Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,15 +1,15 @@
#nullable enable
using System;
using Content.Shared.NetIDs;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Light.Component
{
[NetworkedComponent()]
public abstract class SharedHandheldLightComponent : Robust.Shared.GameObjects.Component
{
public sealed override string Name => "HandheldLight";
public sealed override uint? NetID => ContentNetIDs.HANDHELD_LIGHT;
protected abstract bool HasCell { get; }
@@ -20,7 +20,7 @@ namespace Content.Shared.Light.Component
{
public byte? Charge { get; }
public HandheldLightComponentState(byte? charge) : base(ContentNetIDs.HANDHELD_LIGHT)
public HandheldLightComponentState(byte? charge)
{
Charge = charge;
}