Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -4,8 +4,8 @@ using System.Collections.Generic;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Examine;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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@@ -22,13 +22,11 @@ namespace Content.Shared.Chemistry.Solution.Components
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/// <summary>
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/// Holds a <see cref="Solution"/> with a limited volume.
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/// </summary>
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[NetworkedComponent()]
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public abstract class SharedSolutionContainerComponent : Component, IExamine, ISolutionInteractionsComponent
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{
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public override string Name => "SolutionContainer";
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/// <inheritdoc />
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public sealed override uint? NetID => ContentNetIDs.SOLUTION;
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[ViewVariables]
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[DataField("contents")]
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public Solution Solution { get; private set; } = new();
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@@ -324,7 +322,7 @@ namespace Content.Shared.Chemistry.Solution.Components
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{
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public readonly Solution Solution;
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public SolutionContainerComponentState(Solution solution) : base(ContentNetIDs.SOLUTION)
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public SolutionContainerComponentState(Solution solution)
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{
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Solution = solution;
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}
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