Cleanup forensic cleaning (#22715)
* Cleanup forensic cleaning * move cleandelay to new component; buff syndiesoap * updated based on feedback * remove tag
This commit is contained in:
@@ -0,0 +1,14 @@
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namespace Content.Server.Forensics;
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/// <summary>
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/// This component is for items that can clean up forensic evidence
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/// </summary>
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[RegisterComponent]
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public sealed partial class CleansForensicsComponent : Component
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{
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/// <summary>
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/// How long it takes to wipe prints/blood/etc. off of things using this entity
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/// </summary>
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[DataField]
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public float CleanDelay = 12.0f;
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}
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@@ -15,12 +15,6 @@ namespace Content.Server.Forensics
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[DataField("residues")]
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[DataField("residues")]
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public HashSet<string> Residues = new();
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public HashSet<string> Residues = new();
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/// <summary>
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/// How long it takes to wipe the prints/blood/etc. off of this entity
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/// </summary>
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[DataField("cleanDelay")]
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public float CleanDelay = 12.0f;
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/// <summary>
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/// <summary>
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/// How close you must be to wipe the prints/blood/etc. off of this entity
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/// How close you must be to wipe the prints/blood/etc. off of this entity
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/// </summary>
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/// </summary>
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@@ -29,7 +23,7 @@ namespace Content.Server.Forensics
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/// <summary>
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/// <summary>
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/// Can the DNA be cleaned off of this entity?
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/// Can the DNA be cleaned off of this entity?
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/// e.g. you can clean the DNA off of a knife, but not a puddle
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/// e.g. you can wipe the DNA off of a knife, but not a cigarette
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/// </summary>
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/// </summary>
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[DataField("canDnaBeCleaned")]
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[DataField("canDnaBeCleaned")]
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public bool CanDnaBeCleaned = true;
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public bool CanDnaBeCleaned = true;
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@@ -0,0 +1,7 @@
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namespace Content.Server.Forensics.Components;
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/// <summary>
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/// This component is for entities we do not wish to track fingerprints/fibers, like puddles
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/// </summary>
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[RegisterComponent]
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public sealed partial class IgnoresFingerprintsComponent : Component { }
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@@ -1,12 +1,13 @@
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using Content.Server.Body.Components;
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using Content.Server.Body.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.EntitySystems;
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using Content.Server.Forensics.Components;
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using Content.Server.Popups;
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using Content.Shared.DoAfter;
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using Content.Shared.DoAfter;
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using Content.Shared.Forensics;
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using Content.Shared.Forensics;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory;
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using Content.Shared.Tag;
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using Content.Shared.Weapons.Melee.Events;
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using Content.Shared.Weapons.Melee.Events;
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using Robust.Shared.Random;
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using Robust.Shared.Random;
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@@ -16,8 +17,8 @@ namespace Content.Server.Forensics
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{
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly InventorySystem _inventory = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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SubscribeLocalEvent<FingerprintComponent, ContactInteractionEvent>(OnInteract);
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SubscribeLocalEvent<FingerprintComponent, ContactInteractionEvent>(OnInteract);
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@@ -26,7 +27,7 @@ namespace Content.Server.Forensics
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SubscribeLocalEvent<DnaComponent, BeingGibbedEvent>(OnBeingGibbed);
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SubscribeLocalEvent<DnaComponent, BeingGibbedEvent>(OnBeingGibbed);
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SubscribeLocalEvent<ForensicsComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<ForensicsComponent, MeleeHitEvent>(OnMeleeHit);
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SubscribeLocalEvent<ForensicsComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<CleansForensicsComponent, AfterInteractEvent>(OnAfterInteract, after: new[] { typeof(AbsorbentSystem) });
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SubscribeLocalEvent<ForensicsComponent, CleanForensicsDoAfterEvent>(OnCleanForensicsDoAfter);
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SubscribeLocalEvent<ForensicsComponent, CleanForensicsDoAfterEvent>(OnCleanForensicsDoAfter);
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SubscribeLocalEvent<DnaComponent, TransferDnaEvent>(OnTransferDnaEvent);
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SubscribeLocalEvent<DnaComponent, TransferDnaEvent>(OnTransferDnaEvent);
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}
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}
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@@ -70,15 +71,15 @@ namespace Content.Server.Forensics
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}
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}
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}
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}
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private void OnAfterInteract(EntityUid uid, ForensicsComponent component, AfterInteractEvent args)
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private void OnAfterInteract(EntityUid uid, CleansForensicsComponent component, AfterInteractEvent args)
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{
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{
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if (args.Handled)
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if (args.Handled)
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return;
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return;
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if (!_tagSystem.HasTag(args.Used, "CleansForensics"))
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if (!TryComp<ForensicsComponent>(args.Target, out var forensicsComp))
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return;
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return;
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if((component.DNAs.Count > 0 && component.CanDnaBeCleaned) || (component.Fingerprints.Count + component.Fibers.Count > 0))
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if((forensicsComp.DNAs.Count > 0 && forensicsComp.CanDnaBeCleaned) || (forensicsComp.Fingerprints.Count + forensicsComp.Fibers.Count > 0))
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{
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{
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.CleanDelay, new CleanForensicsDoAfterEvent(), uid, target: args.Target, used: args.Used)
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, component.CleanDelay, new CleanForensicsDoAfterEvent(), uid, target: args.Target, used: args.Used)
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{
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{
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@@ -87,11 +88,11 @@ namespace Content.Server.Forensics
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BreakOnDamage = true,
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BreakOnDamage = true,
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BreakOnTargetMove = true,
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BreakOnTargetMove = true,
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MovementThreshold = 0.01f,
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MovementThreshold = 0.01f,
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DistanceThreshold = component.CleanDistance,
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DistanceThreshold = forensicsComp.CleanDistance,
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};
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};
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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_doAfterSystem.TryStartDoAfter(doAfterArgs);
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_popupSystem.PopupEntity(Loc.GetString("forensics-cleaning", ("target", args.Target)), args.User, args.User);
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args.Handled = true;
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args.Handled = true;
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}
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}
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@@ -141,6 +142,9 @@ namespace Content.Server.Forensics
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private void ApplyEvidence(EntityUid user, EntityUid target)
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private void ApplyEvidence(EntityUid user, EntityUid target)
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{
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{
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if (HasComp<IgnoresFingerprintsComponent>(target))
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return;
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var component = EnsureComp<ForensicsComponent>(target);
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var component = EnsureComp<ForensicsComponent>(target);
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if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves))
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if (_inventory.TryGetSlotEntity(user, "gloves", out var gloves))
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{
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{
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@@ -175,6 +179,7 @@ namespace Content.Server.Forensics
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{
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{
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EnsureComp<ForensicsComponent>(recipient, out var recipientComp);
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EnsureComp<ForensicsComponent>(recipient, out var recipientComp);
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recipientComp.DNAs.Add(donorComp.DNA);
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recipientComp.DNAs.Add(donorComp.DNA);
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recipientComp.CanDnaBeCleaned = canDnaBeCleaned;
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}
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}
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}
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}
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@@ -24,3 +24,5 @@ forensic-scanner-verb-message = Perform a forensic scan
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forensic-pad-fingerprint-name = {$entity}'s fingerprints
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forensic-pad-fingerprint-name = {$entity}'s fingerprints
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forensic-pad-gloves-name = fibers from {$entity}
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forensic-pad-gloves-name = fibers from {$entity}
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forensics-cleaning = You begin cleaning the evidence off of {THE($target)}...
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@@ -162,3 +162,4 @@
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- type: ExaminableSolution
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- type: ExaminableSolution
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solution: puddle
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solution: puddle
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- type: BadDrink
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- type: BadDrink
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- type: IgnoresFingerprints
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@@ -611,6 +611,6 @@
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tags:
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tags:
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- DroneUsable
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- DroneUsable
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- Mop
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- Mop
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- CleansForensics
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- type: CleansForensics
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- type: Fiber
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- type: Fiber
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fiberColor: fibers-white
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fiberColor: fibers-white
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@@ -7,7 +7,6 @@
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- type: Tag
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- type: Tag
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tags:
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tags:
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- Soap
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- Soap
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- CleansForensics
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- type: Sprite
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- type: Sprite
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sprite: Objects/Specific/Janitorial/soap.rsi
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sprite: Objects/Specific/Janitorial/soap.rsi
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layers:
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layers:
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@@ -69,6 +68,7 @@
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- type: Food
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- type: Food
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solution: soap
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solution: soap
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- type: BadFood
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- type: BadFood
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- type: CleansForensics
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- type: Residue
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- type: Residue
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residueAdjective: residue-slippery
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residueAdjective: residue-slippery
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residueColor: residue-green
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residueColor: residue-green
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@@ -137,6 +137,8 @@
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flavors:
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flavors:
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- clean
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- clean
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- punishment
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- punishment
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- type: CleansForensics
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cleanDelay: 8.0
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- type: Residue
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- type: Residue
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residueAdjective: residue-slippery
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residueAdjective: residue-slippery
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residueColor: residue-red
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residueColor: residue-red
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@@ -1150,7 +1150,4 @@
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id: MindShield
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id: MindShield
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- type: Tag
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- type: Tag
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id: boots
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id: boots
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- type: Tag
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id: CleansForensics
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