Content update for NetEntities (#18935)
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@@ -53,7 +53,7 @@ public abstract class SharedDevourSystem : EntitySystem
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case MobState.Critical:
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case MobState.Dead:
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(uid, component.DevourTime, new DevourDoAfterEvent(), uid, target: target, used: uid)
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, uid, component.DevourTime, new DevourDoAfterEvent(), uid, target: target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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@@ -72,7 +72,7 @@ public abstract class SharedDevourSystem : EntitySystem
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if (component.SoundStructureDevour != null)
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_audioSystem.PlayPredicted(component.SoundStructureDevour, uid, uid, component.SoundStructureDevour.Params);
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(uid, component.StructureDevourTime, new DevourDoAfterEvent(), uid, target: target, used: uid)
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, uid, component.StructureDevourTime, new DevourDoAfterEvent(), uid, target: target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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