
verb.IconTexture = "/Textures/Interface/hammer_scaled.svg.192dpi.png";
|
||||
|
||||
verb.Act = () =>
|
||||
{
|
||||
SetPathfindingTarget(uid, component.DeconstructionNode, component);
|
||||
if (component.TargetNode == null)
|
||||
{
|
||||
// Maybe check, but on the flip-side a better solution might be to not make it undeconstructible in the first place, no?
|
||||
component.Owner.PopupMessage(args.User, Loc.GetString("deconstructible-verb-activate-no-target-text"));
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Owner.PopupMessage(args.User, Loc.GetString("deconstructible-verb-activate-text"));
|
||||
}
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void HandleConstructionExamined(EntityUid uid, ConstructionComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (GetTargetNode(uid, component) is {} target)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString(
|
||||
"construction-component-to-create-header",
|
||||
("targetName", target.Name)) + "\n");
|
||||
}
|
||||
|
||||
if (component.EdgeIndex == null && GetTargetEdge(uid, component) is {} targetEdge)
|
||||
{
|
||||
var preventStepExamine = false;
|
||||
|
||||
foreach (var condition in targetEdge.Conditions)
|
||||
{
|
||||
preventStepExamine |= condition.DoExamine(args);
|
||||
}
|
||||
|
||||
if (!preventStepExamine)
|
||||
targetEdge.Steps[0].DoExamine(args);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetCurrentEdge(uid, component) is {} edge)
|
||||
{
|
||||
var preventStepExamine = false;
|
||||
|
||||
foreach (var condition in edge.Conditions)
|
||||
{
|
||||
preventStepExamine |= condition.DoExamine(args);
|
||||
}
|
||||
|
||||
if (preventStepExamine) return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private ConstructionGuide? GetGuide(ConstructionPrototype construction)
|
||||
{
|
||||
// NOTE: This method might be allocate a fair bit, but do not worry!
|
||||
// This method is specifically designed to generate guides once and cache the results,
|
||||
// therefore we don't need to worry *too much* about the performance of this.
|
||||
|
||||
// If we've generated and cached this guide before, return it.
|
||||
if (_guideCache.TryGetValue(construction, out var guide))
|
||||
return guide;
|
||||
|
||||
// If the graph doesn't actually exist, do nothing.
|
||||
if (!_prototypeManager.TryIndex(construction.Graph, out ConstructionGraphPrototype? graph))
|
||||
return null;
|
||||
|
||||
// If either the start node or the target node are missing, do nothing.
|
||||
if (GetNodeFromGraph(graph, construction.StartNode) is not {} startNode
|
||||
|| GetNodeFromGraph(graph, construction.TargetNode) is not {} targetNode)
|
||||
return null;
|
||||
|
||||
// If there's no path from start to target, do nothing.
|
||||
if (graph.Path(construction.StartNode, construction.TargetNode) is not {} path
|
||||
|| path.Length == 0)
|
||||
return null;
|
||||
|
||||
var step = 1;
|
||||
|
||||
var entries = new List<ConstructionGuideEntry>()
|
||||
{
|
||||
// Initial construction header.
|
||||
new()
|
||||
{
|
||||
Localization = construction.Type == ConstructionType.Structure
|
||||
? "construction-presenter-to-build" : "construction-presenter-to-craft",
|
||||
EntryNumber = step,
|
||||
}
|
||||
};
|
||||
|
||||
var conditions = new HashSet<string>();
|
||||
|
||||
// Iterate until the penultimate node.
|
||||
var node = startNode;
|
||||
var index = 0;
|
||||
while(node != targetNode)
|
||||
{
|
||||
// Can't find path, therefore can't generate guide...
|
||||
if (!node.TryGetEdge(path[index].Name, out var edge))
|
||||
return null;
|
||||
|
||||
// First steps are handled specially.
|
||||
if (step == 1)
|
||||
{
|
||||
foreach (var graphStep in edge.Steps)
|
||||
{
|
||||
// This graph is invalid, we only allow insert steps as the initial construction steps.
|
||||
if (graphStep is not EntityInsertConstructionGraphStep insertStep)
|
||||
return null;
|
||||
|
||||
entries.Add(insertStep.GenerateGuideEntry());
|
||||
}
|
||||
|
||||
// Now actually list the construction conditions.
|
||||
foreach (var condition in construction.Conditions)
|
||||
{
|
||||
if (condition.GenerateGuideEntry() is not {} conditionEntry)
|
||||
continue;
|
||||
|
||||
conditionEntry.Padding += 4;
|
||||
entries.Add(conditionEntry);
|
||||
}
|
||||
|
||||
step++;
|
||||
node = path[index++];
|
||||
|
||||
// Add a bit of padding if there will be more steps after this.
|
||||
if(node != targetNode)
|
||||
entries.Add(new ConstructionGuideEntry());
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
var old = conditions;
|
||||
conditions = new HashSet<string>();
|
||||
|
||||
foreach (var condition in edge.Conditions)
|
||||
{
|
||||
foreach (var conditionEntry in condition.GenerateGuideEntry())
|
||||
{
|
||||
conditions.Add(conditionEntry.Localization);
|
||||
|
||||
// Okay so if the condition entry had a non-null value here, we take it as a numbered step.
|
||||
// This is for cases where there is a lot of snowflake behavior, such as machine frames...
|
||||
// So that the step of inserting a machine board and inserting all of its parts is numbered.
|
||||
if (conditionEntry.EntryNumber != null)
|
||||
conditionEntry.EntryNumber = step++;
|
||||
|
||||
// To prevent spamming the same stuff over and over again. This is a bit naive, but..ye.
|
||||
// Also we will only hide this condition *if* it isn't numbered.
|
||||
else
|
||||
{
|
||||
if (old.Contains(conditionEntry.Localization))
|
||||
continue;
|
||||
|
||||
// We only add padding for non-numbered entries.
|
||||
conditionEntry.Padding += 4;
|
||||
}
|
||||
|
||||
entries.Add(conditionEntry);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var graphStep in edge.Steps)
|
||||
{
|
||||
var entry = graphStep.GenerateGuideEntry();
|
||||
entry.EntryNumber = step++;
|
||||
entries.Add(entry);
|
||||
}
|
||||
|
||||
node = path[index++];
|
||||
}
|
||||
|
||||
guide = new ConstructionGuide(entries.ToArray());
|
||||
_guideCache[construction] = guide;
|
||||
return guide;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ namespace Content.Server.Construction
|
||||
{
|
||||
private readonly HashSet<EntityUid> _constructionUpdateQueue = new();
|
||||
|
||||
private void InitializeSteps()
|
||||
private void InitializeInteractions()
|
||||
{
|
||||
#region DoAfter Subscriptions
|
||||
|
||||
|
||||
@@ -39,13 +39,12 @@ namespace Content.Server.Construction
|
||||
_sawmill = _logManager.GetSawmill(SawmillName);
|
||||
|
||||
InitializeGraphs();
|
||||
InitializeSteps();
|
||||
InitializeGuided();
|
||||
InitializeInteractions();
|
||||
InitializeInitial();
|
||||
|
||||
SubscribeLocalEvent<ConstructionComponent, ComponentInit>(OnConstructionInit);
|
||||
SubscribeLocalEvent<ConstructionComponent, ComponentStartup>(OnConstructionStartup);
|
||||
SubscribeLocalEvent<ConstructionComponent, GetOtherVerbsEvent>(AddDeconstructVerb);
|
||||
SubscribeLocalEvent<ConstructionComponent, ExaminedEvent>(HandleConstructionExamined);
|
||||
}
|
||||
|
||||
private void OnConstructionInit(EntityUid uid, ConstructionComponent construction, ComponentInit args)
|
||||
@@ -94,74 +93,6 @@ namespace Content.Server.Construction
|
||||
PerformActions(uid, null, node.Actions);
|
||||
}
|
||||
|
||||
private void AddDeconstructVerb(EntityUid uid, ConstructionComponent component, GetOtherVerbsEvent args)
|
||||
{
|
||||
if (!args.CanAccess)
|
||||
return;
|
||||
|
||||
if (component.TargetNode == component.DeconstructionNode ||
|
||||
component.Node == component.DeconstructionNode)
|
||||
return;
|
||||
|
||||
Verb verb = new();
|
||||
//verb.Category = VerbCategories.Construction;
|
||||
//TODO VERBS add more construction verbs? Until then, removing construction category
|
||||
verb.Text = Loc.GetString("deconstructible-verb-begin-deconstruct");
|
||||
verb.IconTexture = "/Textures/Interface/hammer_scaled.svg.192dpi.png";
|
||||
|
||||
verb.Act = () =>
|
||||
{
|
||||
SetPathfindingTarget(uid, component.DeconstructionNode, component);
|
||||
if (component.TargetNode == null)
|
||||
{
|
||||
// Maybe check, but on the flip-side a better solution might be to not make it undeconstructible in the first place, no?
|
||||
component.Owner.PopupMessage(args.User, Loc.GetString("deconstructible-verb-activate-no-target-text"));
|
||||
}
|
||||
else
|
||||
{
|
||||
component.Owner.PopupMessage(args.User, Loc.GetString("deconstructible-verb-activate-text"));
|
||||
}
|
||||
};
|
||||
|
||||
args.Verbs.Add(verb);
|
||||
}
|
||||
|
||||
private void HandleConstructionExamined(EntityUid uid, ConstructionComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (GetTargetNode(uid, component) is {} target)
|
||||
{
|
||||
args.PushMarkup(Loc.GetString(
|
||||
"construction-component-to-create-header",
|
||||
("targetName", target.Name)) + "\n");
|
||||
}
|
||||
|
||||
if (component.EdgeIndex == null && GetTargetEdge(uid, component) is {} targetEdge)
|
||||
{
|
||||
var preventStepExamine = false;
|
||||
|
||||
foreach (var condition in targetEdge.Conditions)
|
||||
{
|
||||
preventStepExamine |= condition.DoExamine(args);
|
||||
}
|
||||
|
||||
if (!preventStepExamine)
|
||||
targetEdge.Steps[0].DoExamine(args);
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetCurrentEdge(uid, component) is {} edge)
|
||||
{
|
||||
var preventStepExamine = false;
|
||||
|
||||
foreach (var condition in edge.Conditions)
|
||||
{
|
||||
preventStepExamine |= condition.DoExamine(args);
|
||||
}
|
||||
|
||||
if (preventStepExamine) return;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
base.Update(frameTime);
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.Maps;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Maps;
|
||||
using Content.Shared.Window;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -30,5 +31,13 @@ namespace Content.Shared.Construction.Conditions
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public ConstructionGuideEntry? GenerateGuideEntry()
|
||||
{
|
||||
return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-guide-condition-empty-or-window-valid-in-tile"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace Content.Shared.Construction.Conditions
|
||||
{
|
||||
public interface IConstructionCondition
|
||||
{
|
||||
ConstructionGuideEntry? GenerateGuideEntry();
|
||||
bool Condition(IEntity user, EntityCoordinates location, Direction direction);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,5 +22,13 @@ namespace Content.Shared.Construction.Conditions
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public ConstructionGuideEntry? GenerateGuideEntry()
|
||||
{
|
||||
return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-step-condition-no-windows-in-tile"
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,5 +23,13 @@ namespace Content.Shared.Construction.Conditions
|
||||
|
||||
return !tileRef.Value.IsBlockedTurf(_filterMobs);
|
||||
}
|
||||
|
||||
public ConstructionGuideEntry? GenerateGuideEntry()
|
||||
{
|
||||
return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-step-condition-tile-not-blocked",
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Construction.Conditions
|
||||
{
|
||||
@@ -12,7 +13,14 @@ namespace Content.Shared.Construction.Conditions
|
||||
[DataDefinition]
|
||||
public class TileType : IConstructionCondition
|
||||
{
|
||||
[DataField("targets")] public List<string> TargetTiles { get; private set; } = new();
|
||||
[DataField("targets")]
|
||||
public List<string> TargetTiles { get; } = new();
|
||||
|
||||
[DataField("guideText")]
|
||||
public string? GuideText = null;
|
||||
|
||||
[DataField("guideIcon")]
|
||||
public SpriteSpecifier? GuideIcon = null;
|
||||
|
||||
public bool Condition(IEntity user, EntityCoordinates location, Direction direction)
|
||||
{
|
||||
@@ -32,5 +40,17 @@ namespace Content.Shared.Construction.Conditions
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public ConstructionGuideEntry? GenerateGuideEntry()
|
||||
{
|
||||
if (GuideText == null)
|
||||
return null;
|
||||
|
||||
return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = GuideText,
|
||||
Icon = GuideIcon,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -50,5 +50,13 @@ namespace Content.Shared.Construction.Conditions
|
||||
predicate: (e) => e == targetWall || !e.HasTag("Wall"));
|
||||
return !adjWallRaycastResults.Any();
|
||||
}
|
||||
|
||||
public ConstructionGuideEntry? GenerateGuideEntry()
|
||||
{
|
||||
return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-step-condition-wallmount",
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
27
Content.Shared/Construction/ConstructionGuide.cs
Normal file
27
Content.Shared/Construction/ConstructionGuide.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Shared.Construction
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ConstructionGuide
|
||||
{
|
||||
public readonly ConstructionGuideEntry[] Entries;
|
||||
|
||||
public ConstructionGuide(ConstructionGuideEntry[] entries)
|
||||
{
|
||||
Entries = entries;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class ConstructionGuideEntry
|
||||
{
|
||||
public int? EntryNumber { get; set; } = null;
|
||||
public int Padding { get; set; } = 0;
|
||||
public string Localization { get; set; } = string.Empty;
|
||||
public (string, object)[]? Arguments { get; set; } = null;
|
||||
public SpriteSpecifier? Icon { get; set; } = null;
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Shared.Examine;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Examine;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
@@ -8,6 +9,7 @@ namespace Content.Shared.Construction
|
||||
public interface IGraphCondition
|
||||
{
|
||||
bool Condition(EntityUid uid, IEntityManager entityManager);
|
||||
bool DoExamine(ExaminedEvent args) { return false; }
|
||||
bool DoExamine(ExaminedEvent args);
|
||||
IEnumerable<ConstructionGuideEntry> GenerateGuideEntry();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ namespace Content.Shared.Construction
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send server -> client to tell the client that a ghost has started to be constructed.
|
||||
/// Sent server -> client to tell the client that a ghost has started to be constructed.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class AckStructureConstructionMessage : EntityEventArgs
|
||||
@@ -72,5 +72,35 @@ namespace Content.Shared.Construction
|
||||
GhostId = ghostId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sent client -> server to request a specific construction guide.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class RequestConstructionGuide : EntityEventArgs
|
||||
{
|
||||
public readonly string ConstructionId;
|
||||
|
||||
public RequestConstructionGuide(string constructionId)
|
||||
{
|
||||
ConstructionId = constructionId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sent server -> client as a response to a <see cref="RequestConstructionGuide"/> net message.
|
||||
/// </summary>
|
||||
[Serializable, NetSerializable]
|
||||
public class ResponseConstructionGuide : EntityEventArgs
|
||||
{
|
||||
public readonly string ConstructionId;
|
||||
public readonly ConstructionGuide Guide;
|
||||
|
||||
public ResponseConstructionGuide(string constructionId, ConstructionGuide guide)
|
||||
{
|
||||
ConstructionId = constructionId;
|
||||
Guide = guide;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Content.Shared.Construction.Steps
|
||||
{
|
||||
[DataField("name")] public string Name { get; private set; } = string.Empty;
|
||||
|
||||
[DataField("icon")] public SpriteSpecifier Icon { get; private set; } = SpriteSpecifier.Invalid;
|
||||
[DataField("icon")] public SpriteSpecifier? Icon { get; private set; } = null;
|
||||
|
||||
public override void DoExamine(ExaminedEvent examinedEvent)
|
||||
{
|
||||
@@ -18,5 +18,15 @@ namespace Content.Shared.Construction.Steps
|
||||
|
||||
examinedEvent.Message.AddMarkup(Loc.GetString("construction-insert-arbitrary-entity", ("stepName", Name)));
|
||||
}
|
||||
|
||||
public override ConstructionGuideEntry GenerateGuideEntry()
|
||||
{
|
||||
return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-presenter-arbitrary-step",
|
||||
Arguments = new (string, object)[]{("name", Name)},
|
||||
Icon = Icon,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,5 +16,6 @@ namespace Content.Shared.Construction.Steps
|
||||
public IReadOnlyList<IGraphAction> Completed => _completed;
|
||||
|
||||
public abstract void DoExamine(ExaminedEvent examinedEvent);
|
||||
public abstract ConstructionGuideEntry GenerateGuideEntry();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
namespace Content.Shared.Construction.Steps
|
||||
{
|
||||
@@ -14,16 +15,16 @@ namespace Content.Shared.Construction.Steps
|
||||
{
|
||||
// TODO: Make this use the material system.
|
||||
// TODO TODO: Make the material system not shit.
|
||||
[DataField("material")] public string MaterialPrototypeId { get; } = "Steel";
|
||||
[DataField("material", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
|
||||
public string MaterialPrototypeId { get; } = "Steel";
|
||||
|
||||
[DataField("amount")] public int Amount { get; } = 1;
|
||||
|
||||
public StackPrototype MaterialPrototype =>
|
||||
IoCManager.Resolve<IPrototypeManager>().Index<StackPrototype>(MaterialPrototypeId);
|
||||
|
||||
public override void DoExamine(ExaminedEvent examinedEvent)
|
||||
{
|
||||
examinedEvent.Message.AddMarkup(Loc.GetString("construction-insert-material-entity", ("amount", Amount), ("materialName", MaterialPrototype.Name)));
|
||||
var material = IoCManager.Resolve<IPrototypeManager>().Index<StackPrototype>(MaterialPrototypeId);
|
||||
|
||||
examinedEvent.Message.AddMarkup(Loc.GetString("construction-insert-material-entity", ("amount", Amount), ("materialName", material.Name)));
|
||||
}
|
||||
|
||||
public override bool EntityValid(IEntity entity)
|
||||
@@ -40,5 +41,17 @@ namespace Content.Shared.Construction.Steps
|
||||
|
||||
return stack != null;
|
||||
}
|
||||
|
||||
public override ConstructionGuideEntry GenerateGuideEntry()
|
||||
{
|
||||
var material = IoCManager.Resolve<IPrototypeManager>().Index<StackPrototype>(MaterialPrototypeId);
|
||||
|
||||
return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-presenter-material-step",
|
||||
Arguments = new (string, object)[]{("amount", Amount), ("material", material.Name)},
|
||||
Icon = material.Icon,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,5 +35,17 @@ namespace Content.Shared.Construction.Steps
|
||||
examinedEvent.PushMarkup(Loc.GetString("construction-use-tool-entity", ("toolName", Loc.GetString(quality.ToolName))));
|
||||
|
||||
}
|
||||
|
||||
public override ConstructionGuideEntry GenerateGuideEntry()
|
||||
{
|
||||
var quality = IoCManager.Resolve<IPrototypeManager>().Index<ToolQualityPrototype>(Tool);
|
||||
|
||||
return new ConstructionGuideEntry()
|
||||
{
|
||||
Localization = "construction-presenter-tool-step",
|
||||
Arguments = new (string, object)[]{("tool", quality.ToolName)},
|
||||
Icon = quality.Icon,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,6 +34,14 @@ namespace Content.Shared.Localizations
|
||||
loc.AddFunction(culture, "POWERWATTS", FormatPowerWatts);
|
||||
loc.AddFunction(culture, "POWERJOULES", FormatPowerJoules);
|
||||
loc.AddFunction(culture, "TOSTRING", args => FormatToString(culture, args));
|
||||
loc.AddFunction(culture, "LOC", FormatLoc);
|
||||
}
|
||||
|
||||
private static ILocValue FormatLoc(LocArgs args)
|
||||
{
|
||||
var id = ((LocValueString)args.Args[0]).Value;
|
||||
|
||||
return new LocValueString(Loc.GetString(id));
|
||||
}
|
||||
|
||||
private static ILocValue FormatToString(CultureInfo culture, LocArgs args)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
# AirlockBolted
|
||||
construction-condition-airlock-bolt = First, bolt the {$entityName}.
|
||||
construction-condition-airlock-unbolt = First, unbolt the {$entityName}.
|
||||
construction-examine-condition-airlock-bolt = First, bolt the {$entityName}.
|
||||
construction-examine-condition-airlock-unbolt = First, unbolt the {$entityName}.
|
||||
construction-step-condition-airlock-bolt = It must be bolted.
|
||||
construction-step-condition-airlock-unbolt = It must be unbolted.
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
construction-examine-condition-all-wires-cut = All of its wires must be cut.
|
||||
construction-examine-condition-all-wires-intact = All of its wires must be intact.
|
||||
construction-guide-condition-all-wires-cut = All of its wires must be cut.
|
||||
construction-guide-condition-all-wires-intact = All of its wires must be intact.
|
||||
@@ -0,0 +1,2 @@
|
||||
construction-examine-condition-any-conditions = Any of these conditions must be true:
|
||||
construction-guide-condition-any-conditions = Any of the conditions below must be true
|
||||
@@ -1,3 +1,5 @@
|
||||
# DoorWelded
|
||||
construction-condition-door-weld = First, weld the {$entityName}.
|
||||
construction-condition-door-unweld = First, unweld the {$entityName}.
|
||||
construction-examine-condition-door-weld = First, weld the {$entityName}.
|
||||
construction-examine-condition-door-unweld = First, unweld the {$entityName}.
|
||||
construction-guide-condition-door-weld = Make sure it is welded.
|
||||
construction-guide-condition-door-unweld = Make sure it is not welded.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
construction-guide-condition-empty-or-window-valid-in-tile = You must place this on a valid tile.
|
||||
@@ -0,0 +1,4 @@
|
||||
construction-examine-condition-entity-anchored = First, anchor it.
|
||||
construction-examine-condition-entity-unanchored = First, unanchor it.
|
||||
construction-step-condition-entity-anchored = It must be anchored.
|
||||
construction-step-condition-entity-unanchored = It must be unanchored.
|
||||
@@ -2,3 +2,5 @@
|
||||
construction-condition-machine-frame-requirement-label = Requires:
|
||||
construction-condition-machine-frame-insert-circuit-board-message = Insert [color=cyan]any machine circuit board[/color].
|
||||
construction-condition-machine-frame-required-element-entry = [color=yellow]{$amount}x[/color] [color=green]{$elementName}[/color]
|
||||
construction-step-condition-machine-frame-board = You will need to insert a machine board.
|
||||
construction-step-condition-machine-frame-parts = Afterwards, insert all required parts.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
construction-step-condition-no-windows-in-tile = There can be no windows in that tile.
|
||||
@@ -0,0 +1 @@
|
||||
construction-step-condition-tile-not-blocked = The tile must not be obstructed.
|
||||
@@ -1,2 +1,3 @@
|
||||
# ToiletLidClosed
|
||||
construction-condition-toilet-lid-closed = Use a [color=yellow]crowbar[/color] to close the lid.
|
||||
construction-examine-condition-toilet-lid-closed = Use a [color=yellow]crowbar[/color] to close the lid.
|
||||
construction-step-condition-toilet-lid-closed = Make sure the toilet lid is closed.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
construction-step-condition-wallmount = You must build it on a wall.
|
||||
@@ -1,3 +1,5 @@
|
||||
# WirePanel
|
||||
construction-condition-wire-panel-open = First, open the maintenance panel.
|
||||
construction-condition-wire-panel-close = First, close the maintenance panel.
|
||||
construction-examine-condition-wire-panel-open = First, open the maintenance panel.
|
||||
construction-examine-condition-wire-panel-close = First, close the maintenance panel.
|
||||
construction-step-condition-wire-panel-open = The maintenance panel must be open.
|
||||
construction-step-condition-wire-panel-close = The maintenance panel must be closed.
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
construction-presenter-category-all = All
|
||||
construction-presenter-to-craft = {$step-number}. To craft this item, you need:
|
||||
construction-presenter-to-build = {$step-number}. To build this, first you need:
|
||||
construction-presenter-to-craft = To craft this item, you need to:
|
||||
construction-presenter-to-build = To build this, first you need to:
|
||||
|
||||
construction-presenter-material-first-step = {$amount}x {$material}
|
||||
construction-presenter-material-step = {$step-number}. Add {$amount}x {$material}.
|
||||
construction-presenter-material-substep = {$step-number}.{$parallel-number}.{$substep-number}. Add {$amount}x {$material}.
|
||||
construction-presenter-step-wrapper = {$step-number}. {$text}
|
||||
|
||||
construction-presenter-tool-step = {$step-number}. Use a {$tool}.
|
||||
construction-presenter-tool-substep = {$step-number}.{$parallel-number}.{$substep-number}. Use a {$tool}.
|
||||
|
||||
construction-presenter-arbitrary-step = {$step-number}. Add {$name}.
|
||||
construction-presenter-arbitrary-substep = {$step-number}.{$parallel-number}.{$substep-number}. Add {$name}.
|
||||
|
||||
construction-presenter-nested-step = {$step-number}. In parallel...
|
||||
construction-presenter-tool-step = Use a {LOC($tool)}.
|
||||
construction-presenter-material-step = Add {$amount}x {LOC($material)}.
|
||||
construction-presenter-arbitrary-step = Add {LOC($name)}.
|
||||
|
||||
@@ -51,6 +51,12 @@
|
||||
conditions:
|
||||
- !type:EntityAnchored
|
||||
- !type:MachineFrameComplete
|
||||
guideIconBoard:
|
||||
sprite: Objects/Misc/module.rsi
|
||||
state: id_mod
|
||||
guideIconParts:
|
||||
sprite: Objects/Misc/stock_parts.rsi
|
||||
state: scan_module
|
||||
completed:
|
||||
# Yes, this is snowflaked so we don't have to make an unique graph per machine. You're welcome.
|
||||
- !type:BuildMachine
|
||||
|
||||
Reference in New Issue
Block a user