Reduced Warning Count By 130 For Full Rebuilds (#26518)
* remove deprecated entity coordinate extension functions. Reduces warning count by approximately 50 * final toCoords Removed * Remove all unused variables and dead code paths * remove always true variable, should be a cvar or something instead * remove superfluous variables from tests
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@@ -10,8 +10,6 @@ using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Movement.Systems;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using System.Numerics;
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@@ -23,9 +21,7 @@ public sealed class BodySystem : SharedBodySystem
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
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[Dependency] private readonly MobStateSystem _mobState = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedMindSystem _mindSystem = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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