Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,6 +1,6 @@
using System;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
@@ -9,10 +9,10 @@ using Robust.Shared.ViewVariables;
namespace Content.Shared.Stacks
{
[NetworkedComponent()]
public abstract class SharedStackComponent : Component, ISerializationHooks
{
public sealed override string Name => "Stack";
public sealed override uint? NetID => ContentNetIDs.STACK;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("stackType", required:true, customTypeSerializer:typeof(PrototypeIdSerializer<StackPrototype>))]
@@ -48,7 +48,7 @@ namespace Content.Shared.Stacks
public int Count { get; }
public int MaxCount { get; }
public StackComponentState(int count, int maxCount) : base(ContentNetIDs.STACK)
public StackComponentState(int count, int maxCount)
{
Count = count;
MaxCount = maxCount;