Content update for NetEntities (#18935)
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@@ -27,6 +27,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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[UISystemDependency] private readonly ClientInventorySystem _inventorySystem = default!;
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[UISystemDependency] private readonly HandsSystem _handsSystem = default!;
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[UISystemDependency] private readonly ContainerSystem _container = default!;
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private EntityUid? _playerUid;
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private InventorySlotsComponent? _playerInventory;
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@@ -281,7 +282,7 @@ public sealed class InventoryUIController : UIController, IOnStateEntered<Gamepl
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var hoverEntity = _entities.SpawnEntity("hoverentity", MapCoordinates.Nullspace);
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var hoverSprite = _entities.GetComponent<SpriteComponent>(hoverEntity);
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var fits = _inventorySystem.CanEquip(player.Value, held, control.SlotName, out _, slotDef) &&
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container.CanInsert(held, _entities);
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_container.CanInsert(held, container);
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hoverSprite.CopyFrom(sprite);
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hoverSprite.Color = fits ? new Color(0, 255, 0, 127) : new Color(255, 0, 0, 127);
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