Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -1,9 +1,9 @@
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#nullable enable
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#nullable enable
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Content.Shared.NetIDs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -11,10 +11,10 @@ using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Shared.Cargo.Components
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{
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[NetworkedComponent()]
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public class SharedGalacticMarketComponent : Component, IEnumerable<CargoProductPrototype>, ISerializationHooks
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{
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public sealed override string Name => "GalacticMarket";
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public sealed override uint? NetID => ContentNetIDs.GALACTIC_MARKET;
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[DataField("products")]
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protected List<string> _productIds = new();
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@@ -98,7 +98,7 @@ namespace Content.Shared.Cargo.Components
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public class GalacticMarketState : ComponentState
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{
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public List<string> Products;
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public GalacticMarketState(List<string> technologies) : base(ContentNetIDs.GALACTIC_MARKET)
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public GalacticMarketState(List<string> technologies)
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{
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Products = technologies;
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}
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