Content update for NetEntities (#18935)
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@@ -473,7 +473,7 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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return;
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if (_uiSystem.OpenUi(bui, actor.PlayerSession))
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UserInterfaceSystem.SetUiState(bui, new DeviceListUserInterfaceState(
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_uiSystem.SetUiState(bui, new DeviceListUserInterfaceState(
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_deviceListSystem.GetDeviceList(configurator.ActiveDeviceList.Value)
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.Select(v => (v.Key, MetaData(v.Value).EntityName)).ToHashSet()
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));
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@@ -505,7 +505,7 @@ public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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}
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if (_uiSystem.TryGetUi(uid, NetworkConfiguratorUiKey.List, out var bui))
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UserInterfaceSystem.SetUiState(bui, new NetworkConfiguratorUserInterfaceState(devices));
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_uiSystem.SetUiState(bui, new NetworkConfiguratorUserInterfaceState(devices));
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}
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/// <summary>
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