Content update for NetEntities (#18935)
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@@ -53,22 +53,24 @@ public abstract partial class InteractionTest
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/// Target coordinates. Note that this does not necessarily correspond to the position of the <see cref="Target"/>
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/// entity.
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/// </summary>
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protected EntityCoordinates TargetCoords;
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protected NetCoordinates TargetCoords;
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/// <summary>
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/// Initial player coordinates. Note that this does not necessarily correspond to the position of the
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/// <see cref="Player"/> entity.
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/// </summary>
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protected EntityCoordinates PlayerCoords;
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protected NetCoordinates PlayerCoords;
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/// <summary>
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/// The player entity that performs all these interactions. Defaults to an admin-observer with 1 hand.
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/// </summary>
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protected EntityUid Player;
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protected NetEntity Player;
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protected ICommonSession ClientSession = default!;
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protected IPlayerSession ServerSession = default!;
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public EntityUid? ClientTarget;
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/// <summary>
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/// The current target entity. This is the default entity for various helper functions.
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/// </summary>
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@@ -77,7 +79,7 @@ public abstract partial class InteractionTest
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/// interactions often swap out entities, and there are helper methods that attempt to automatically upddate
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/// the target entity. See <see cref="CheckTargetChange"/>
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/// </remarks>
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protected EntityUid? Target;
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protected NetEntity? Target;
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/// <summary>
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/// When attempting to start construction, this is the client-side ID of the construction ghost.
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@@ -174,8 +176,8 @@ public abstract partial class InteractionTest
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// Setup map.
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await Pair.CreateTestMap();
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PlayerCoords = MapData.GridCoords.Offset(new Vector2(0.5f, 0.5f)).WithEntityId(MapData.MapUid, Transform, SEntMan);
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TargetCoords = MapData.GridCoords.Offset(new Vector2(1.5f, 0.5f)).WithEntityId(MapData.MapUid, Transform, SEntMan);
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PlayerCoords = SEntMan.GetNetCoordinates(MapData.GridCoords.Offset(new Vector2(0.5f, 0.5f)).WithEntityId(MapData.MapUid, Transform, SEntMan));
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TargetCoords = SEntMan.GetNetCoordinates(MapData.GridCoords.Offset(new Vector2(1.5f, 0.5f)).WithEntityId(MapData.MapUid, Transform, SEntMan));
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await SetTile(Plating, grid: MapData.MapGrid);
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// Get player data
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@@ -195,15 +197,16 @@ public abstract partial class InteractionTest
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SEntMan.System<SharedMindSystem>().WipeMind(ServerSession.ContentData()?.Mind);
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old = cPlayerMan.LocalPlayer.ControlledEntity;
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Player = SEntMan.SpawnEntity(PlayerPrototype, PlayerCoords);
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Actor.Attach(Player, ServerSession);
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Hands = SEntMan.GetComponent<HandsComponent>(Player);
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DoAfters = SEntMan.GetComponent<DoAfterComponent>(Player);
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Player = SEntMan.GetNetEntity(SEntMan.SpawnEntity(PlayerPrototype, SEntMan.GetCoordinates(PlayerCoords)));
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var serverPlayerEnt = SEntMan.GetEntity(Player);
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Actor.Attach(serverPlayerEnt, ServerSession);
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Hands = SEntMan.GetComponent<HandsComponent>(serverPlayerEnt);
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DoAfters = SEntMan.GetComponent<DoAfterComponent>(serverPlayerEnt);
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});
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// Check player got attached.
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await RunTicks(5);
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Assert.That(cPlayerMan.LocalPlayer.ControlledEntity, Is.EqualTo(Player));
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Assert.That(CEntMan.GetNetEntity(cPlayerMan.LocalPlayer.ControlledEntity), Is.EqualTo(Player));
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// Delete old player entity.
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await Server.WaitPost(() =>
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@@ -216,7 +219,7 @@ public abstract partial class InteractionTest
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await Server.WaitPost(() =>
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{
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var bodySystem = SEntMan.System<BodySystem>();
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var hands = bodySystem.GetBodyChildrenOfType(Player, BodyPartType.Hand).ToArray();
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var hands = bodySystem.GetBodyChildrenOfType(SEntMan.GetEntity(Player), BodyPartType.Hand).ToArray();
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for (var i = 1; i < hands.Length; i++)
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{
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@@ -229,8 +232,8 @@ public abstract partial class InteractionTest
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await Pair.ReallyBeIdle(5);
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Assert.Multiple(() =>
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{
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Assert.That(cPlayerMan.LocalPlayer.ControlledEntity, Is.EqualTo(Player));
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Assert.That(sPlayerMan.GetSessionByUserId(ClientSession.UserId).AttachedEntity, Is.EqualTo(Player));
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Assert.That(CEntMan.GetNetEntity(cPlayerMan.LocalPlayer.ControlledEntity), Is.EqualTo(Player));
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Assert.That(sPlayerMan.GetSessionByUserId(ClientSession.UserId).AttachedEntity, Is.EqualTo(SEntMan.GetEntity(Player)));
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});
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}
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