Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -5,18 +5,18 @@ using System.Linq;
using Content.Shared.ActionBlocker;
using Content.Shared.DragDrop;
using Content.Shared.Interaction.Events;
using Content.Shared.NetIDs;
using Content.Shared.Placeable;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.Storage
{
[NetworkedComponent()]
public abstract class SharedStorageComponent : Component, IDraggable
{
public override string Name => "Storage";
public override uint? NetID => ContentNetIDs.INVENTORY;
public abstract IReadOnlyList<IEntity>? StoredEntities { get; }
@@ -65,7 +65,7 @@ namespace Content.Shared.Storage
{
public readonly EntityUid[] StoredEntities;
public StorageComponentState(EntityUid[] storedEntities) : base(ContentNetIDs.INVENTORY)
public StorageComponentState(EntityUid[] storedEntities)
{
StoredEntities = storedEntities;
}