Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50 * final toCoords Removed * Remove all unused variables and dead code paths * remove always true variable, should be a cvar or something instead * remove superfluous variables from tests
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@@ -1,4 +1,3 @@
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using System.Linq;
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using System.Numerics;
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using Content.Shared.CCVar;
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using Content.Shared.Damage;
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@@ -17,7 +16,6 @@ using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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namespace Content.Server.Explosion.EntitySystems;
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@@ -48,13 +46,6 @@ public sealed partial class ExplosionSystem
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/// </summary>
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private Explosion? _activeExplosion;
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/// <summary>
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/// While processing an explosion, the "progress" is sent to clients, so that the explosion fireball effect
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/// syncs up with the damage. When the tile iteration increments, an update needs to be sent to clients.
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/// This integer keeps track of the last value sent to clients.
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/// </summary>
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private int _previousTileIteration;
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/// <summary>
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/// This list is used when raising <see cref="BeforeExplodeEvent"/> to avoid allocating a new list per event.
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/// </summary>
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@@ -112,8 +103,6 @@ public sealed partial class ExplosionSystem
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if (_activeExplosion == null)
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continue;
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_previousTileIteration = 0;
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// just a lil nap
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if (SleepNodeSys)
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{
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