Fix whatever the fuck is going on in storage system slightly (#28236)
* Fix whatever the fuck is going on in storage system slightly * Fix inverted check * h * Add silent bool * Silent
This commit is contained in:
@@ -0,0 +1,6 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Interaction.Components;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class BypassInteractionChecksComponent : Component;
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@@ -75,7 +75,7 @@ public partial class InventorySystem : EntitySystem
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if (TryGetSlotEntity(uid, ev.Slot, out var entityUid) && TryComp<StorageComponent>(entityUid, out var storageComponent))
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{
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_storageSystem.OpenStorageUI(entityUid.Value, uid, storageComponent);
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_storageSystem.OpenStorageUI(entityUid.Value, uid, storageComponent, false);
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}
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}
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@@ -8,6 +8,7 @@ using Content.Shared.Hands.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Content.Shared.Storage.Components;
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using Content.Shared.Verbs;
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using Content.Shared.Wires;
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@@ -42,11 +43,13 @@ public sealed class LockSystem : EntitySystem
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SubscribeLocalEvent<LockComponent, GotEmaggedEvent>(OnEmagged);
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SubscribeLocalEvent<LockComponent, LockDoAfter>(OnDoAfterLock);
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SubscribeLocalEvent<LockComponent, UnlockDoAfter>(OnDoAfterUnlock);
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SubscribeLocalEvent<LockComponent, StorageInteractAttemptEvent>(OnStorageInteractAttempt);
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SubscribeLocalEvent<LockedWiresPanelComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
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SubscribeLocalEvent<LockedWiresPanelComponent, AttemptChangePanelEvent>(OnAttemptChangePanel);
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SubscribeLocalEvent<LockedAnchorableComponent, UnanchorAttemptEvent>(OnUnanchorAttempt);
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}
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private void OnStartup(EntityUid uid, LockComponent lockComp, ComponentStartup args)
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{
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_appearanceSystem.SetData(uid, LockVisuals.Locked, lockComp.Locked);
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@@ -293,6 +296,12 @@ public sealed class LockSystem : EntitySystem
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TryUnlock(uid, args.User, skipDoAfter: true);
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}
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private void OnStorageInteractAttempt(Entity<LockComponent> ent, ref StorageInteractAttemptEvent args)
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{
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if (ent.Comp.Locked)
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args.Cancelled = true;
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}
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private void OnLockToggleAttempt(Entity<LockedWiresPanelComponent> ent, ref LockToggleAttemptEvent args)
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{
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if (args.Cancelled)
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@@ -2,17 +2,15 @@ using System.Collections.Frozen;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.Administration.Managers;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Destructible;
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using Content.Shared.DoAfter;
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using Content.Shared.Ghost;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Implants.Components;
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using Content.Shared.Input;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Inventory;
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using Content.Shared.Item;
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using Content.Shared.Lock;
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@@ -40,7 +38,6 @@ public abstract class SharedStorageSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] protected readonly IRobustRandom Random = default!;
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[Dependency] private readonly ISharedAdminManager _admin = default!;
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[Dependency] protected readonly ActionBlockerSystem ActionBlocker = default!;
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[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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@@ -249,17 +246,8 @@ public abstract class SharedStorageSystem : EntitySystem
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private void AddUiVerb(EntityUid uid, StorageComponent component, GetVerbsEvent<ActivationVerb> args)
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{
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var silent = false;
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if (!args.CanAccess || !args.CanInteract || TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
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{
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// we allow admins to open the storage anyways
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if (!_admin.HasAdminFlag(args.User, AdminFlags.Admin))
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return;
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silent = true;
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}
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silent |= HasComp<GhostComponent>(args.User);
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if (!CanInteract(args.User, (uid, component), args.CanAccess && args.CanInteract))
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return;
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// Does this player currently have the storage UI open?
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var uiOpen = _ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key, args.User);
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@@ -274,7 +262,7 @@ public abstract class SharedStorageSystem : EntitySystem
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}
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else
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{
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OpenStorageUI(uid, args.User, component, silent);
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OpenStorageUI(uid, args.User, component);
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}
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}
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};
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@@ -298,13 +286,16 @@ public abstract class SharedStorageSystem : EntitySystem
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/// Opens the storage UI for an entity
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/// </summary>
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/// <param name="entity">The entity to open the UI for</param>
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public void OpenStorageUI(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = false)
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public void OpenStorageUI(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = true)
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{
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if (!Resolve(uid, ref storageComp, false))
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return;
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// prevent spamming bag open / honkerton honk sound
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silent |= TryComp<UseDelayComponent>(uid, out var useDelay) && UseDelay.IsDelayed((uid, useDelay));
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if (!CanInteract(entity, (uid, storageComp), silent: silent))
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return;
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if (!silent)
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{
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if (!_ui.IsUiOpen(uid, StorageComponent.StorageUiKey.Key))
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@@ -326,7 +317,7 @@ public abstract class SharedStorageSystem : EntitySystem
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var entities = component.Container.ContainedEntities;
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if (entities.Count == 0 || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
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if (entities.Count == 0 || !CanInteract(args.User, (uid, component)))
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return;
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// if the target is storage, add a verb to transfer storage.
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@@ -337,7 +328,7 @@ public abstract class SharedStorageSystem : EntitySystem
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{
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Text = Loc.GetString("storage-component-transfer-verb"),
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IconEntity = GetNetEntity(args.Using),
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Act = () => TransferEntities(uid, args.Target, args.User, component, lockComponent, targetStorage, targetLock)
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Act = () => TransferEntities(uid, args.Target, args.User, component, null, targetStorage, targetLock)
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};
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args.Verbs.Add(verb);
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@@ -350,7 +341,7 @@ public abstract class SharedStorageSystem : EntitySystem
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/// <returns>true if inserted, false otherwise</returns>
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private void OnInteractUsing(EntityUid uid, StorageComponent storageComp, InteractUsingEvent args)
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{
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if (args.Handled || !storageComp.ClickInsert || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
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if (args.Handled || !CanInteract(args.User, (uid, storageComp), storageComp.ClickInsert, false))
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return;
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if (HasComp<PlaceableSurfaceComponent>(uid))
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@@ -368,7 +359,7 @@ public abstract class SharedStorageSystem : EntitySystem
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/// </summary>
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private void OnActivate(EntityUid uid, StorageComponent storageComp, ActivateInWorldEvent args)
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{
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if (args.Handled || TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
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if (args.Handled || !CanInteract(args.User, (uid, storageComp), storageComp.ClickInsert))
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return;
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// Toggle
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@@ -378,7 +369,7 @@ public abstract class SharedStorageSystem : EntitySystem
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}
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else
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{
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OpenStorageUI(uid, args.User, storageComp);
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OpenStorageUI(uid, args.User, storageComp, false);
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}
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args.Handled = true;
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@@ -392,7 +383,7 @@ public abstract class SharedStorageSystem : EntitySystem
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if (args.Handled)
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return;
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OpenStorageUI(uid, args.Performer, storageComp);
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OpenStorageUI(uid, args.Performer, storageComp, false);
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args.Handled = true;
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}
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@@ -1403,7 +1394,7 @@ public abstract class SharedStorageSystem : EntitySystem
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}
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/// <summary>
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/// Checks if a storage's UI is open by anyone when locked, and closes it unless they're an admin.
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/// Checks if a storage's UI is open by anyone when locked, and closes it.
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/// </summary>
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private void OnLockToggled(EntityUid uid, StorageComponent component, ref LockToggledEvent args)
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{
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@@ -1413,11 +1404,8 @@ public abstract class SharedStorageSystem : EntitySystem
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// Gets everyone looking at the UI
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foreach (var actor in _ui.GetActors(uid, StorageComponent.StorageUiKey.Key).ToList())
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{
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if (_admin.HasAdminFlag(actor, AdminFlags.Admin))
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continue;
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// And closes it unless they're an admin
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_ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, actor);
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if (!CanInteract(actor, (uid, component)))
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_ui.CloseUi(uid, StorageComponent.StorageUiKey.Key, actor);
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}
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}
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@@ -1457,7 +1445,7 @@ public abstract class SharedStorageSystem : EntitySystem
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if (!_ui.IsUiOpen(storageEnt.Value, StorageComponent.StorageUiKey.Key, playerEnt))
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{
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OpenStorageUI(storageEnt.Value, playerEnt);
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OpenStorageUI(storageEnt.Value, playerEnt, silent: false);
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}
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else
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{
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@@ -1472,6 +1460,20 @@ public abstract class SharedStorageSystem : EntitySystem
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#endif
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}
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private bool CanInteract(EntityUid user, Entity<StorageComponent> storage, bool canInteract = true, bool silent = true)
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{
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if (HasComp<BypassInteractionChecksComponent>(user))
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return true;
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if (!canInteract)
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return false;
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var ev = new StorageInteractAttemptEvent(silent);
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RaiseLocalEvent(storage, ref ev);
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return !ev.Cancelled;
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}
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/// <summary>
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/// Plays a clientside pickup animation for the specified uid.
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/// </summary>
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@@ -5,7 +5,6 @@ using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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@@ -228,6 +227,9 @@ namespace Content.Shared.Storage
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}
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}
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[ByRefEvent]
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public record struct StorageInteractAttemptEvent(bool Silent, bool Cancelled = false);
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[NetSerializable]
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[Serializable]
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public enum StorageVisuals : byte
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@@ -90,6 +90,7 @@
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- type: InventorySlots
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- type: Loadout
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prototypes: [ MobAghostGear ]
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- type: BypassInteractionChecks
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- type: entity
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id: ActionAGhostShowSolar
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