Remove Static Component NetIds (#4247)

* Remove the unnecessary NetID property from ComponentState.

* Remove Component.NetworkSynchronizeExistence.

* Removed Component.NetID.

* Adds component netID automatic generation.

* Removed NetIdAttribute from serverside components with no corresponding clientside registration.

* Completely remove static NetIds.

* Renamed NetIDAttribute to NetworkedComponentAttribute.

* Add GenerateNetIds calls to client and server entry points.
Add test to make sure auto generated NetIds are identical.

* Component changes when rebasing that I am too lazy to rewrite into the branch.

Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
Acruid
2021-07-12 01:32:10 -07:00
committed by GitHub
parent baeabfd936
commit 59e5cc5e3c
103 changed files with 334 additions and 429 deletions

View File

@@ -1,11 +1,11 @@
using Content.Client.Items.Components;
using Content.Client.Message;
using Content.Client.Stylesheets;
using Content.Shared.NetIDs;
using Content.Shared.Tool;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.GameObjects;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
@@ -13,6 +13,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Client.Tools.Components
{
[RegisterComponent]
[NetworkedComponent()]
public class MultiToolComponent : Component, IItemStatus
{
private ToolQuality _behavior;
@@ -24,7 +25,6 @@ namespace Content.Client.Tools.Components
[ViewVariables] public ToolQuality? Behavior => _behavior;
public override string Name => "MultiTool";
public override uint? NetID => ContentNetIDs.MULTITOOLS;
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{