Remove Static Component NetIds (#4247)
* Remove the unnecessary NetID property from ComponentState. * Remove Component.NetworkSynchronizeExistence. * Removed Component.NetID. * Adds component netID automatic generation. * Removed NetIdAttribute from serverside components with no corresponding clientside registration. * Completely remove static NetIds. * Renamed NetIDAttribute to NetworkedComponentAttribute. * Add GenerateNetIds calls to client and server entry points. Add test to make sure auto generated NetIds are identical. * Component changes when rebasing that I am too lazy to rewrite into the branch. Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -3,8 +3,6 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Storage.Components;
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using Content.Shared.NetIDs;
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using Content.Shared.Notification;
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using Content.Shared.Notification.Managers;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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@@ -27,7 +25,6 @@ namespace Content.Server.Light.Components
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public class LightReplacerComponent : Component
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{
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public override string Name => "LightReplacer";
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public override uint? NetID => ContentNetIDs.LIGHT_REPLACER;
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[DataField("sound")] private string _sound = "/Audio/Weapons/click.ogg";
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