Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,17 +1,16 @@
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#nullable enable
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#nullable enable
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using System;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.PDA
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{
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[NetworkedComponent()]
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public class SharedPDAComponent : Component
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{
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public override string Name => "PDA";
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public override uint? NetID => ContentNetIDs.PDA;
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}
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[Serializable, NetSerializable]
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@@ -177,7 +176,7 @@ namespace Content.Shared.PDA
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public UplinkListingData(string listingName,string itemId,
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int price, UplinkCategory category,
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string description) : base(ContentNetIDs.PDA)
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string description)
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{
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ListingName = listingName;
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Price = price;
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