@@ -45,10 +45,6 @@ namespace Content.Server.GameObjects.Components.Projectiles
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// Raise an event.
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EntitySystem.Get<InteractionSystem>().ThrowCollideInteraction(User, Owner, entity, Owner.Transform.Coordinates);
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}
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if (entity.TryGetComponent(out IDamageableComponent damage))
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{
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damage.ChangeDamage(DamageType.Blunt, 10, false, Owner);
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}
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// Stop colliding with mobs, this mimics not having enough velocity to do damage
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// after impacting the first object.
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