Content update for NetEntities (#18935)

This commit is contained in:
metalgearsloth
2023-09-11 09:42:41 +10:00
committed by GitHub
parent 389c8d1a2c
commit 5a0fc68be2
526 changed files with 3058 additions and 2215 deletions

View File

@@ -242,7 +242,7 @@ namespace Content.Server.Chat.Managers
public void ChatMessageToOne(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, INetChannel client, Color? colorOverride = null, bool recordReplay = false, string? audioPath = null, float audioVolume = 0)
{
var msg = new ChatMessage(channel, message, wrappedMessage, source, hideChat, colorOverride, audioPath, audioVolume);
var msg = new ChatMessage(channel, message, wrappedMessage, _entityManager.GetNetEntity(source), hideChat, colorOverride, audioPath, audioVolume);
_netManager.ServerSendMessage(new MsgChatMessage() { Message = msg }, client);
if (!recordReplay)
@@ -260,7 +260,7 @@ namespace Content.Server.Chat.Managers
public void ChatMessageToMany(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, List<INetChannel> clients, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0)
{
var msg = new ChatMessage(channel, message, wrappedMessage, source, hideChat, colorOverride, audioPath, audioVolume);
var msg = new ChatMessage(channel, message, wrappedMessage, _entityManager.GetNetEntity(source), hideChat, colorOverride, audioPath, audioVolume);
_netManager.ServerSendToMany(new MsgChatMessage() { Message = msg }, clients);
if (!recordReplay)
@@ -290,7 +290,7 @@ namespace Content.Server.Chat.Managers
public void ChatMessageToAll(ChatChannel channel, string message, string wrappedMessage, EntityUid source, bool hideChat, bool recordReplay, Color? colorOverride = null, string? audioPath = null, float audioVolume = 0)
{
var msg = new ChatMessage(channel, message, wrappedMessage, source, hideChat, colorOverride, audioPath, audioVolume);
var msg = new ChatMessage(channel, message, wrappedMessage, _entityManager.GetNetEntity(source), hideChat, colorOverride, audioPath, audioVolume);
_netManager.ServerSendToAll(new MsgChatMessage() { Message = msg });
if (!recordReplay)