Fast recycle more tests (#18516)
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@@ -9,11 +9,12 @@ using Content.IntegrationTests.Tests;
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using Content.IntegrationTests.Tests.Destructible;
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using Content.IntegrationTests.Tests.DeviceNetwork;
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using Content.IntegrationTests.Tests.Interaction.Click;
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using Content.IntegrationTests.Tests.Networking;
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using Content.Server.GameTicking;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Robust.Client;
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using Robust.Server;
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using Robust.Server.Player;
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using Robust.Shared;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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@@ -37,13 +38,15 @@ namespace Content.IntegrationTests;
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/// </summary>
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public static class PoolManager
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{
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public const string TestMap = "Empty";
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private static readonly (string cvar, string value)[] ServerTestCvars =
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{
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// @formatter:off
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(CCVars.DatabaseSynchronous.Name, "true"),
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(CCVars.DatabaseSqliteDelay.Name, "0"),
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(CCVars.HolidaysEnabled.Name, "false"),
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(CCVars.GameMap.Name, "Empty"),
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(CCVars.GameMap.Name, TestMap),
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(CCVars.AdminLogsQueueSendDelay.Name, "0"),
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(CVars.NetPVS.Name, "false"),
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(CCVars.NPCMaxUpdates.Name, "999999"),
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@@ -106,15 +109,6 @@ public static class PoolManager
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{
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var entSysMan = IoCManager.Resolve<IEntitySystemManager>();
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var compFactory = IoCManager.Resolve<IComponentFactory>();
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entSysMan.LoadExtraSystemType<AutoPredictReconcileTest.AutoPredictionTestEntitySystem>();
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compFactory.RegisterClass<AutoPredictionTestComponent>();
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entSysMan.LoadExtraSystemType<SimplePredictReconcileTest.PredictionTestEntitySystem>();
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compFactory.RegisterClass<SimplePredictReconcileTest.PredictionTestComponent>();
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entSysMan.LoadExtraSystemType<SystemPredictReconcileTest.SystemPredictionTestEntitySystem>();
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compFactory.RegisterClass<SystemPredictReconcileTest.SystemPredictionTestComponent>();
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IoCManager.Register<ResettingEntitySystemTests.TestRoundRestartCleanupEvent>();
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IoCManager.Register<InteractionSystemTests.TestInteractionSystem>();
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IoCManager.Register<DeviceNetworkTestSystem>();
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entSysMan.LoadExtraSystemType<ResettingEntitySystemTests.TestRoundRestartCleanupEvent>();
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entSysMan.LoadExtraSystemType<InteractionSystemTests.TestInteractionSystem>();
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entSysMan.LoadExtraSystemType<DeviceNetworkTestSystem>();
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@@ -210,14 +204,8 @@ public static class PoolManager
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{
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ClientBeforeIoC = () =>
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{
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var entSysMan = IoCManager.Resolve<IEntitySystemManager>();
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var compFactory = IoCManager.Resolve<IComponentFactory>();
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entSysMan.LoadExtraSystemType<AutoPredictReconcileTest.AutoPredictionTestEntitySystem>();
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compFactory.RegisterClass<AutoPredictionTestComponent>();
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entSysMan.LoadExtraSystemType<SimplePredictReconcileTest.PredictionTestEntitySystem>();
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compFactory.RegisterClass<SimplePredictReconcileTest.PredictionTestComponent>();
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entSysMan.LoadExtraSystemType<SystemPredictReconcileTest.SystemPredictionTestEntitySystem>();
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compFactory.RegisterClass<SystemPredictReconcileTest.SystemPredictionTestComponent>();
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// do not register extra systems or components here -- they will get cleared when the client is
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// disconnected. just use reflection.
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IoCManager.Register<IParallaxManager, DummyParallaxManager>(true);
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IoCManager.Resolve<ILogManager>().GetSawmill("loc").Level = LogLevel.Error;
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IoCManager.Resolve<IConfigurationManager>()
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@@ -310,8 +298,12 @@ public static class PoolManager
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await testOut.WriteLineAsync($"{nameof(GetServerClientPair)}: Suitable pair found");
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var canSkip = pair.Settings.CanFastRecycle(poolSettings);
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var cCfg = pair.Client.ResolveDependency<IConfigurationManager>();
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cCfg.SetCVar(CCVars.NetInterp, !poolSettings.DisableInterpolate);
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if (canSkip)
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{
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ValidateFastRecycle(pair);
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await testOut.WriteLineAsync($"{nameof(GetServerClientPair)}: Cleanup not needed, Skipping cleanup of pair");
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}
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else
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@@ -319,6 +311,11 @@ public static class PoolManager
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await testOut.WriteLineAsync($"{nameof(GetServerClientPair)}: Cleaning existing pair");
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await CleanPooledPair(poolSettings, pair, testOut);
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}
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// Ensure client is 1 tick ahead of server? I don't think theres a real reason for why it should be
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// 1 tick specifically, I am just ensuring consistency with CreateServerClientPair()
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if (!pair.Settings.NotConnected)
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await SyncTicks(pair, targetDelta: 1);
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}
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else
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{
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@@ -357,6 +354,36 @@ public static class PoolManager
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};
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}
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private static void ValidateFastRecycle(Pair pair)
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{
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if (pair.Settings.NoClient || pair.Settings.NoServer)
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return;
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var baseClient = pair.Client.ResolveDependency<IBaseClient>();
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var netMan = pair.Client.ResolveDependency<INetManager>();
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Assert.That(netMan.IsConnected, Is.Not.EqualTo(pair.Settings.NotConnected));
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if (pair.Settings.NotConnected)
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return;
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Assert.That(baseClient.RunLevel, Is.EqualTo(ClientRunLevel.InGame));
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var cPlayer = pair.Client.ResolveDependency<Robust.Client.Player.IPlayerManager>();
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var sPlayer = pair.Server.ResolveDependency<IPlayerManager>();
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Assert.That(sPlayer.Sessions.Count(), Is.EqualTo(1));
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Assert.That(cPlayer.LocalPlayer?.Session?.UserId, Is.EqualTo(sPlayer.Sessions.Single().UserId));
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var ticker = pair.Server.ResolveDependency<EntityManager>().System<GameTicker>();
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Assert.That(ticker.DummyTicker, Is.EqualTo(pair.Settings.DummyTicker));
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var status = ticker.PlayerGameStatuses[sPlayer.Sessions.Single().UserId];
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var expected = pair.Settings.InLobby
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? PlayerGameStatus.NotReadyToPlay
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: PlayerGameStatus.JoinedGame;
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Assert.That(status, Is.EqualTo(expected));
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}
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private static Pair GrabOptimalPair(PoolSettings poolSettings)
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{
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lock (PairLock)
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@@ -410,10 +437,10 @@ public static class PoolManager
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var configManager = pair.Server.ResolveDependency<IConfigurationManager>();
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var entityManager = pair.Server.ResolveDependency<IEntityManager>();
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var gameTicker = entityManager.System<GameTicker>();
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await pair.Server.WaitPost(() =>
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{
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configManager.SetCVar(CCVars.GameLobbyEnabled, poolSettings.InLobby);
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});
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configManager.SetCVar(CCVars.GameLobbyEnabled, poolSettings.InLobby);
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configManager.SetCVar(CCVars.GameMap, TestMap);
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var cNetMgr = pair.Client.ResolveDependency<IClientNetManager>();
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if (!cNetMgr.IsConnected)
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{
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@@ -475,21 +502,21 @@ public static class PoolManager
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}
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}
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configManager.SetCVar(CCVars.GameMap, poolSettings.Map);
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await testOut.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Restarting server again");
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await pair.Server.WaitPost(() =>
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{
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gameTicker.RestartRound();
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});
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configManager.SetCVar(CCVars.GameMap, poolSettings.Map);
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configManager.SetCVar(CCVars.GameDummyTicker, poolSettings.DummyTicker);
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await pair.Server.WaitPost(() => gameTicker.RestartRound());
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if (!poolSettings.NotConnected)
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{
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await testOut.WriteLineAsync($"Recycling: {methodWatch.Elapsed.TotalMilliseconds} ms: Connecting client");
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await ReallyBeIdle(pair);
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pair.Client.SetConnectTarget(pair.Server);
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var netMgr = pair.Client.ResolveDependency<IClientNetManager>();
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await pair.Client.WaitPost(() =>
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{
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var netMgr = IoCManager.Resolve<IClientNetManager>();
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if (!netMgr.IsConnected)
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{
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netMgr.ClientConnect(null!, 0, null!);
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@@ -631,6 +658,31 @@ we are just going to end this here to save a lot of time. This is the exception
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}
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}
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/// <summary>
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/// Run the server/clients until the ticks are synchronized.
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/// By default the client will be one tick ahead of the server.
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/// </summary>
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public static async Task SyncTicks(Pair pair, int targetDelta = 1)
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{
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var sTiming = pair.Server.ResolveDependency<IGameTiming>();
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var cTiming = pair.Client.ResolveDependency<IGameTiming>();
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var sTick = (int)sTiming.CurTick.Value;
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var cTick = (int)cTiming.CurTick.Value;
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var delta = cTick - sTick;
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if (delta == targetDelta)
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return;
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if (delta > targetDelta)
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await pair.Server.WaitRunTicks(delta - targetDelta);
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else
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await pair.Client.WaitRunTicks(targetDelta - delta);
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sTick = (int)sTiming.CurTick.Value;
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cTick = (int)cTiming.CurTick.Value;
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delta = cTick - sTick;
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Assert.That(delta, Is.EqualTo(targetDelta));
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}
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/// <summary>
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/// Runs a server, or a client until a condition is true
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/// </summary>
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@@ -717,12 +769,12 @@ public sealed class PoolSettings
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/// <summary>
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/// If the returned pair must not be reused
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/// </summary>
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public bool MustNotBeReused => Destructive || NoLoadContent || DisableInterpolate || DummyTicker || NoToolsExtraPrototypes;
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public bool MustNotBeReused => Destructive || NoLoadContent || NoToolsExtraPrototypes;
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/// <summary>
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/// If the given pair must be brand new
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/// </summary>
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public bool MustBeNew => Fresh || NoLoadContent || DisableInterpolate || DummyTicker || NoToolsExtraPrototypes;
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public bool MustBeNew => Fresh || NoLoadContent || NoToolsExtraPrototypes;
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/// <summary>
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/// If the given pair must not be connected
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@@ -751,6 +803,7 @@ public sealed class PoolSettings
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/// <summary>
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/// Set to true if the given server/client pair should be in the lobby.
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/// If the pair is not in the lobby at the end of the test, this test must be marked as dirty.
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/// </summary>
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public bool InLobby { get; init; }
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@@ -778,7 +831,7 @@ public sealed class PoolSettings
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/// <summary>
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/// Set this to the path of a map to have the given server/client pair load the map.
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/// </summary>
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public string Map { get; init; } // TODO for map painter
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public string Map { get; init; } = PoolManager.TestMap;
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/// <summary>
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/// Set to true if the test won't use the client (so we can skip cleaning it up)
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@@ -802,17 +855,21 @@ public sealed class PoolSettings
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/// <returns>If we can skip cleaning it up</returns>
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public bool CanFastRecycle(PoolSettings nextSettings)
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{
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if (Dirty) return false;
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if (Destructive || nextSettings.Destructive) return false;
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if (NotConnected != nextSettings.NotConnected) return false;
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if (InLobby != nextSettings.InLobby) return false;
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if (DisableInterpolate != nextSettings.DisableInterpolate) return false;
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if (nextSettings.DummyTicker) return false;
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if (Map != nextSettings.Map) return false;
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if (NoLoadContent != nextSettings.NoLoadContent) return false;
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if (nextSettings.Fresh) return false;
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if (ExtraPrototypes != nextSettings.ExtraPrototypes) return false;
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return true;
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if (MustNotBeReused)
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throw new InvalidOperationException("Attempting to recycle a non-reusable test.");
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if (nextSettings.MustBeNew)
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throw new InvalidOperationException("Attempting to recycle a test while requesting a fresh test.");
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if (Dirty)
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return false;
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// Check that certain settings match.
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return NotConnected == nextSettings.NotConnected
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&& DummyTicker == nextSettings.DummyTicker
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&& Map == nextSettings.Map
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&& InLobby == nextSettings.InLobby
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&& ExtraPrototypes == nextSettings.ExtraPrototypes;
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}
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// Prototype hot reload is not available outside TOOLS builds,
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