Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,9 +1,9 @@
#nullable enable
#nullable enable
using System;
using Content.Shared.CCVar;
using Content.Shared.NetIDs;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Players;
@@ -15,6 +15,7 @@ namespace Content.Shared.Movement.Components
{
[RegisterComponent]
[ComponentReference(typeof(IMoverComponent))]
[NetworkedComponent()]
public class SharedPlayerInputMoverComponent : Component, IMoverComponent
{
// This class has to be able to handle server TPS being lower than client FPS.
@@ -42,7 +43,6 @@ namespace Content.Shared.Movement.Components
[ComponentDependency] private readonly MovementSpeedModifierComponent? _movementSpeed = default!;
public override string Name => "PlayerInputMover";
public override uint? NetID => ContentNetIDs.PLAYER_INPUT_MOVER;
private GameTick _lastInputTick;
private ushort _lastInputSubTick;
@@ -238,8 +238,7 @@ namespace Content.Shared.Movement.Components
{
public MoveButtons Buttons { get; }
public MoverComponentState(MoveButtons buttons) : base(ContentNetIDs
.PLAYER_INPUT_MOVER)
public MoverComponentState(MoveButtons buttons)
{
Buttons = buttons;
}