Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -3,8 +3,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.Storage.Components;
using Content.Shared.NetIDs;
using Content.Shared.Notification;
using Content.Shared.Notification.Managers;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
@@ -27,7 +25,6 @@ namespace Content.Server.Light.Components
public class LightReplacerComponent : Component
{
public override string Name => "LightReplacer";
public override uint? NetID => ContentNetIDs.LIGHT_REPLACER;
[DataField("sound")] private string _sound = "/Audio/Weapons/click.ogg";