Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -5,18 +5,18 @@ using System.Linq;
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using Content.Shared.ActionBlocker;
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using Content.Shared.DragDrop;
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using Content.Shared.Interaction.Events;
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using Content.Shared.NetIDs;
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using Content.Shared.Placeable;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Storage
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{
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[NetworkedComponent()]
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public abstract class SharedStorageComponent : Component, IDraggable
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{
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public override string Name => "Storage";
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public override uint? NetID => ContentNetIDs.INVENTORY;
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public abstract IReadOnlyList<IEntity>? StoredEntities { get; }
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@@ -65,7 +65,7 @@ namespace Content.Shared.Storage
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{
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public readonly EntityUid[] StoredEntities;
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public StorageComponentState(EntityUid[] storedEntities) : base(ContentNetIDs.INVENTORY)
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public StorageComponentState(EntityUid[] storedEntities)
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{
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StoredEntities = storedEntities;
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}
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