Content update for NetEntities (#18935)

This commit is contained in:
metalgearsloth
2023-09-11 09:42:41 +10:00
committed by GitHub
parent 389c8d1a2c
commit 5a0fc68be2
526 changed files with 3058 additions and 2215 deletions

View File

@@ -4,6 +4,7 @@ using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Client.Explosion;
@@ -39,7 +40,13 @@ public sealed class ExplosionOverlaySystem : EntitySystem
component.Epicenter = state.Epicenter;
component.SpaceTiles = state.SpaceTiles;
component.Tiles = state.Tiles;
component.Tiles.Clear();
foreach (var (nent, data) in state.Tiles)
{
component.Tiles[GetEntity(nent)] = data;
}
component.Intensity = state.Intensity;
component.ExplosionType = state.ExplosionType;
component.SpaceMatrix = state.SpaceMatrix;