Content update for NetEntities (#18935)
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@@ -377,7 +377,7 @@ public sealed class NukeSystem : EntitySystem
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CooldownTime = (int) component.CooldownTime
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};
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UserInterfaceSystem.SetUiState(ui, state);
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_ui.SetUiState(ui, state);
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}
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private void PlayNukeKeypadSound(EntityUid uid, int number, NukeComponent? component = null)
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@@ -568,7 +568,7 @@ public sealed class NukeSystem : EntitySystem
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private void DisarmBombDoafter(EntityUid uid, EntityUid user, NukeComponent nuke)
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{
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var doAfter = new DoAfterArgs(user, nuke.DisarmDoafterLength, new NukeDisarmDoAfterEvent(), uid, target: uid)
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var doAfter = new DoAfterArgs(EntityManager, user, nuke.DisarmDoafterLength, new NukeDisarmDoAfterEvent(), uid, target: uid)
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{
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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