Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using BenchmarkDotNet.Attributes;
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using Moq;
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using Robust.Shared.Exceptions;
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@@ -45,8 +45,7 @@ namespace Content.Benchmarks
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var dummyReg = new Mock<IComponentRegistration>();
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dummyReg.SetupGet(p => p.Name).Returns("Dummy");
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dummyReg.SetupGet(p => p.Type).Returns(typeof(DummyComponent));
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dummyReg.SetupGet(p => p.NetID).Returns((uint?) null);
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dummyReg.SetupGet(p => p.NetworkSynchronizeExistence).Returns(false);
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dummyReg.SetupGet(p => p.NetID).Returns((ushort?) null);
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dummyReg.SetupGet(p => p.References).Returns(new [] {typeof(DummyComponent)});
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var componentFactory = new Mock<IComponentFactory>();
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@@ -9,7 +9,7 @@ namespace Content.Client.Administration.UI.CustomControls
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{
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public string? Command { get; set; }
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public CommandButton() : base()
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public CommandButton()
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{
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OnPressed += Execute;
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}
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@@ -4,11 +4,11 @@ using Content.Client.Items.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.NetIDs;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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@@ -18,12 +18,12 @@ namespace Content.Client.Clothing
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[RegisterComponent]
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[ComponentReference(typeof(SharedItemComponent))]
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[ComponentReference(typeof(ItemComponent))]
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[NetworkedComponent()]
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public class ClothingComponent : ItemComponent
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{
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[DataField("femaleMask")]
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private FemaleClothingMask _femaleMask = FemaleClothingMask.UniformFull;
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public override string Name => "Clothing";
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public override uint? NetID => ContentNetIDs.CLOTHING;
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private string? _clothingEquippedPrefix;
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@@ -105,6 +105,7 @@ namespace Content.Client.Entry
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}
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IoCManager.BuildGraph();
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factory.GenerateNetIds();
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IoCManager.Resolve<IClientAdminManager>().Initialize();
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IoCManager.Resolve<IParallaxManager>().LoadParallax();
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@@ -1,11 +1,11 @@
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using Content.Client.Items.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.NetIDs;
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using Content.Shared.Tool;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -13,6 +13,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Tools.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class MultiToolComponent : Component, IItemStatus
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{
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private ToolQuality _behavior;
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@@ -24,7 +25,6 @@ namespace Content.Client.Tools.Components
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[ViewVariables] public ToolQuality? Behavior => _behavior;
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public override string Name => "MultiTool";
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public override uint? NetID => ContentNetIDs.MULTITOOLS;
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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@@ -2,11 +2,11 @@ using System;
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using Content.Client.Items.Components;
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using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.NetIDs;
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using Content.Shared.Tool;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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@@ -14,10 +14,11 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Tools.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class WelderComponent : SharedToolComponent, IItemStatus
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{
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public override string Name => "Welder";
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public override uint? NetID => ContentNetIDs.WELDER;
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private ToolQuality _behavior;
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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@@ -1,22 +1,22 @@
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using System;
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using System;
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using Content.Client.Items.Components;
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using Content.Client.Stylesheets;
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using Content.Shared.NetIDs;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class ClientBatteryBarrelComponent : Component, IItemStatus
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{
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public override string Name => "BatteryBarrel";
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public override uint? NetID => ContentNetIDs.BATTERY_BARREL;
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private StatusControl? _statusControl;
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@@ -1,24 +1,24 @@
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using System;
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using System;
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using Content.Client.IoC;
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using Content.Client.Items.Components;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Content.Shared.NetIDs;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class ClientBoltActionBarrelComponent : Component, IItemStatus
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{
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public override string Name => "BoltActionBarrel";
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public override uint? NetID => ContentNetIDs.BOLTACTION_BARREL;
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private StatusControl? _statusControl;
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@@ -1,9 +1,8 @@
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using System;
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using System;
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using Content.Client.IoC;
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using Content.Client.Items.Components;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Content.Shared.NetIDs;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Client.Animations;
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@@ -12,6 +11,7 @@ using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Animations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Players;
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@@ -21,6 +21,7 @@ using Robust.Shared.ViewVariables;
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namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class ClientMagazineBarrelComponent : Component, IItemStatus
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{
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private static readonly Animation AlarmAnimationSmg = new()
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@@ -70,7 +71,6 @@ namespace Content.Client.Weapons.Ranged.Barrels.Components
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};
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public override string Name => "MagazineBarrel";
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public override uint? NetID => ContentNetIDs.MAGAZINE_BARREL;
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private StatusControl? _statusControl;
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@@ -1,24 +1,24 @@
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using System;
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using System;
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using Content.Client.IoC;
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using Content.Client.Items.Components;
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using Content.Client.Resources;
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using Content.Client.Stylesheets;
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using Content.Shared.NetIDs;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class ClientPumpBarrelComponent : Component, IItemStatus
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{
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public override string Name => "PumpBarrel";
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public override uint? NetID => ContentNetIDs.PUMP_BARREL;
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private StatusControl? _statusControl;
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@@ -1,22 +1,22 @@
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using Content.Client.IoC;
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using Content.Client.IoC;
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using Content.Client.Items.Components;
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using Content.Client.Resources;
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using Content.Shared.NetIDs;
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using Content.Shared.Weapons.Ranged.Barrels.Components;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Maths;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.Weapons.Ranged.Barrels.Components
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{
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[RegisterComponent]
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[NetworkedComponent()]
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public class ClientRevolverBarrelComponent : Component, IItemStatus
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{
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public override string Name => "RevolverBarrel";
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public override uint? NetID => ContentNetIDs.REVOLVER_BARREL;
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private StatusControl? _statusControl;
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@@ -0,0 +1,66 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Network;
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namespace Content.IntegrationTests.Tests.Networking
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{
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[TestFixture]
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class NetworkIdsMatchTest : ContentIntegrationTest
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{
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[Test]
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public async Task TestConnect()
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{
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var client = StartClient();
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var server = StartServer();
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await ConnectNetworking(client, server);
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var clientCompFactory = client.ResolveDependency<IComponentFactory>();
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var serverCompFactory = server.ResolveDependency<IComponentFactory>();
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var clientNetComps = clientCompFactory.NetworkedComponents;
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var serverNetComps = serverCompFactory.NetworkedComponents;
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Assert.That(clientNetComps, Is.Not.Null);
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Assert.That(serverNetComps, Is.Not.Null);
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Assert.That(clientNetComps.Count, Is.EqualTo(serverNetComps.Count));
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// Checks that at least Metadata and Transform are registered.
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Assert.That(clientNetComps.Count, Is.GreaterThanOrEqualTo(2));
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for (var netId = 0; netId < clientNetComps.Count; netId++)
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{
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Assert.That(clientNetComps[netId].Name, Is.EqualTo(serverNetComps[netId].Name));
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}
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}
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private static async Task ConnectNetworking(ClientIntegrationInstance client, ServerIntegrationInstance server)
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{
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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// Connect.
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client.SetConnectTarget(server);
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client.Post(() => IoCManager.Resolve<IClientNetManager>().ClientConnect(null, 0, null));
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// Run some ticks for the handshake to complete and such.
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for (var i = 0; i < 10; i++)
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{
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server.RunTicks(1);
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await server.WaitIdleAsync();
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client.RunTicks(1);
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await client.WaitIdleAsync();
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}
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await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
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}
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}
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}
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@@ -3,13 +3,13 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.NetIDs;
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using NUnit.Framework;
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using Robust.Client.GameObjects;
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using Robust.Client.GameStates;
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using Robust.Server.Player;
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using Robust.Shared;
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using Robust.Shared.GameObjects;
|
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using Robust.Shared.GameStates;
|
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using Robust.Shared.IoC;
|
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using Robust.Shared.Map;
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using Robust.Shared.Players;
|
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@@ -391,10 +391,10 @@ namespace Content.IntegrationTests.Tests.Networking
|
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}
|
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}
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[NetworkedComponent()]
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private sealed class PredictionTestComponent : Component
|
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{
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public override string Name => "PredictionTest";
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public override uint? NetID => ContentNetIDs.PREDICTION_TEST;
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|
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private bool _foo;
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|
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@@ -428,7 +428,7 @@ namespace Content.IntegrationTests.Tests.Networking
|
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{
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public bool Foo { get; }
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|
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public PredictionComponentState(bool foo) : base(ContentNetIDs.PREDICTION_TEST)
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public PredictionComponentState(bool foo)
|
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{
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Foo = foo;
|
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}
|
||||
|
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@@ -7,8 +7,6 @@ using Content.Server.UserInterface;
|
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using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Arcade;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.GameObjects;
|
||||
@@ -25,7 +23,6 @@ namespace Content.Server.Arcade.Components
|
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[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
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public override string Name => "BlockGameArcade";
|
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public override uint? NetID => ContentNetIDs.BLOCKGAME_ARCADE;
|
||||
|
||||
[ComponentDependency] private readonly ApcPowerReceiverComponent? _powerReceiverComponent = default!;
|
||||
|
||||
|
||||
@@ -7,7 +7,6 @@ using Content.Server.WireHacking;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Arcade;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.Wires;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
|
||||
@@ -10,8 +10,6 @@ using Content.Shared.Body.Mechanism;
|
||||
using Content.Shared.Body.Part;
|
||||
using Content.Shared.Body.Surgery;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Server.Player;
|
||||
@@ -31,7 +29,6 @@ namespace Content.Server.Body.Surgery.Components
|
||||
public class SurgeryToolComponent : Component, ISurgeon, IAfterInteract
|
||||
{
|
||||
public override string Name => "SurgeryTool";
|
||||
public override uint? NetID => ContentNetIDs.SURGERY;
|
||||
|
||||
private readonly Dictionary<int, object> _optionsCache = new();
|
||||
|
||||
|
||||
@@ -4,9 +4,9 @@ using Content.Server.Items;
|
||||
using Content.Shared.Clothing;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Item;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -17,10 +17,10 @@ namespace Content.Server.Clothing.Components
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(SharedItemComponent))]
|
||||
[ComponentReference(typeof(ItemComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class ClothingComponent : ItemComponent, IUse
|
||||
{
|
||||
public override string Name => "Clothing";
|
||||
public override uint? NetID => ContentNetIDs.CLOTHING;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("Slots")]
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using System.Threading;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -13,7 +12,6 @@ namespace Content.Server.Engineering.Components
|
||||
public class DisassembleOnActivateComponent : Component
|
||||
{
|
||||
public override string Name => "DisassembleOnActivate";
|
||||
public override uint? NetID => ContentNetIDs.DISASSEMBLE_ON_ACTIVATE;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("prototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#nullable enable
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -12,7 +11,6 @@ namespace Content.Server.Engineering.Components
|
||||
public class SpawnAfterInteractComponent : Component
|
||||
{
|
||||
public override string Name => "SpawnAfterInteract";
|
||||
public override uint? NetID => ContentNetIDs.SPAWN_AFTER_INTERACT;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("prototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.Administration.Managers;
|
||||
using Content.Server.AI.Utility;
|
||||
using Content.Server.AI.Utility.Considerations;
|
||||
using Content.Server.AI.WorldState;
|
||||
@@ -56,6 +56,7 @@ namespace Content.Server.Entry
|
||||
}
|
||||
|
||||
IoCManager.BuildGraph();
|
||||
factory.GenerateNetIds();
|
||||
|
||||
_euiManager = IoCManager.Resolve<EuiManager>();
|
||||
_voteManager = IoCManager.Resolve<IVoteManager>();
|
||||
|
||||
@@ -10,7 +10,6 @@ using Content.Server.UserInterface;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Kitchen.Components;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Random.Helpers;
|
||||
using Content.Shared.Tag;
|
||||
|
||||
@@ -3,8 +3,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Storage.Components;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
@@ -27,7 +25,6 @@ namespace Content.Server.Light.Components
|
||||
public class LightReplacerComponent : Component
|
||||
{
|
||||
public override string Name => "LightReplacer";
|
||||
public override uint? NetID => ContentNetIDs.LIGHT_REPLACER;
|
||||
|
||||
[DataField("sound")] private string _sound = "/Audio/Weapons/click.ogg";
|
||||
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Tool;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -15,6 +15,7 @@ namespace Content.Server.Tools.Components
|
||||
/// Not to be confused with Multitool (power)
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public class MultiToolComponent : Component, IUse
|
||||
{
|
||||
[DataDefinition]
|
||||
@@ -42,7 +43,6 @@ namespace Content.Server.Tools.Components
|
||||
}
|
||||
|
||||
public override string Name => "MultiTool";
|
||||
public override uint? NetID => ContentNetIDs.MULTITOOLS;
|
||||
[DataField("tools")] private List<ToolEntry> _tools = new();
|
||||
private int _currentTool = 0;
|
||||
|
||||
|
||||
@@ -13,7 +13,6 @@ using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Chemistry.Solution.Components;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Temperature;
|
||||
@@ -21,6 +20,7 @@ using Content.Shared.Tool;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Player;
|
||||
@@ -35,12 +35,12 @@ namespace Content.Server.Tools.Components
|
||||
[ComponentReference(typeof(ToolComponent))]
|
||||
[ComponentReference(typeof(IToolComponent))]
|
||||
[ComponentReference(typeof(IHotItem))]
|
||||
[NetworkedComponent()]
|
||||
public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange, IHotItem, IAfterInteract
|
||||
{
|
||||
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
|
||||
|
||||
public override string Name => "Welder";
|
||||
public override uint? NetID => ContentNetIDs.WELDER;
|
||||
|
||||
/// <summary>
|
||||
/// Default Cost of using the welder fuel for an action
|
||||
|
||||
@@ -5,7 +5,6 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
@@ -13,6 +12,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
@@ -27,13 +27,13 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
/// Shotguns mostly
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class BoltActionBarrelComponent : ServerRangedBarrelComponent, IMapInit, IExamine
|
||||
{
|
||||
// Originally I had this logic shared with PumpBarrel and used a couple of variables to control things
|
||||
// but it felt a lot messier to play around with, especially when adding verbs
|
||||
|
||||
public override string Name => "BoltActionBarrel";
|
||||
public override uint? NetID => ContentNetIDs.BOLTACTION_BARREL;
|
||||
|
||||
public override int ShotsLeft
|
||||
{
|
||||
|
||||
@@ -2,7 +2,6 @@ using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
@@ -10,6 +9,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
@@ -25,10 +25,10 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
/// Bolt-action rifles
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class PumpBarrelComponent : ServerRangedBarrelComponent, IMapInit, ISerializationHooks
|
||||
{
|
||||
public override string Name => "PumpBarrel";
|
||||
public override uint? NetID => ContentNetIDs.PUMP_BARREL;
|
||||
|
||||
public override int ShotsLeft
|
||||
{
|
||||
|
||||
@@ -4,7 +4,6 @@ using Content.Server.Weapon.Ranged.Ammunition.Components;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
@@ -12,6 +11,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
@@ -25,12 +25,12 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class RevolverBarrelComponent : ServerRangedBarrelComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IRobustRandom _random = default!;
|
||||
|
||||
public override string Name => "RevolverBarrel";
|
||||
public override uint? NetID => ContentNetIDs.REVOLVER_BARREL;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("caliber")]
|
||||
|
||||
@@ -9,13 +9,13 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged.Barrels.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
@@ -26,10 +26,10 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class ServerBatteryBarrelComponent : ServerRangedBarrelComponent
|
||||
{
|
||||
public override string Name => "BatteryBarrel";
|
||||
public override uint? NetID => ContentNetIDs.BATTERY_BARREL;
|
||||
|
||||
// The minimum change we need before we can fire
|
||||
[DataField("lowerChargeLimit")]
|
||||
|
||||
@@ -8,7 +8,6 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Verbs;
|
||||
using Content.Shared.Weapons.Ranged;
|
||||
@@ -17,6 +16,7 @@ using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Player;
|
||||
@@ -28,10 +28,10 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Server.Weapon.Ranged.Barrels.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class ServerMagazineBarrelComponent : ServerRangedBarrelComponent, IExamine
|
||||
{
|
||||
public override string Name => "MagazineBarrel";
|
||||
public override uint? NetID => ContentNetIDs.MAGAZINE_BARREL;
|
||||
|
||||
[ViewVariables]
|
||||
private ContainerSlot _chamberContainer = default!;
|
||||
|
||||
@@ -4,8 +4,8 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.Actions.Prototypes;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
@@ -29,6 +29,7 @@ namespace Content.Shared.Actions.Components
|
||||
/// may be unusable while the player is stunned, but this component will still have an entry for the action
|
||||
/// so the user can see whether it's currently toggled on or off.
|
||||
/// </summary>
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedActionsComponent : Component
|
||||
{
|
||||
private static readonly TimeSpan CooldownExpiryThreshold = TimeSpan.FromSeconds(10);
|
||||
@@ -41,7 +42,6 @@ namespace Content.Shared.Actions.Components
|
||||
protected readonly IEntityManager EntityManager = default!;
|
||||
|
||||
public override string Name => "Actions";
|
||||
public override uint? NetID => ContentNetIDs.ACTIONS;
|
||||
|
||||
/// <summary>
|
||||
/// Actions granted to this entity as soon as they spawn, regardless
|
||||
@@ -405,7 +405,7 @@ namespace Content.Shared.Actions.Components
|
||||
public Dictionary<EntityUid, Dictionary<ItemActionType, ActionState>> ItemActions;
|
||||
|
||||
public ActionComponentState(Dictionary<ActionType, ActionState> actions,
|
||||
Dictionary<EntityUid, Dictionary<ItemActionType, ActionState>> itemActions) : base(ContentNetIDs.ACTIONS)
|
||||
Dictionary<EntityUid, Dictionary<ItemActionType, ActionState>> itemActions)
|
||||
{
|
||||
Actions = actions;
|
||||
ItemActions = itemActions;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
@@ -15,13 +15,13 @@ namespace Content.Shared.Alert
|
||||
/// Handles the icons on the right side of the screen.
|
||||
/// Should only be used for player-controlled entities.
|
||||
/// </summary>
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedAlertsComponent : Component
|
||||
{
|
||||
[Dependency]
|
||||
protected readonly AlertManager AlertManager = default!;
|
||||
|
||||
public override string Name => "Alerts";
|
||||
public override uint? NetID => ContentNetIDs.ALERTS;
|
||||
|
||||
[ViewVariables] private Dictionary<AlertKey, AlertState> _alerts = new();
|
||||
|
||||
@@ -169,7 +169,7 @@ namespace Content.Shared.Alert
|
||||
{
|
||||
public Dictionary<AlertKey, AlertState> Alerts;
|
||||
|
||||
public AlertsComponentState(Dictionary<AlertKey, AlertState> alerts) : base(ContentNetIDs.ALERTS)
|
||||
public AlertsComponentState(Dictionary<AlertKey, AlertState> alerts)
|
||||
{
|
||||
Alerts = alerts;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,13 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Arcade
|
||||
{
|
||||
public class SharedSpaceVillainArcadeComponent : Component
|
||||
public abstract class SharedSpaceVillainArcadeComponent : Component
|
||||
{
|
||||
public override string Name => "SpaceVillainArcade";
|
||||
public override uint? NetID => ContentNetIDs.SPACE_VILLAIN_ARCADE;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum Indicators
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Atmos.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedGasAnalyzerComponent : Component
|
||||
{
|
||||
public override string Name => "GasAnalyzer";
|
||||
public override uint? NetID => ContentNetIDs.GAS_ANALYZER;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public enum GasAnalyzerUiKey
|
||||
@@ -77,7 +77,7 @@ namespace Content.Shared.Atmos.Components
|
||||
{
|
||||
public GasAnalyzerDanger Danger;
|
||||
|
||||
public GasAnalyzerComponentState(GasAnalyzerDanger danger) : base(ContentNetIDs.GAS_ANALYZER)
|
||||
public GasAnalyzerComponentState(GasAnalyzerDanger danger)
|
||||
{
|
||||
Danger = danger;
|
||||
}
|
||||
|
||||
@@ -12,9 +12,9 @@ using Content.Shared.Body.Template;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Standing;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -26,14 +26,14 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Shared.Body.Components
|
||||
{
|
||||
// TODO BODY Damage methods for collections of IDamageableComponents
|
||||
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedBodyComponent : Component, IBodyPartContainer, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override string Name => "Body";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.BODY;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("template", required: true)]
|
||||
private string? TemplateId { get; } = default;
|
||||
@@ -711,7 +711,7 @@ namespace Content.Shared.Body.Components
|
||||
|
||||
public readonly (string slot, EntityUid partId)[] PartIds;
|
||||
|
||||
public BodyComponentState((string slot, EntityUid partId)[] partIds) : base(ContentNetIDs.BODY)
|
||||
public BodyComponentState((string slot, EntityUid partId)[] partIds)
|
||||
{
|
||||
PartIds = partIds;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
@@ -8,8 +8,8 @@ using Content.Shared.Body.Components;
|
||||
using Content.Shared.Body.Mechanism;
|
||||
using Content.Shared.Body.Part.Property;
|
||||
using Content.Shared.Body.Surgery;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
@@ -20,12 +20,11 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Body.Part
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedBodyPartComponent : Component, IBodyPartContainer
|
||||
{
|
||||
public override string Name => "BodyPart";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.BODY_PART;
|
||||
|
||||
private SharedBodyComponent? _body;
|
||||
|
||||
// TODO BODY Remove
|
||||
@@ -384,7 +383,7 @@ namespace Content.Shared.Body.Part
|
||||
|
||||
public readonly EntityUid[] MechanismIds;
|
||||
|
||||
public BodyPartComponentState(EntityUid[] mechanismIds) : base(ContentNetIDs.BODY_PART)
|
||||
public BodyPartComponentState(EntityUid[] mechanismIds)
|
||||
{
|
||||
MechanismIds = mechanismIds;
|
||||
}
|
||||
|
||||
@@ -4,20 +4,19 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.EffectBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Buckle.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedBuckleComponent : Component, IActionBlocker, IEffectBlocker, IDraggable
|
||||
{
|
||||
public sealed override string Name => "Buckle";
|
||||
|
||||
public sealed override uint? NetID => ContentNetIDs.BUCKLE;
|
||||
|
||||
/// <summary>
|
||||
/// The range from which this entity can buckle to a <see cref="SharedStrapComponent"/>.
|
||||
/// </summary>
|
||||
@@ -64,7 +63,7 @@ namespace Content.Shared.Buckle.Components
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class BuckleComponentState : ComponentState
|
||||
{
|
||||
public BuckleComponentState(bool buckled, int? drawDepth, EntityUid? lastEntityBuckledTo, bool dontCollide) : base(ContentNetIDs.BUCKLE)
|
||||
public BuckleComponentState(bool buckled, int? drawDepth, EntityUid? lastEntityBuckledTo, bool dontCollide)
|
||||
{
|
||||
Buckled = buckled;
|
||||
DrawDepth = drawDepth;
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Buckle.Components
|
||||
@@ -26,12 +26,11 @@ namespace Content.Shared.Buckle.Components
|
||||
Down
|
||||
}
|
||||
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedStrapComponent : Component, IDragDropOn
|
||||
{
|
||||
public sealed override string Name => "Strap";
|
||||
|
||||
public sealed override uint? NetID => ContentNetIDs.STRAP;
|
||||
|
||||
bool IDragDropOn.CanDragDropOn(DragDropEvent eventArgs)
|
||||
{
|
||||
if (!eventArgs.Dragged.TryGetComponent(out SharedBuckleComponent? buckleComponent)) return false;
|
||||
@@ -46,7 +45,7 @@ namespace Content.Shared.Buckle.Components
|
||||
[Serializable, NetSerializable]
|
||||
public sealed class StrapComponentState : ComponentState
|
||||
{
|
||||
public StrapComponentState(StrapPosition position) : base(ContentNetIDs.BUCKLE)
|
||||
public StrapComponentState(StrapPosition position)
|
||||
{
|
||||
Position = position;
|
||||
}
|
||||
|
||||
@@ -1,18 +1,17 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Camera
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedCameraRecoilComponent : Component
|
||||
{
|
||||
public sealed override string Name => "CameraRecoil";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.CAMERA_RECOIL;
|
||||
|
||||
public abstract void Kick(Vector2 recoil);
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Cargo.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedCargoOrderDatabaseComponent : Component
|
||||
{
|
||||
public sealed override string Name => "CargoOrderDatabase";
|
||||
public sealed override uint? NetID => ContentNetIDs.CARGO_ORDER_DATABASE;
|
||||
}
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
@@ -18,7 +18,7 @@ namespace Content.Shared.Cargo.Components
|
||||
{
|
||||
public readonly List<CargoOrderData>? Orders;
|
||||
|
||||
public CargoOrderDatabaseState(List<CargoOrderData>? orders) : base(ContentNetIDs.CARGO_ORDER_DATABASE)
|
||||
public CargoOrderDatabaseState(List<CargoOrderData>? orders)
|
||||
{
|
||||
Orders = orders;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -11,10 +11,10 @@ using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Cargo.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedGalacticMarketComponent : Component, IEnumerable<CargoProductPrototype>, ISerializationHooks
|
||||
{
|
||||
public sealed override string Name => "GalacticMarket";
|
||||
public sealed override uint? NetID => ContentNetIDs.GALACTIC_MARKET;
|
||||
|
||||
[DataField("products")]
|
||||
protected List<string> _productIds = new();
|
||||
@@ -98,7 +98,7 @@ namespace Content.Shared.Cargo.Components
|
||||
public class GalacticMarketState : ComponentState
|
||||
{
|
||||
public List<string> Products;
|
||||
public GalacticMarketState(List<string> technologies) : base(ContentNetIDs.GALACTIC_MARKET)
|
||||
public GalacticMarketState(List<string> technologies)
|
||||
{
|
||||
Products = technologies;
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Preferences;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components.Localization;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -12,6 +12,7 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.CharacterAppearance.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedHumanoidAppearanceComponent : Component
|
||||
{
|
||||
private HumanoidCharacterAppearance _appearance = HumanoidCharacterAppearance.Default();
|
||||
@@ -19,7 +20,6 @@ namespace Content.Shared.CharacterAppearance.Components
|
||||
private Gender _gender;
|
||||
|
||||
public sealed override string Name => "HumanoidAppearance";
|
||||
public sealed override uint? NetID => ContentNetIDs.HUMANOID_APPEARANCE;
|
||||
|
||||
[DataField("categoriesHair")]
|
||||
[ViewVariables]
|
||||
@@ -105,8 +105,7 @@ namespace Content.Shared.CharacterAppearance.Components
|
||||
[NetSerializable]
|
||||
private sealed class HumanoidAppearanceComponentState : ComponentState
|
||||
{
|
||||
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance, Sex sex, Gender gender) :
|
||||
base(ContentNetIDs.HUMANOID_APPEARANCE)
|
||||
public HumanoidAppearanceComponentState(HumanoidCharacterAppearance appearance, Sex sex, Gender gender)
|
||||
{
|
||||
Appearance = appearance;
|
||||
Sex = sex;
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Objectives;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.CharacterInfo
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedCharacterInfoComponent : Component
|
||||
{
|
||||
public override string Name => "CharacterInfo";
|
||||
public override uint? NetID => ContentNetIDs.CHARACTERINFO;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected class RequestCharacterInfoMessage : ComponentMessage
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Chemistry.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedHyposprayComponent : Component
|
||||
{
|
||||
public sealed override string Name => "Hypospray";
|
||||
public sealed override uint? NetID => ContentNetIDs.HYPOSPRAY;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class HyposprayComponentState : ComponentState
|
||||
@@ -18,7 +18,7 @@ namespace Content.Shared.Chemistry.Components
|
||||
public ReagentUnit CurVolume { get; }
|
||||
public ReagentUnit MaxVolume { get; }
|
||||
|
||||
public HyposprayComponentState(ReagentUnit curVolume, ReagentUnit maxVolume) : base(ContentNetIDs.HYPOSPRAY)
|
||||
public HyposprayComponentState(ReagentUnit curVolume, ReagentUnit maxVolume)
|
||||
{
|
||||
CurVolume = curVolume;
|
||||
MaxVolume = maxVolume;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Chemistry.Components
|
||||
@@ -10,10 +10,10 @@ namespace Content.Shared.Chemistry.Components
|
||||
/// <summary>
|
||||
/// Shared class for injectors & syringes
|
||||
/// </summary>
|
||||
[NetworkedComponent()]
|
||||
public class SharedInjectorComponent : Component
|
||||
{
|
||||
public override string Name => "Injector";
|
||||
public sealed override uint? NetID => ContentNetIDs.REAGENT_INJECTOR;
|
||||
|
||||
/// <summary>
|
||||
/// Component data used for net updates. Used by client for item status ui
|
||||
@@ -25,7 +25,7 @@ namespace Content.Shared.Chemistry.Components
|
||||
public ReagentUnit TotalVolume { get; }
|
||||
public InjectorToggleMode CurrentMode { get; }
|
||||
|
||||
public InjectorComponentState(ReagentUnit currentVolume, ReagentUnit totalVolume, InjectorToggleMode currentMode) : base(ContentNetIDs.REAGENT_INJECTOR)
|
||||
public InjectorComponentState(ReagentUnit currentVolume, ReagentUnit totalVolume, InjectorToggleMode currentMode)
|
||||
{
|
||||
CurrentVolume = currentVolume;
|
||||
TotalVolume = totalVolume;
|
||||
|
||||
@@ -4,8 +4,8 @@ using System.Collections.Generic;
|
||||
using Content.Shared.Chemistry.Reaction;
|
||||
using Content.Shared.Chemistry.Reagent;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Log;
|
||||
@@ -22,13 +22,11 @@ namespace Content.Shared.Chemistry.Solution.Components
|
||||
/// <summary>
|
||||
/// Holds a <see cref="Solution"/> with a limited volume.
|
||||
/// </summary>
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedSolutionContainerComponent : Component, IExamine, ISolutionInteractionsComponent
|
||||
{
|
||||
public override string Name => "SolutionContainer";
|
||||
|
||||
/// <inheritdoc />
|
||||
public sealed override uint? NetID => ContentNetIDs.SOLUTION;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("contents")]
|
||||
public Solution Solution { get; private set; } = new();
|
||||
@@ -324,7 +322,7 @@ namespace Content.Shared.Chemistry.Solution.Components
|
||||
{
|
||||
public readonly Solution Solution;
|
||||
|
||||
public SolutionContainerComponentState(Solution solution) : base(ContentNetIDs.SOLUTION)
|
||||
public SolutionContainerComponentState(Solution solution)
|
||||
{
|
||||
Solution = solution;
|
||||
}
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Climbing
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedClimbingComponent : Component, IActionBlocker
|
||||
{
|
||||
public sealed override string Name => "Climbing";
|
||||
public sealed override uint? NetID => ContentNetIDs.CLIMBING;
|
||||
|
||||
protected bool IsOnClimbableThisFrame
|
||||
{
|
||||
@@ -99,7 +99,7 @@ namespace Content.Shared.Climbing
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class ClimbModeComponentState : ComponentState
|
||||
{
|
||||
public ClimbModeComponentState(bool climbing, bool isTransitioning) : base(ContentNetIDs.CLIMBING)
|
||||
public ClimbModeComponentState(bool climbing, bool isTransitioning)
|
||||
{
|
||||
Climbing = climbing;
|
||||
IsTransitioning = isTransitioning;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -13,7 +12,7 @@ namespace Content.Shared.Clothing
|
||||
|
||||
public string? EquippedPrefix { get; }
|
||||
|
||||
public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix) : base(ContentNetIDs.CLOTHING)
|
||||
public ClothingComponentState(string? clothingEquippedPrefix, string? equippedPrefix)
|
||||
{
|
||||
ClothingEquippedPrefix = clothingEquippedPrefix;
|
||||
EquippedPrefix = equippedPrefix;
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Clothing
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedMagbootsComponent : Component, IMoveSpeedModifier
|
||||
{
|
||||
public sealed override string Name => "Magboots";
|
||||
public sealed override uint? NetID => ContentNetIDs.MAGBOOTS;
|
||||
|
||||
public abstract bool On { get; set; }
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace Content.Shared.Clothing
|
||||
{
|
||||
public bool On { get; }
|
||||
|
||||
public MagbootsComponentState(bool @on) : base(ContentNetIDs.MAGBOOTS)
|
||||
public MagbootsComponentState(bool @on)
|
||||
{
|
||||
On = on;
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Targeting;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.CombatMode
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedCombatModeComponent : Component
|
||||
{
|
||||
public sealed override uint? NetID => ContentNetIDs.COMBATMODE;
|
||||
public override string Name => "CombatMode";
|
||||
|
||||
private bool _isInCombatMode;
|
||||
@@ -78,7 +78,6 @@ namespace Content.Shared.CombatMode
|
||||
public TargetingZone TargetingZone { get; }
|
||||
|
||||
public CombatModeComponentState(bool isInCombatMode, TargetingZone targetingZone)
|
||||
: base(ContentNetIDs.COMBATMODE)
|
||||
{
|
||||
IsInCombatMode = isInCombatMode;
|
||||
TargetingZone = targetingZone;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
@@ -12,10 +12,10 @@ namespace Content.Shared.Cooldown
|
||||
/// Stores a visual "cooldown" for items, that gets displayed in the hands GUI.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public sealed class ItemCooldownComponent : Component
|
||||
{
|
||||
public override string Name => "ItemCooldown";
|
||||
public override uint? NetID => ContentNetIDs.ITEMCOOLDOWN;
|
||||
|
||||
private TimeSpan? _cooldownEnd;
|
||||
private TimeSpan? _cooldownStart;
|
||||
@@ -80,8 +80,7 @@ namespace Content.Shared.Cooldown
|
||||
public TimeSpan? CooldownStart { get; set; }
|
||||
public TimeSpan? CooldownEnd { get; set; }
|
||||
|
||||
public ItemCooldownComponentState() : base(ContentNetIDs.ITEMCOOLDOWN)
|
||||
{
|
||||
public ItemCooldownComponentState() {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -11,10 +11,10 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Crayon
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedCrayonComponent : Component
|
||||
{
|
||||
public override string Name => "Crayon";
|
||||
public override uint? NetID => ContentNetIDs.CRAYONS;
|
||||
|
||||
public string SelectedState { get; set; } = string.Empty;
|
||||
|
||||
@@ -54,7 +54,7 @@ namespace Content.Shared.Crayon
|
||||
public readonly int Charges;
|
||||
public readonly int Capacity;
|
||||
|
||||
public CrayonComponentState(string color, string state, int charges, int capacity) : base(ContentNetIDs.CRAYONS)
|
||||
public CrayonComponentState(string color, string state, int charges, int capacity)
|
||||
{
|
||||
Color = color;
|
||||
State = state;
|
||||
|
||||
@@ -1,19 +1,19 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Pulling.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Cuffs.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedCuffableComponent : Component, IActionBlocker
|
||||
{
|
||||
public override string Name => "Cuffable";
|
||||
public override uint? NetID => ContentNetIDs.CUFFED;
|
||||
|
||||
[ComponentDependency] private readonly SharedPullableComponent? _pullable = default!;
|
||||
|
||||
@@ -42,7 +42,7 @@ namespace Content.Shared.Cuffs.Components
|
||||
public string IconState { get; }
|
||||
public Color Color { get; }
|
||||
|
||||
public CuffableComponentState(int numHandsCuffed, bool canStillInteract, string? rsiPath, string iconState, Color color) : base(ContentNetIDs.CUFFED)
|
||||
public CuffableComponentState(int numHandsCuffed, bool canStillInteract, string? rsiPath, string iconState, Color color)
|
||||
{
|
||||
NumHandsCuffed = numHandsCuffed;
|
||||
CanStillInteract = canStillInteract;
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Cuffs.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedHandcuffComponent : Component
|
||||
{
|
||||
public override string Name => "Handcuff";
|
||||
public override uint? NetID => ContentNetIDs.HANDCUFFS;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
protected sealed class HandcuffedComponentState : ComponentState
|
||||
{
|
||||
public string? IconState { get; }
|
||||
|
||||
public HandcuffedComponentState(string? iconState) : base(ContentNetIDs.HANDCUFFS)
|
||||
public HandcuffedComponentState(string? iconState)
|
||||
{
|
||||
IconState = iconState;
|
||||
}
|
||||
|
||||
@@ -5,9 +5,9 @@ using System.Linq;
|
||||
using Content.Shared.Acts;
|
||||
using Content.Shared.Damage.Container;
|
||||
using Content.Shared.Damage.Resistances;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Radiation;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Prototypes;
|
||||
@@ -23,12 +23,11 @@ namespace Content.Shared.Damage.Components
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IDamageableComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class DamageableComponent : Component, IDamageableComponent, IRadiationAct, ISerializationHooks
|
||||
{
|
||||
public override string Name => "Damageable";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.DAMAGEABLE;
|
||||
|
||||
// TODO define these in yaml?
|
||||
public const string DefaultResistanceSet = "defaultResistances";
|
||||
public const string DefaultDamageContainer = "metallicDamageContainer";
|
||||
@@ -411,7 +410,7 @@ namespace Content.Shared.Damage.Components
|
||||
{
|
||||
public readonly Dictionary<DamageType, int> DamageList;
|
||||
|
||||
public DamageableComponentState(Dictionary<DamageType, int> damageList) : base(ContentNetIDs.DAMAGEABLE)
|
||||
public DamageableComponentState(Dictionary<DamageType, int> damageList)
|
||||
{
|
||||
DamageList = damageList;
|
||||
}
|
||||
|
||||
@@ -1,18 +1,17 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.DoAfter
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedDoAfterComponent : Component
|
||||
{
|
||||
public override string Name => "DoAfter";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.DO_AFTER;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
@@ -20,7 +19,7 @@ namespace Content.Shared.DoAfter
|
||||
{
|
||||
public List<ClientDoAfter> DoAfters { get; }
|
||||
|
||||
public DoAfterComponentState(List<ClientDoAfter> doAfters) : base(ContentNetIDs.DO_AFTER)
|
||||
public DoAfterComponentState(List<ClientDoAfter> doAfters)
|
||||
{
|
||||
DoAfters = doAfters;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -12,10 +12,10 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Doors
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedDoorComponent : Component
|
||||
{
|
||||
public override string Name => "Door";
|
||||
public override uint? NetID => ContentNetIDs.DOOR;
|
||||
|
||||
[ComponentDependency]
|
||||
protected readonly SharedAppearanceComponent? AppearanceComponent = null;
|
||||
@@ -167,7 +167,7 @@ namespace Content.Shared.Doors
|
||||
public readonly List<EntityUid> CurrentlyCrushing;
|
||||
public readonly TimeSpan CurTime;
|
||||
|
||||
public DoorComponentState(SharedDoorComponent.DoorState doorState, TimeSpan? startTime, List<EntityUid> currentlyCrushing, TimeSpan curTime) : base(ContentNetIDs.DOOR)
|
||||
public DoorComponentState(SharedDoorComponent.DoorState doorState, TimeSpan? startTime, List<EntityUid> currentlyCrushing, TimeSpan curTime)
|
||||
{
|
||||
DoorState = doorState;
|
||||
StartTime = startTime;
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Flash
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedFlashableComponent : Component
|
||||
{
|
||||
public override string Name => "Flashable";
|
||||
public override uint? NetID => ContentNetIDs.FLASHABLE;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
@@ -18,7 +18,7 @@ namespace Content.Shared.Flash
|
||||
public double Duration { get; }
|
||||
public TimeSpan Time { get; }
|
||||
|
||||
public FlashComponentState(double duration, TimeSpan time) : base(ContentNetIDs.FLASHABLE)
|
||||
public FlashComponentState(double duration, TimeSpan time)
|
||||
{
|
||||
Duration = duration;
|
||||
Time = time;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
@@ -50,7 +49,7 @@ namespace Content.Shared.Friction
|
||||
{
|
||||
public float Modifier;
|
||||
|
||||
public TileFrictionComponentState(float modifier) : base(ContentNetIDs.TILE_FRICTION)
|
||||
public TileFrictionComponentState(float modifier)
|
||||
{
|
||||
Modifier = modifier;
|
||||
}
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -10,10 +10,10 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Ghost
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedGhostComponent : Component, IActionBlocker
|
||||
{
|
||||
public override string Name => "Ghost";
|
||||
public override uint? NetID => ContentNetIDs.GHOST;
|
||||
|
||||
/// <summary>
|
||||
/// Changed by <see cref="GhostChangeCanReturnToBodyEvent"/>
|
||||
@@ -61,7 +61,6 @@ namespace Content.Shared.Ghost
|
||||
bool canReturnToBody,
|
||||
HashSet<string>? locationWarps = null,
|
||||
Dictionary<EntityUid, string>? playerWarps = null)
|
||||
: base(ContentNetIDs.GHOST)
|
||||
{
|
||||
CanReturnToBody = canReturnToBody;
|
||||
LocationWarps = locationWarps;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -9,10 +9,10 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Shared.Gravity
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
public sealed class GravityComponent : Component
|
||||
{
|
||||
public override string Name => "Gravity";
|
||||
public override uint? NetID => ContentNetIDs.GRAVITY;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public bool Enabled
|
||||
@@ -53,7 +53,7 @@ namespace Content.Shared.Gravity
|
||||
{
|
||||
public bool Enabled { get; }
|
||||
|
||||
public GravityComponentState(bool enabled) : base(ContentNetIDs.GRAVITY)
|
||||
public GravityComponentState(bool enabled)
|
||||
{
|
||||
Enabled = enabled;
|
||||
}
|
||||
|
||||
@@ -1,17 +1,16 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Gravity
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedGravityGeneratorComponent : Component
|
||||
{
|
||||
public override string Name => "GravityGenerator";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.GRAVITY_GENERATOR;
|
||||
|
||||
/// <summary>
|
||||
/// Sent to the server to set whether the generator should be on or off
|
||||
/// </summary>
|
||||
|
||||
@@ -5,9 +5,9 @@ using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
@@ -19,12 +19,11 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Hands.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedHandsComponent : Component, ISharedHandsComponent
|
||||
{
|
||||
public sealed override string Name => "Hands";
|
||||
|
||||
public sealed override uint? NetID => ContentNetIDs.HANDS;
|
||||
|
||||
public event Action? OnItemChanged; //TODO: Try to replace C# event
|
||||
|
||||
/// <summary>
|
||||
@@ -867,7 +866,7 @@ namespace Content.Shared.Hands.Components
|
||||
public HandState[] Hands { get; }
|
||||
public string? ActiveHand { get; }
|
||||
|
||||
public HandsComponentState(HandState[] hands, string? activeHand = null) : base(ContentNetIDs.HANDS)
|
||||
public HandsComponentState(HandState[] hands, string? activeHand = null)
|
||||
{
|
||||
Hands = hands;
|
||||
ActiveHand = activeHand;
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.Audio.Midi;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Instruments
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedInstrumentComponent : Component
|
||||
{
|
||||
public override string Name => "Instrument";
|
||||
public override uint? NetID => ContentNetIDs.INSTRUMENTS;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public virtual byte InstrumentProgram { get; set; }
|
||||
@@ -75,7 +75,7 @@ namespace Content.Shared.Instruments
|
||||
public bool AllowProgramChange { get; }
|
||||
public bool RespectMidiLimits { get; }
|
||||
|
||||
public InstrumentState(bool playing, byte instrumentProgram, byte instrumentBank, bool allowPercussion, bool allowProgramChange, bool respectMidiLimits, uint sequencerTick = 0) : base(ContentNetIDs.INSTRUMENTS)
|
||||
public InstrumentState(bool playing, byte instrumentProgram, byte instrumentBank, bool allowPercussion, bool allowProgramChange, bool respectMidiLimits, uint sequencerTick = 0)
|
||||
{
|
||||
Playing = playing;
|
||||
InstrumentProgram = instrumentProgram;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Reflection;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -13,13 +13,13 @@ using static Content.Shared.Inventory.EquipmentSlotDefines;
|
||||
|
||||
namespace Content.Shared.Inventory
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedInventoryComponent : Component, IMoveSpeedModifier
|
||||
{
|
||||
[Dependency] protected readonly IReflectionManager ReflectionManager = default!;
|
||||
[Dependency] protected readonly IDynamicTypeFactory DynamicTypeFactory = default!;
|
||||
|
||||
public sealed override string Name => "Inventory";
|
||||
public sealed override uint? NetID => ContentNetIDs.STORAGE;
|
||||
|
||||
[ViewVariables]
|
||||
protected Inventory InventoryInstance { get; private set; } = default!;
|
||||
@@ -52,7 +52,7 @@ namespace Content.Shared.Inventory
|
||||
public List<KeyValuePair<Slots, EntityUid>> Entities { get; }
|
||||
public KeyValuePair<Slots, (EntityUid entity, bool fits)>? HoverEntity { get; }
|
||||
|
||||
public InventoryComponentState(List<KeyValuePair<Slots, EntityUid>> entities, KeyValuePair<Slots, (EntityUid entity, bool fits)>? hoverEntity = null) : base(ContentNetIDs.STORAGE)
|
||||
public InventoryComponentState(List<KeyValuePair<Slots, EntityUid>> entities, KeyValuePair<Slots, (EntityUid entity, bool fits)>? hoverEntity = null)
|
||||
{
|
||||
Entities = entities;
|
||||
HoverEntity = hoverEntity;
|
||||
|
||||
@@ -5,8 +5,8 @@ using Content.Shared.Hands.Components;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Interaction.Helpers;
|
||||
using Content.Shared.Inventory;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Players;
|
||||
@@ -19,12 +19,11 @@ namespace Content.Shared.Item
|
||||
/// <summary>
|
||||
/// Players can pick up, drop, and put items in bags, and they can be seen in player's hands.
|
||||
/// </summary>
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedItemComponent : Component, IEquipped, IUnequipped, IInteractHand
|
||||
{
|
||||
public override string Name => "Item";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.ITEM;
|
||||
|
||||
/// <summary>
|
||||
/// How much big this item is.
|
||||
/// </summary>
|
||||
@@ -169,7 +168,7 @@ namespace Content.Shared.Item
|
||||
public Color Color { get; }
|
||||
public string? RsiPath { get; }
|
||||
|
||||
public ItemComponentState(int size, string? equippedPrefix, Color color, string? rsiPath) : base(ContentNetIDs.ITEM)
|
||||
public ItemComponentState(int size, string? equippedPrefix, Color color, string? rsiPath)
|
||||
{
|
||||
Size = size;
|
||||
EquippedPrefix = equippedPrefix;
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Kitchen.Components
|
||||
{
|
||||
|
||||
[NetworkedComponent()]
|
||||
public class SharedMicrowaveComponent : Component
|
||||
{
|
||||
|
||||
public override string Name => "Microwave";
|
||||
public override uint? NetID => ContentNetIDs.MICROWAVE;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class MicrowaveStartCookMessage : BoundUserInterfaceMessage
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.Chemistry.Solution;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -10,7 +9,6 @@ namespace Content.Shared.Kitchen.Components
|
||||
public abstract class SharedReagentGrinderComponent : Component
|
||||
{
|
||||
public override string Name => "ReagentGrinder";
|
||||
public override uint? NetID => ContentNetIDs.REAGENT_GRINDER;
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class ReagentGrinderGrindStartMessage : BoundUserInterfaceMessage
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Lathe
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedLatheComponent : Component
|
||||
{
|
||||
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
|
||||
|
||||
public override string Name => "Lathe";
|
||||
public override uint? NetID => ContentNetIDs.LATHE;
|
||||
|
||||
public bool CanProduce(LatheRecipePrototype recipe, int quantity = 1)
|
||||
{
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -12,10 +12,10 @@ using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Lathe
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedLatheDatabaseComponent : Component, IEnumerable<LatheRecipePrototype>, ISerializationHooks
|
||||
{
|
||||
public override string Name => "LatheDatabase";
|
||||
public override uint? NetID => ContentNetIDs.LATHE_DATABASE;
|
||||
|
||||
[DataField("recipes")] private List<string> _recipeIds = new();
|
||||
|
||||
@@ -127,7 +127,7 @@ namespace Content.Shared.Lathe
|
||||
public class LatheDatabaseState : ComponentState
|
||||
{
|
||||
public readonly List<string> Recipes;
|
||||
public LatheDatabaseState(List<string> recipes) : base(ContentNetIDs.LATHE_DATABASE)
|
||||
public LatheDatabaseState(List<string> recipes)
|
||||
{
|
||||
Recipes = recipes;
|
||||
}
|
||||
|
||||
@@ -3,17 +3,17 @@ using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.Materials;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Lathe
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedMaterialStorageComponent : Component, IEnumerable<KeyValuePair<string, int>>
|
||||
{
|
||||
public override string Name => "MaterialStorage";
|
||||
public sealed override uint? NetID => ContentNetIDs.MATERIAL_STORAGE;
|
||||
|
||||
[ViewVariables]
|
||||
protected virtual Dictionary<string, int> Storage { get; set; } = new();
|
||||
@@ -72,7 +72,7 @@ namespace Content.Shared.Lathe
|
||||
public class MaterialStorageState : ComponentState
|
||||
{
|
||||
public readonly Dictionary<string, int> Storage;
|
||||
public MaterialStorageState(Dictionary<string, int> storage) : base(ContentNetIDs.MATERIAL_STORAGE)
|
||||
public MaterialStorageState(Dictionary<string, int> storage)
|
||||
{
|
||||
Storage = storage;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -12,14 +12,13 @@ using Robust.Shared.Serialization.Manager.Attributes;
|
||||
namespace Content.Shared.Lathe
|
||||
{
|
||||
[ComponentReference(typeof(SharedLatheDatabaseComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class SharedProtolatheDatabaseComponent : SharedLatheDatabaseComponent, ISerializationHooks
|
||||
{
|
||||
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
|
||||
|
||||
public override string Name => "ProtolatheDatabase";
|
||||
|
||||
public sealed override uint? NetID => ContentNetIDs.PROTOLATHE_DATABASE;
|
||||
|
||||
[DataField("protolatherecipes")] private List<string> _recipeIds = new();
|
||||
|
||||
/// <summary>
|
||||
@@ -41,7 +40,7 @@ namespace Content.Shared.Lathe
|
||||
public class ProtolatheDatabaseState : ComponentState
|
||||
{
|
||||
public readonly List<string> Recipes;
|
||||
public ProtolatheDatabaseState(List<string> recipes) : base(ContentNetIDs.PROTOLATHE_DATABASE)
|
||||
public ProtolatheDatabaseState(List<string> recipes)
|
||||
{
|
||||
Recipes = recipes;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Light.Component
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedHandheldLightComponent : Robust.Shared.GameObjects.Component
|
||||
{
|
||||
public sealed override string Name => "HandheldLight";
|
||||
public sealed override uint? NetID => ContentNetIDs.HANDHELD_LIGHT;
|
||||
|
||||
protected abstract bool HasCell { get; }
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Content.Shared.Light.Component
|
||||
{
|
||||
public byte? Charge { get; }
|
||||
|
||||
public HandheldLightComponentState(byte? charge) : base(ContentNetIDs.HANDHELD_LIGHT)
|
||||
public HandheldLightComponentState(byte? charge)
|
||||
{
|
||||
Charge = charge;
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
@@ -8,8 +8,8 @@ using Content.Shared.Alert;
|
||||
using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.MobState.State;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -23,12 +23,11 @@ namespace Content.Shared.MobState.Components
|
||||
/// Additionally, it handles sending effects to clients
|
||||
/// (such as blur effect for unconsciousness) and managing the health HUD.
|
||||
/// </summary>
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedMobStateComponent : Component, IMobStateComponent, IActionBlocker
|
||||
{
|
||||
public override string Name => "MobState";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.MOB_STATE;
|
||||
|
||||
/// <summary>
|
||||
/// States that this <see cref="SharedMobStateComponent"/> mapped to
|
||||
/// the amount of damage at which they are triggered.
|
||||
@@ -401,7 +400,7 @@ namespace Content.Shared.MobState.Components
|
||||
{
|
||||
public readonly int? CurrentThreshold;
|
||||
|
||||
public MobStateComponentState(int? currentThreshold) : base(ContentNetIDs.MOB_STATE)
|
||||
public MobStateComponentState(int? currentThreshold)
|
||||
{
|
||||
CurrentThreshold = currentThreshold;
|
||||
}
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
@@ -15,6 +15,7 @@ namespace Content.Shared.Movement.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IMoverComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class SharedPlayerInputMoverComponent : Component, IMoverComponent
|
||||
{
|
||||
// This class has to be able to handle server TPS being lower than client FPS.
|
||||
@@ -42,7 +43,6 @@ namespace Content.Shared.Movement.Components
|
||||
[ComponentDependency] private readonly MovementSpeedModifierComponent? _movementSpeed = default!;
|
||||
|
||||
public override string Name => "PlayerInputMover";
|
||||
public override uint? NetID => ContentNetIDs.PLAYER_INPUT_MOVER;
|
||||
|
||||
private GameTick _lastInputTick;
|
||||
private ushort _lastInputSubTick;
|
||||
@@ -238,8 +238,7 @@ namespace Content.Shared.Movement.Components
|
||||
{
|
||||
public MoveButtons Buttons { get; }
|
||||
|
||||
public MoverComponentState(MoveButtons buttons) : base(ContentNetIDs
|
||||
.PLAYER_INPUT_MOVER)
|
||||
public MoverComponentState(MoveButtons buttons)
|
||||
{
|
||||
Buttons = buttons;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Players;
|
||||
@@ -16,10 +16,10 @@ namespace Content.Shared.Movement.Components
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IMobMoverComponent))]
|
||||
[NetworkedComponent()]
|
||||
public class SharedPlayerMobMoverComponent : Component, IMobMoverComponent
|
||||
{
|
||||
public override string Name => "PlayerMobMover";
|
||||
public override uint? NetID => ContentNetIDs.PLAYER_MOB_MOVER;
|
||||
|
||||
private float _stepSoundDistance;
|
||||
[DataField("grabRange")]
|
||||
@@ -112,7 +112,7 @@ namespace Content.Shared.Movement.Components
|
||||
public float PushStrength;
|
||||
public float WeightlessStrength;
|
||||
|
||||
public PlayerMobMoverComponentState(float grabRange, float pushStrength, float weightlessStrength) : base(ContentNetIDs.PLAYER_MOB_MOVER)
|
||||
public PlayerMobMoverComponentState(float grabRange, float pushStrength, float weightlessStrength)
|
||||
{
|
||||
GrabRange = grabRange;
|
||||
PushStrength = pushStrength;
|
||||
|
||||
@@ -1,108 +0,0 @@
|
||||
#nullable enable
|
||||
|
||||
namespace Content.Shared.NetIDs
|
||||
{
|
||||
// Starting from 1000 to avoid crossover with engine.
|
||||
public static class ContentNetIDs
|
||||
{
|
||||
// As a CMO main I hereby declare the hypospray worthy of ID #1000.
|
||||
public const uint HYPOSPRAY = 1000;
|
||||
public const uint DESTRUCTIBLE = 1001;
|
||||
public const uint MAGAZINE_BARREL = 1002;
|
||||
public const uint HANDS = 1003;
|
||||
public const uint SOLUTION = 1004;
|
||||
public const uint STORAGE = 1005;
|
||||
public const uint INVENTORY = 1006;
|
||||
public const uint POWER_DEBUG_TOOL = 1007;
|
||||
public const uint PLAYER_MOB_MOVER = 1008;
|
||||
public const uint TILE_FRICTION = 1009;
|
||||
public const uint RANGED_WEAPON = 1010;
|
||||
public const uint CAMERA_RECOIL = 1011;
|
||||
public const uint SOUND = 1012;
|
||||
public const uint ITEM = 1013;
|
||||
public const uint CLOTHING = 1014;
|
||||
public const uint ENTITYSTORAGE = 1015;
|
||||
public const uint LATHE = 1016;
|
||||
public const uint LATHE_DATABASE = 1017;
|
||||
public const uint MATERIAL_STORAGE = 1018;
|
||||
public const uint HAND_TELEPORTER = 1019;
|
||||
public const uint VENDING_MACHINE = 1020;
|
||||
public const uint PROTOLATHE_DATABASE = 1021;
|
||||
public const uint TECHNOLOGY_DATABASE = 1022;
|
||||
public const uint RESEARCH_CONSOLE = 1023;
|
||||
public const uint WIRES = 1024;
|
||||
public const uint COMBATMODE = 1025;
|
||||
public const uint ALERTS = 1026;
|
||||
public const uint OVERLAYEFFECTS = 1027;
|
||||
public const uint STOMACH = 1028;
|
||||
public const uint ITEMCOOLDOWN = 1029;
|
||||
public const uint CARGO_ORDER_DATABASE = 1030;
|
||||
public const uint GALACTIC_MARKET = 1031;
|
||||
public const uint HUMANOID_APPEARANCE = 1032;
|
||||
public const uint INSTRUMENTS = 1033;
|
||||
public const uint WELDER = 1034;
|
||||
public const uint STACK = 1035;
|
||||
public const uint HANDHELD_LIGHT = 1036;
|
||||
public const uint PAPER = 1037;
|
||||
public const uint REAGENT_INJECTOR = 1038;
|
||||
public const uint GHOST = 1039;
|
||||
public const uint MICROWAVE = 1040;
|
||||
public const uint GRAVITY_GENERATOR = 1041;
|
||||
public const uint SURGERY = 1042;
|
||||
public const uint MULTITOOLS = 1043;
|
||||
public const uint PDA = 1044;
|
||||
public const uint PATHFINDER_DEBUG = 1045;
|
||||
public const uint AI_DEBUG = 1046;
|
||||
public const uint PLAYER_INPUT_MOVER = 1047;
|
||||
public const uint STUNNABLE = 1048;
|
||||
public const uint HUNGER = 1049;
|
||||
public const uint THIRST = 1050;
|
||||
public const uint FLASHABLE = 1051;
|
||||
public const uint BUCKLE = 1052;
|
||||
public const uint PROJECTILE = 1053;
|
||||
// 1054
|
||||
public const uint STRAP = 1055;
|
||||
public const uint DISPOSABLE = 1056;
|
||||
public const uint GAS_ANALYZER = 1057;
|
||||
public const uint DO_AFTER = 1058;
|
||||
public const uint RADIATION_PULSE = 1059;
|
||||
public const uint BODY = 1060;
|
||||
public const uint CLIMBING = 1061;
|
||||
public const uint BOLTACTION_BARREL = 1062;
|
||||
public const uint PUMP_BARREL = 1063;
|
||||
public const uint REVOLVER_BARREL = 1064;
|
||||
public const uint CUFFED = 1065;
|
||||
public const uint HANDCUFFS = 1066;
|
||||
public const uint BATTERY_BARREL = 1067;
|
||||
public const uint SUSPICION_ROLE = 1068;
|
||||
public const uint ROTATION = 1069;
|
||||
public const uint MOB_STATE = 1070;
|
||||
public const uint SLIP = 1071;
|
||||
public const uint SPACE_VILLAIN_ARCADE = 1072;
|
||||
public const uint BLOCKGAME_ARCADE = 1073;
|
||||
public const uint BODY_PART = 1074;
|
||||
public const uint CRAYONS = 1075;
|
||||
public const uint PLACEABLE_SURFACE = 1076;
|
||||
public const uint STORABLE = 1077;
|
||||
public const uint PULLABLE = 1078;
|
||||
public const uint GAS_TANK = 1079;
|
||||
public const uint SINGULARITY = 1080;
|
||||
public const uint CHARACTERINFO = 1081;
|
||||
public const uint REAGENT_GRINDER = 1082;
|
||||
public const uint ACTIONS = 1083;
|
||||
public const uint DAMAGEABLE = 1084;
|
||||
public const uint MAGBOOTS = 1085;
|
||||
public const uint TAG = 1086;
|
||||
// Used for clientside fake prediction of doors.
|
||||
public const uint DOOR = 1087;
|
||||
public const uint SPAWN_AFTER_INTERACT = 1088;
|
||||
public const uint DISASSEMBLE_ON_ACTIVATE = 1089;
|
||||
public const uint LIGHT_REPLACER = 1090;
|
||||
public const uint SINGULARITY_DISTORTION = 1091;
|
||||
public const uint GRAVITY = 1092;
|
||||
public const uint STANDING_STATE = 1093;
|
||||
|
||||
// Net IDs for integration tests.
|
||||
public const uint PREDICTION_TEST = 10001;
|
||||
}
|
||||
}
|
||||
@@ -1,19 +1,18 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedHungerComponent : Component, IMoveSpeedModifier
|
||||
{
|
||||
public sealed override string Name => "Hunger";
|
||||
|
||||
public sealed override uint? NetID => ContentNetIDs.HUNGER;
|
||||
|
||||
[ViewVariables]
|
||||
public abstract HungerThreshold CurrentHungerThreshold { get; }
|
||||
|
||||
@@ -46,7 +45,7 @@ namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
public HungerThreshold CurrentThreshold { get; }
|
||||
|
||||
public HungerComponentState(HungerThreshold currentThreshold) : base(ContentNetIDs.HUNGER)
|
||||
public HungerComponentState(HungerThreshold currentThreshold)
|
||||
{
|
||||
CurrentThreshold = currentThreshold;
|
||||
}
|
||||
|
||||
@@ -1,19 +1,18 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedThirstComponent : Component, IMoveSpeedModifier
|
||||
{
|
||||
public sealed override string Name => "Thirst";
|
||||
|
||||
public sealed override uint? NetID => ContentNetIDs.THIRST;
|
||||
|
||||
[ViewVariables]
|
||||
public abstract ThirstThreshold CurrentThirstThreshold { get; }
|
||||
|
||||
@@ -45,7 +44,7 @@ namespace Content.Shared.Nutrition.Components
|
||||
{
|
||||
public ThirstThreshold CurrentThreshold { get; }
|
||||
|
||||
public ThirstComponentState(ThirstThreshold currentThreshold) : base(ContentNetIDs.THIRST)
|
||||
public ThirstComponentState(ThirstThreshold currentThreshold)
|
||||
{
|
||||
CurrentThreshold = currentThreshold;
|
||||
}
|
||||
|
||||
@@ -1,17 +1,16 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.PDA
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedPDAComponent : Component
|
||||
{
|
||||
public override string Name => "PDA";
|
||||
public override uint? NetID => ContentNetIDs.PDA;
|
||||
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
@@ -177,7 +176,7 @@ namespace Content.Shared.PDA
|
||||
|
||||
public UplinkListingData(string listingName,string itemId,
|
||||
int price, UplinkCategory category,
|
||||
string description) : base(ContentNetIDs.PDA)
|
||||
string description)
|
||||
{
|
||||
ListingName = listingName;
|
||||
Price = price;
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Placeable
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedPlaceableSurfaceComponent : Component
|
||||
{
|
||||
public override string Name => "PlaceableSurface";
|
||||
public override uint? NetID => ContentNetIDs.PLACEABLE_SURFACE;
|
||||
public virtual bool IsPlaceable { get; set; }
|
||||
public virtual bool PlaceCentered { get; set; }
|
||||
public virtual Vector2 PositionOffset { get; set; }
|
||||
@@ -23,7 +23,7 @@ namespace Content.Shared.Placeable
|
||||
public readonly bool PlaceCentered;
|
||||
public readonly Vector2 PositionOffset;
|
||||
|
||||
public PlaceableSurfaceComponentState(bool placeable, bool centered, Vector2 offset) : base(ContentNetIDs.PLACEABLE_SURFACE)
|
||||
public PlaceableSurfaceComponentState(bool placeable, bool centered, Vector2 offset)
|
||||
{
|
||||
IsPlaceable = placeable;
|
||||
PlaceCentered = centered;
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Projectiles
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedProjectileComponent : Component
|
||||
{
|
||||
private bool _ignoreShooter = true;
|
||||
public override string Name => "Projectile";
|
||||
public override uint? NetID => ContentNetIDs.PROJECTILE;
|
||||
|
||||
public EntityUid Shooter { get; protected set; }
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace Content.Shared.Projectiles
|
||||
[NetSerializable, Serializable]
|
||||
protected class ProjectileComponentState : ComponentState
|
||||
{
|
||||
public ProjectileComponentState(EntityUid shooter, bool ignoreShooter) : base(ContentNetIDs.PROJECTILE)
|
||||
public ProjectileComponentState(EntityUid shooter, bool ignoreShooter)
|
||||
{
|
||||
Shooter = shooter;
|
||||
IgnoreShooter = ignoreShooter;
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Movement;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Log;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Physics;
|
||||
@@ -17,10 +17,10 @@ using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Pulling.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedPullableComponent : Component, IRelayMoveInput
|
||||
{
|
||||
public override string Name => "Pullable";
|
||||
public override uint? NetID => ContentNetIDs.PULLABLE;
|
||||
|
||||
[ComponentDependency] private readonly PhysicsComponent? _physics = default!;
|
||||
|
||||
@@ -381,7 +381,7 @@ namespace Content.Shared.Pulling.Components
|
||||
{
|
||||
public readonly EntityUid? Puller;
|
||||
|
||||
public PullableComponentState(EntityUid? puller) : base(ContentNetIDs.PULLABLE)
|
||||
public PullableComponentState(EntityUid? puller)
|
||||
{
|
||||
Puller = puller;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Radiation
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedRadiationPulseComponent : Component
|
||||
{
|
||||
public override string Name => "RadiationPulse";
|
||||
public override uint? NetID => ContentNetIDs.RADIATION_PULSE;
|
||||
|
||||
public virtual float RadsPerSecond { get; set; }
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Content.Shared.Radiation
|
||||
public readonly bool Decay;
|
||||
public readonly TimeSpan EndTime;
|
||||
|
||||
public RadiationPulseState(float radsPerSecond, float range, bool draw, bool decay, TimeSpan endTime) : base(ContentNetIDs.RADIATION_PULSE)
|
||||
public RadiationPulseState(float radsPerSecond, float range, bool draw, bool decay, TimeSpan endTime)
|
||||
{
|
||||
RadsPerSecond = radsPerSecond;
|
||||
Range = range;
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Research.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedResearchConsoleComponent : Component
|
||||
{
|
||||
public override string Name => "ResearchConsole";
|
||||
public override uint? NetID => ContentNetIDs.RESEARCH_CONSOLE;
|
||||
|
||||
[NetSerializable, Serializable]
|
||||
public enum ResearchConsoleUiKey
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Research.Prototypes;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -12,10 +12,10 @@ using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Research.Components
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedTechnologyDatabaseComponent : Component, IEnumerable<TechnologyPrototype>, ISerializationHooks
|
||||
{
|
||||
public override string Name => "TechnologyDatabase";
|
||||
public override uint? NetID => ContentNetIDs.TECHNOLOGY_DATABASE;
|
||||
|
||||
[DataField("technologies")] private List<string> _technologyIds = new();
|
||||
|
||||
@@ -114,12 +114,12 @@ namespace Content.Shared.Research.Components
|
||||
public class TechnologyDatabaseState : ComponentState
|
||||
{
|
||||
public List<string> Technologies;
|
||||
public TechnologyDatabaseState(List<string> technologies) : base(ContentNetIDs.TECHNOLOGY_DATABASE)
|
||||
public TechnologyDatabaseState(List<string> technologies)
|
||||
{
|
||||
Technologies = technologies;
|
||||
}
|
||||
|
||||
public TechnologyDatabaseState(List<TechnologyPrototype> technologies) : base(ContentNetIDs.TECHNOLOGY_DATABASE)
|
||||
public TechnologyDatabaseState(List<TechnologyPrototype> technologies)
|
||||
{
|
||||
Technologies = new List<string>();
|
||||
foreach (var technology in technologies)
|
||||
|
||||
@@ -1,16 +1,16 @@
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Singularity.Components
|
||||
{
|
||||
[NetworkedComponent]
|
||||
public abstract class SharedSingularityComponent : Component
|
||||
{
|
||||
public override string Name => "Singularity";
|
||||
public override uint? NetID => ContentNetIDs.SINGULARITY;
|
||||
|
||||
[DataField("deleteFixture")] public string? DeleteFixtureId { get; } = default;
|
||||
|
||||
@@ -36,7 +36,7 @@ namespace Content.Shared.Singularity.Components
|
||||
{
|
||||
public int Level { get; }
|
||||
|
||||
public SingularityComponentState(int level) : base(ContentNetIDs.SINGULARITY)
|
||||
public SingularityComponentState(int level)
|
||||
{
|
||||
Level = level;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using System;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -9,10 +9,10 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Shared.Singularity.Components
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
public class SingularityDistortionComponent : Component
|
||||
{
|
||||
public override string Name => "SingularityDistortion";
|
||||
public override uint? NetID => ContentNetIDs.SINGULARITY_DISTORTION;
|
||||
|
||||
[DataField("intensity")]
|
||||
private float _intensity = 0.25f;
|
||||
@@ -56,7 +56,7 @@ namespace Content.Shared.Singularity.Components
|
||||
[Serializable, NetSerializable]
|
||||
public class SingularityDistortionComponentState : ComponentState
|
||||
{
|
||||
public SingularityDistortionComponentState(float intensity, float falloff) : base(ContentNetIDs.SINGULARITY_DISTORTION)
|
||||
public SingularityDistortionComponentState(float intensity, float falloff)
|
||||
{
|
||||
Intensity = intensity;
|
||||
Falloff = falloff;
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Shared.Audio;
|
||||
using Content.Shared.EffectBlocker;
|
||||
using Content.Shared.Module;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Stunnable;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
@@ -24,12 +24,12 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Shared.Slippery
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent()]
|
||||
public class SlipperyComponent : Component, IStartCollide
|
||||
{
|
||||
[Dependency] private IModuleManager _moduleManager = default!;
|
||||
|
||||
public sealed override string Name => "Slippery";
|
||||
public override uint? NetID => ContentNetIDs.SLIP;
|
||||
|
||||
private float _paralyzeTime = 3f;
|
||||
private float _intersectPercentage = 0.3f;
|
||||
@@ -265,7 +265,7 @@ namespace Content.Shared.Slippery
|
||||
public string SlipSound { get; }
|
||||
public readonly EntityUid[] Slipped;
|
||||
|
||||
public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery, string slipSound, EntityUid[] slipped) : base(ContentNetIDs.SLIP)
|
||||
public SlipperyComponentState(float paralyzeTime, float intersectPercentage, float requiredSlipSpeed, float launchForwardsMultiplier, bool slippery, string slipSound, EntityUid[] slipped)
|
||||
{
|
||||
ParalyzeTime = paralyzeTime;
|
||||
IntersectPercentage = intersectPercentage;
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Shared.Sound
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedLoopingSoundComponent : Component
|
||||
{
|
||||
public override string Name => "LoopingSound";
|
||||
public override uint? NetID => ContentNetIDs.SOUND;
|
||||
|
||||
/// <summary>
|
||||
/// Stops all sounds.
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -9,10 +9,10 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Stacks
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedStackComponent : Component, ISerializationHooks
|
||||
{
|
||||
public sealed override string Name => "Stack";
|
||||
public sealed override uint? NetID => ContentNetIDs.STACK;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("stackType", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
|
||||
@@ -48,7 +48,7 @@ namespace Content.Shared.Stacks
|
||||
public int Count { get; }
|
||||
public int MaxCount { get; }
|
||||
|
||||
public StackComponentState(int count, int maxCount) : base(ContentNetIDs.STACK)
|
||||
public StackComponentState(int count, int maxCount)
|
||||
{
|
||||
Count = count;
|
||||
MaxCount = maxCount;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Content.Shared.EffectBlocker;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
@@ -10,12 +10,11 @@ using Robust.Shared.ViewVariables;
|
||||
namespace Content.Shared.Standing
|
||||
{
|
||||
[RegisterComponent]
|
||||
[NetworkedComponent]
|
||||
public sealed class StandingStateComponent : Component, IEffectBlocker
|
||||
{
|
||||
public override string Name => "StandingState";
|
||||
|
||||
public override uint? NetID => ContentNetIDs.STANDING_STATE;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("downSoundCollection")]
|
||||
public string? DownSoundCollection { get; } = "BodyFall";
|
||||
@@ -45,7 +44,7 @@ namespace Content.Shared.Standing
|
||||
{
|
||||
public bool Standing { get; }
|
||||
|
||||
public StandingComponentState(bool standing) : base(ContentNetIDs.STANDING_STATE)
|
||||
public StandingComponentState(bool standing)
|
||||
{
|
||||
Standing = standing;
|
||||
}
|
||||
|
||||
@@ -5,18 +5,18 @@ using System.Linq;
|
||||
using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.DragDrop;
|
||||
using Content.Shared.Interaction.Events;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Placeable;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Storage
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedStorageComponent : Component, IDraggable
|
||||
{
|
||||
public override string Name => "Storage";
|
||||
public override uint? NetID => ContentNetIDs.INVENTORY;
|
||||
|
||||
public abstract IReadOnlyList<IEntity>? StoredEntities { get; }
|
||||
|
||||
@@ -65,7 +65,7 @@ namespace Content.Shared.Storage
|
||||
{
|
||||
public readonly EntityUid[] StoredEntities;
|
||||
|
||||
public StorageComponentState(EntityUid[] storedEntities) : base(ContentNetIDs.INVENTORY)
|
||||
public StorageComponentState(EntityUid[] storedEntities)
|
||||
{
|
||||
StoredEntities = storedEntities;
|
||||
}
|
||||
|
||||
@@ -5,8 +5,8 @@ using Content.Shared.ActionBlocker;
|
||||
using Content.Shared.Alert;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Movement.Components;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Players;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -16,12 +16,12 @@ using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Stunnable
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedStunnableComponent : Component, IMoveSpeedModifier, IActionBlocker, IInteractHand
|
||||
{
|
||||
[Dependency] private readonly IGameTiming _gameTiming = default!;
|
||||
|
||||
public sealed override string Name => "Stunnable";
|
||||
public override uint? NetID => ContentNetIDs.STUNNABLE;
|
||||
|
||||
public (TimeSpan Start, TimeSpan End)? StunnedTimer { get; protected set; }
|
||||
public (TimeSpan Start, TimeSpan End)? KnockdownTimer { get; protected set; }
|
||||
@@ -368,7 +368,7 @@ namespace Content.Shared.Stunnable
|
||||
|
||||
public StunnableComponentState(
|
||||
(TimeSpan Start, TimeSpan End)? stunnedTimer, (TimeSpan Start, TimeSpan End)? knockdownTimer,
|
||||
(TimeSpan Start, TimeSpan End)? slowdownTimer, float walkModifierOverride, float runModifierOverride) : base(ContentNetIDs.STUNNABLE)
|
||||
(TimeSpan Start, TimeSpan End)? slowdownTimer, float walkModifierOverride, float runModifierOverride)
|
||||
{
|
||||
StunnedTimer = stunnedTimer;
|
||||
KnockdownTimer = knockdownTimer;
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Suspicion
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public abstract class SharedSuspicionRoleComponent : Component
|
||||
{
|
||||
public sealed override string Name => "SuspicionRole";
|
||||
public sealed override uint? NetID => ContentNetIDs.SUSPICION_ROLE;
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
@@ -19,7 +19,7 @@ namespace Content.Shared.Suspicion
|
||||
public readonly bool? Antagonist;
|
||||
public readonly (string name, EntityUid)[] Allies;
|
||||
|
||||
public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies) : base(ContentNetIDs.SUSPICION_ROLE)
|
||||
public SuspicionRoleComponentState(string? role, bool? antagonist, (string name, EntityUid)[] allies)
|
||||
{
|
||||
Role = role;
|
||||
Antagonist = antagonist;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -9,7 +8,7 @@ namespace Content.Shared.Tag
|
||||
[Serializable, NetSerializable]
|
||||
public class TagComponentState : ComponentState
|
||||
{
|
||||
public TagComponentState(string[] tags) : base(ContentNetIDs.TAG)
|
||||
public TagComponentState(string[] tags)
|
||||
{
|
||||
Tags = tags;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
@@ -47,7 +46,7 @@ namespace Content.Shared.Tool
|
||||
{
|
||||
public ToolQuality Quality { get; }
|
||||
|
||||
public MultiToolComponentState(ToolQuality quality) : base(ContentNetIDs.MULTITOOLS)
|
||||
public MultiToolComponentState(ToolQuality quality)
|
||||
{
|
||||
Quality = quality;
|
||||
}
|
||||
@@ -61,7 +60,7 @@ namespace Content.Shared.Tool
|
||||
public bool Activated { get; }
|
||||
public ToolQuality Quality { get; }
|
||||
|
||||
public WelderComponentState(float fuelCapacity, float fuel, bool activated) : base(ContentNetIDs.WELDER)
|
||||
public WelderComponentState(float fuelCapacity, float fuel, bool activated)
|
||||
{
|
||||
FuelCapacity = fuelCapacity;
|
||||
Fuel = fuel;
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
#nullable enable
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.NetIDs;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameStates;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.VendingMachines
|
||||
{
|
||||
[NetworkedComponent()]
|
||||
public class SharedVendingMachineComponent : Component
|
||||
{
|
||||
public override string Name => "VendingMachine";
|
||||
public override uint? NetID => ContentNetIDs.VENDING_MACHINE;
|
||||
|
||||
[ViewVariables]
|
||||
public List<VendingMachineInventoryEntry> Inventory = new();
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -15,8 +14,7 @@ namespace Content.Shared.Weapons.Ranged.Barrels.Components
|
||||
|
||||
public BatteryBarrelComponentState(
|
||||
FireRateSelector fireRateSelector,
|
||||
(int count, int max)? magazine) :
|
||||
base(ContentNetIDs.BATTERY_BARREL)
|
||||
(int count, int max)? magazine)
|
||||
{
|
||||
FireRateSelector = fireRateSelector;
|
||||
Magazine = magazine;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -19,8 +18,7 @@ namespace Content.Shared.Weapons.Ranged.Barrels.Components
|
||||
(bool chambered, bool spent) chamber,
|
||||
FireRateSelector fireRateSelector,
|
||||
(int count, int max)? magazine,
|
||||
string? soundGunshot) :
|
||||
base(ContentNetIDs.BOLTACTION_BARREL)
|
||||
string? soundGunshot)
|
||||
{
|
||||
Chamber = chamber;
|
||||
FireRateSelector = fireRateSelector;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.NetIDs;
|
||||
using Content.Shared.Weapons.Ranged.Components;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Serialization;
|
||||
@@ -39,8 +38,7 @@ namespace Content.Shared.Weapons.Ranged.Barrels.Components
|
||||
bool chambered,
|
||||
FireRateSelector fireRateSelector,
|
||||
(int count, int max)? magazine,
|
||||
string? soundGunshot) :
|
||||
base(ContentNetIDs.MAGAZINE_BARREL)
|
||||
string? soundGunshot)
|
||||
{
|
||||
Chambered = chambered;
|
||||
FireRateSelector = fireRateSelector;
|
||||
|
||||
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Reference in New Issue
Block a user