Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -3,13 +3,13 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Shared.NetIDs;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Server.Player;
using Robust.Shared;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Players;
@@ -391,10 +391,10 @@ namespace Content.IntegrationTests.Tests.Networking
}
}
[NetworkedComponent()]
private sealed class PredictionTestComponent : Component
{
public override string Name => "PredictionTest";
public override uint? NetID => ContentNetIDs.PREDICTION_TEST;
private bool _foo;
@@ -428,7 +428,7 @@ namespace Content.IntegrationTests.Tests.Networking
{
public bool Foo { get; }
public PredictionComponentState(bool foo) : base(ContentNetIDs.PREDICTION_TEST)
public PredictionComponentState(bool foo)
{
Foo = foo;
}