Content update for NetEntities (#18935)
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@@ -29,7 +29,7 @@ public sealed class DispenserTest : InteractionTest
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// Beaker is back in the player's hands
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Assert.That(Hands.ActiveHandEntity, Is.Not.Null);
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AssertPrototype("Beaker", Hands.ActiveHandEntity);
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AssertPrototype("Beaker", SEntMan.GetNetEntity(Hands.ActiveHandEntity));
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// Re-insert the beaker
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await Interact();
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@@ -40,6 +40,6 @@ public sealed class DispenserTest : InteractionTest
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await ClickControl<ReagentDispenserWindow>(nameof(ReagentDispenserWindow.EjectButton));
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await RunTicks(5);
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Assert.That(Hands.ActiveHandEntity, Is.Not.Null);
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AssertPrototype("Beaker", Hands.ActiveHandEntity);
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AssertPrototype("Beaker", SEntMan.GetNetEntity(Hands.ActiveHandEntity));
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}
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}
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