Content update for NetEntities (#18935)
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@@ -240,7 +240,7 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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_actionsSystem.PerformAction(user, actionComp, actionId, action, action.Event, _timing.CurTime);
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}
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else
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EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(actionId, coords));
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EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(EntityManager.GetNetEntity(actionId), EntityManager.GetNetCoordinates(coords)));
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if (!action.Repeat)
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StopTargeting();
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@@ -253,7 +253,9 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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if (_actionsSystem == null)
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return false;
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if (!_actionsSystem.ValidateEntityTarget(user, args.EntityUid, action))
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var entity = args.EntityUid;
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if (!_actionsSystem.ValidateEntityTarget(user, entity, action))
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{
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if (action.DeselectOnMiss)
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StopTargeting();
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@@ -265,14 +267,14 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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{
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if (action.Event != null)
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{
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action.Event.Target = args.EntityUid;
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action.Event.Target = entity;
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action.Event.Performer = user;
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}
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_actionsSystem.PerformAction(user, actionComp, actionId, action, action.Event, _timing.CurTime);
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}
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else
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EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(actionId, args.EntityUid));
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EntityManager.RaisePredictiveEvent(new RequestPerformActionEvent(EntityManager.GetNetEntity(actionId), EntityManager.GetNetEntity(args.EntityUid)));
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if (!action.Repeat)
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StopTargeting();
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@@ -741,9 +743,11 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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{
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if (_actionsSystem != null && _actionsSystem.TryGetActionData(_menuDragHelper.Dragged?.ActionId, out var action))
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{
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if (action.EntityIcon != null)
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var entIcon = action.EntityIcon;
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if (entIcon != null)
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{
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_dragShadow.Texture = EntityManager.GetComponent<SpriteComponent>(action.EntityIcon.Value).Icon?
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_dragShadow.Texture = EntityManager.GetComponent<SpriteComponent>(entIcon.Value).Icon?
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.GetFrame(RSI.State.Direction.South, 0);
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}
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else if (action.Icon != null)
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@@ -958,11 +962,13 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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SelectingTargetFor = actionId;
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// override "held-item" overlay
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var provider = action.Provider;
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if (action.TargetingIndicator && _overlays.TryGetOverlay<ShowHandItemOverlay>(out var handOverlay))
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{
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if (action.ItemIconStyle == ItemActionIconStyle.BigItem && action.Provider != null)
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{
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handOverlay.EntityOverride = action.Provider;
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handOverlay.EntityOverride = provider;
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}
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else if (action.Toggled && action.IconOn != null)
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handOverlay.IconOverride = _spriteSystem.Frame0(action.IconOn);
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@@ -979,9 +985,10 @@ public sealed class ActionUIController : UIController, IOnStateChanged<GameplayS
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return;
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Func<EntityUid, bool>? predicate = null;
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var attachedEnt = entityAction.AttachedEntity;
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if (!entityAction.CanTargetSelf)
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predicate = e => e != entityAction.AttachedEntity;
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predicate = e => e != attachedEnt;
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var range = entityAction.CheckCanAccess ? action.Range : -1;
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